Tabletop Simulator

Tabletop Simulator

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T.I.M.E Stories: Heresy
   
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Number of Players: 2, 3, 4
File Size
Posted
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171.156 KB
Dec 22, 2017 @ 8:13pm
Dec 24, 2017 @ 8:34am
4 Change Notes ( view )

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T.I.M.E Stories: Heresy

Description
A T.I.M.E stories fan expansion based in 1499 Spain. The city is overrun by mysterious priests from the Inquisition, who have been sent to help "protect" the citizens from evil... or have they? Strange magical items mix with items from the future(?). Bob sends you to chase a rogue T.I.M.E agent across time. Between captive witches and sad folks looking for their missing relatives, will you be able to unveil the conspiracy against the T.I.M.E agency?

The first chapter of a trilogy, check us out on the web: http://heresy.mrtrashcan.com
13 Comments
GrandMasterFox Nov 26, 2018 @ 2:44pm 
Regardless, it was still a fun story :)
GrandMasterFox Nov 26, 2018 @ 2:43pm 
Yes, I was referring to the glass puzzle. As I said, my issues isn't with that the puzzle was problematic, but rather that I didn't even know I needed to solve it. I didn't know if maybe it's for a future puzzle, or maybe there are 5 pieces etc

There just wasn't a clear sign of "you need to solve a puzzle to go to this location"
FrogBoots  [author] Nov 25, 2018 @ 5:58am 
Thanks for the feedback. You are talking about the stained glass puzzle, correct? You are correct that there is no direct tie to the puzzle. It can be a very tough puzzle in the tabletop simulator version. I'm not sure we are planning a revision (we are currently spending more time on the next part of the story), but if we do, we'll add an element like you mention. Thanks again!
GrandMasterFox Nov 19, 2018 @ 2:56am 
I think part of the issue is that, there is no indication that the riddle need to be solved.

You have all the pieces, but you don't know you have all the pieces. I thought there might be something you need to do with either of the 3 types of items you collect, but how can I know which one?

I was getting frustrated and decided to check things, with only one blocked location, I assumed that maybe this was a mistake. I took a peek and saw nothing suspicious at all.


After finishing the game, I took a peek at last card and THEN saw the solution.

As a friendly constructive criticism, I say that in the future you should note how this was done in the official game.

If you have a lock\key sort of thing, don't just use a symbol on it, have an indication "you need a code to open this door" or "I wonder how I can open this".

The "key" card should contain the reference to the new area.

It just makes things so much clearer.
FrogBoots  [author] Jul 22, 2018 @ 4:43pm 
Yes, that puzzle is a bit tougher in the simulator vs physical cards, I'm glad to hear you enjoyed the mod!
小稻纸 Jul 7, 2018 @ 6:13am 
the glass tiles are really difficult to workout. But it is really a good puzzle.Thank you for this mod!
FrogBoots  [author] Jan 30, 2018 @ 6:14pm 
There is no hidden meaning there. They were just there to help you through a part of the game that could potentially eat up TU, especially if you had not selected a specific character.
IronKorean Jan 21, 2018 @ 1:33pm 
We finally found time to finish the game! Just wanted to let you know that we had a lot of fun :) the cards are really pretty btw. Thanks for putting it online.

Potential spoilers in a final question we had:
Was there a hidden meaning behind the zodiac signs?
IronKorean Jan 13, 2018 @ 11:31am 
We got past the puzzle :)
Thanks for your help!
FrogBoots  [author] Jan 10, 2018 @ 6:34pm 
Did you get past the puzzle or do you need another clue?