Space Engineers

Space Engineers

328 ratings
EscapeFromMars Wico
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Type: Mod
Mod category: Script, Other
File Size
Posted
Updated
117.777 MB
Feb 14, 2018 @ 8:41pm
May 9, 2023 @ 4:02pm
35 Change Notes ( view )

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EscapeFromMars Wico

Description
This is now the official version. Duckroll is no longer updating.

You don't need to subscribe to this mod. Load the official world. But please upvote if you like it.

Official world: https://steamcommunity.com/sharedfiles/filedetails/?id=1653185489

Version 42.
AutocannonClip cargo name fixup in CargoTypes
Force joining players to have correct block availability

Version 41 Turrets now default to targeting neutrals. Change turrets on HQ to not target neutrals.
Change drones approaching HQ to not target neutrals.

Version 40 Quick fix for convoys local autopilot script no longer working due to SE changes.

Updated for SE Release V 1.200 (Warfare 2)
Version 39

Added Warfare 2 ammo to cargo shipment lists
Added appropriate blocks to EFM research system

Updated for SE Release V 1.198 (Warfare 1)

Version 37

Added Warfare 1 ammo to cargo shipment lists


Updated for SE Release V 1.195

Version: 36

As of Version 36

Localized audio and text!

Right now, only Portguese(Brazil) is localized (by Aggelus).


As of Version 25:

Add difficulty scaling (default is 1)
Add MultiplayerScaling for difficulty (default is off)

Added commands:

/efm heat
shows current heat, difficult and scaling settings

/efm heat #
Add the # to the current heat. Positive will increase the types and number of ships GCorp sends

/efm difficulty #
sets the current difficulty

/efm scale true|false
sets the multiplayer difficulty scaling


To set 'hard' mode
/efm difficulty 5
/efm scale true

You only have to do this once; it will be saved on game load
302 Comments
Jolly Aug 24 @ 8:40am 
I would turn progression off
BooseOG Aug 24 @ 4:57am 
do i need to turn progression and research off?
Extramrdo Jun 20 @ 10:12am 
If you can get the crash logs, that'd help. Also: don't use this version of the mod, use the updated test mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1874524778

about the crash logs: https://www.reddit.com/r/spaceengineers/comments/8ukcu0/where_can_i_find_crash_logs_for_space_engineers/
runswithswords Jun 17 @ 1:27pm 
Hey, love the mod, but the game continues to crash unexpectedly. It seems to happen sometimes when the game is loading convoys. It doesn't happen with every convoy, and is very fickle when it comes to crashing or not. Anyone else deal with these issues?
Alienicon Apr 5 @ 4:55pm 
I just wanted to pop in and say that this was an absolute joy to complete. Now I feel so melancholy. This, so far, has been the best scenario I have seen and done. I had a sense of purpose, the AI communication was on point, made SE feel like a AAA game. Thanks to all who put in so much hard for for this old man to enjoy himself with.
Extramrdo Nov 10, 2024 @ 5:10pm 
I hope this project keeps bringing you joy!
Wicorel  [author] Nov 10, 2024 @ 2:19pm 
The world has the "update WIP" label. You don't need to subscribe to this mod.
Extramrdo Nov 10, 2024 @ 2:13pm 
Have you considered changing the title of this mod to reflect the old, unupdated state? like add [OLD/Unupdated]
Wicorel  [author] Nov 10, 2024 @ 1:07pm 
"This" version is the "old", unupdated version.

Try using the updated test mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=1874524778
Senri Nov 10, 2024 @ 8:26am 
:hssbwarning: I just tried this version and noticed that at the Thrust testing facility the perimeter turrets are attacking the Facility itself. Also the Anti Air trucks are being attacked and destroyed before I can even get close by Friendly fire. but other than that everything working fine sofar