XCOM 2
79 ratings
Black Hole Generator [WoTC]
   
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Tags:  item, weapon
File Size
Posted
Updated
475.993 KB
Jan 5, 2018 @ 4:44pm
Jan 6, 2018 @ 8:21am
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Black Hole Generator [WoTC]

Description
It's the newest powered weapon! The Black Hole Generator!

This is the most powerful heavy/powered weapon in the game, but to balance, it's fairly inconvenient to use.

The weapon must be primed one turn in advance in order to do any significant amount of damage, and firing the weapon itself requires two actions.

Let me know if it sucks or is way too good.

This is the version for War of the Chosen.

Stats:
Unprimed: 0-3 damage, 0 shred.
Primed: 14-17 damage, 4 shred.


Special thanks to Robojumper for being a real helpful kid on help forums.
26 Comments
Bambaryła Jun 21, 2020 @ 8:37am 
It's a great idea! I love it. One thing though: did you think of moving the damage to config files? while 14-17 in WoTC is quite a bit of damage, in many peoples' modpacks it might be nothing :)

In my collection i regularly fight against 30-50HP per dude squads :)
R.I.P*DEATH Dec 19, 2019 @ 2:43am 
DO THIS WORK IF SO HOW TO MAKE IT FIND OUT THE PLACE ITS AT
N.C.V. Jul 14, 2019 @ 8:26pm 
This
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v
DragonKingAbashī Jun 22, 2019 @ 12:23pm 
I know you might not be familiar with the Proving Ground Overhaul mod (since you are not the creator of it), but I wanted to ask if you knew a way for this and that mod to be compatible. Since the PGO mod gets rid of the Experimental Power Weapons in the Proving Ground, do you have an alternative to making this in the game. I have seen some Xcom players make it, but could not find how they did it. I have posted on that mod with no reply and have attempted to bypass it with no solution. Any advise you may have (including how to make a mod to add this to it) would be greatly appreciated. Thank you for your hard work! Love this weapon of death!!!
maudin88 Jun 1, 2019 @ 1:12am 
Is is possible to get your items as scanning site rewards or add them via the command console?
Cadet CStinky Apr 25, 2019 @ 4:52pm 
How to do receive this
duanelocsin Feb 21, 2019 @ 8:21pm 
I didn't realize priming the weapon reveals my squad and now my expensive Geth Prime is dead because of you.
:P

Just kiddin' unlike soldier's I can just make another one (lore wise), but yeah I think it is also a good trade off, including it requires 2 moves to use, but I was a little under whelmed that it was a rocket and the radius I believe is a little too small considering it is meant to be a 'weapon of mass destruction' had Nova from Star Craft all set to ''nuclear launch detected" (which it truly was detected)

is there an ini file I can edit to change the radius? Can't seem to find one.
Snoup Sniddly Nov 26, 2018 @ 10:49pm 
Priming should definitely reveal the squad. Otherwise it'd be literally the most OP concealment breaker ever.
Emperor Mollune Veilis Emouran Jan 24, 2018 @ 1:53am 
Priming shouldnt reveal the entire squad, the animation for sparks is that of the default soldier and most grenade perks dont affect the bhg. Imo i think salvo should let you prime and fire in a single turn
Haybusa Jan 22, 2018 @ 3:36pm 
I feel like instead of this weapon doing a ton of damage it should pull enemies in and reduce the mobility of the affected pod. So it's the perfect overwatch setup heavy instead of just mindlessly wiping pods this could be a refreshing new type of a heavy weapon.