Space Engineers

Space Engineers

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Automatic Torpedo Launcher
   
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Type: Blueprint
File Size
Posted
Updated
529.583 KB
Feb 9, 2018 @ 9:33am
Feb 10, 2018 @ 3:25pm
2 Change Notes ( view )

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Automatic Torpedo Launcher

Description
No thrusters, no gyros. This is a turret design that you can paste on your creation and build around.
- Able to fire one projectile every 6 seconds in fully automatic mode.
- One second after firing, the projectile disables it's artificial mass in order to avoid gravity shields and activates a sensor in front that arms and detonates the payload (2 warheads) on contact with a ship. The payload cannot be detonated prematurely with enemy turrets until the sensor detects something.
- Heavily customizable settings.
- Updated ammunition able to pierce 10+ layers of heavy armor (*heavily affected by simulation speed).

I would appreciate if you credit me after using this design in a public creation. Feel free to edit anything and have fun!
5 Comments
petilounet Feb 16, 2018 @ 1:25am 
ok
Alphahex  [author] Feb 15, 2018 @ 1:37pm 
Having the gravity generators in front does make it look good and gives it the classic look of a railgun, but it is not very wise. The gravity generators are much more protected in the back and also take up less space.
petilounet Feb 15, 2018 @ 10:49am 
can you make a V2 with the gravity infront?
Alphahex  [author] Feb 11, 2018 @ 4:43am 
Space Engineers workshop is unnecessarily stupid and I am unable to update this after accidentally deleting the original blueprint. If you want to optimize the gravity fields, open up the control panel and view hidden items and search "gravity". Use 12m width, 150m height and 14m depth on every N N-1 and N N-4 gravity generator. Use 8m width, 150m height and 12m depth on every N N-2 and N N-3 gravity generator. I also recommend increasing minimum distance on "CANNON - Pistons" to 0.5m so the thing doesn't get claimed by Clang.
Alphahex  [author] Feb 10, 2018 @ 3:38pm 
Comment if you need help with wiring things up.