Tabletop Simulator

Tabletop Simulator

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T.I.M.E Stories: Heresy
 
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Number of Players: 2, 3, 4
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0.163 MB
22.12.2017 kello 20.13
24.12.2017 kello 8.34
4 muutosilmoitusta ( näytä )

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T.I.M.E Stories: Heresy

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A T.I.M.E stories fan expansion based in 1499 Spain. The city is overrun by mysterious priests from the Inquisition, who have been sent to help "protect" the citizens from evil... or have they? Strange magical items mix with items from the future(?). Bob sends you to chase a rogue T.I.M.E agent across time. Between captive witches and sad folks looking for their missing relatives, will you be able to unveil the conspiracy against the T.I.M.E agency?

The first chapter of a trilogy, check us out on the web: http://heresy.mrtrashcan.com
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13 kommenttia
GrandMasterFox 26.11.2018 kello 14.44 
Regardless, it was still a fun story :)
GrandMasterFox 26.11.2018 kello 14.43 
Yes, I was referring to the glass puzzle. As I said, my issues isn't with that the puzzle was problematic, but rather that I didn't even know I needed to solve it. I didn't know if maybe it's for a future puzzle, or maybe there are 5 pieces etc

There just wasn't a clear sign of "you need to solve a puzzle to go to this location"
FrogBoots  [tekijä] 25.11.2018 kello 5.58 
Thanks for the feedback. You are talking about the stained glass puzzle, correct? You are correct that there is no direct tie to the puzzle. It can be a very tough puzzle in the tabletop simulator version. I'm not sure we are planning a revision (we are currently spending more time on the next part of the story), but if we do, we'll add an element like you mention. Thanks again!
GrandMasterFox 19.11.2018 kello 2.56 
I think part of the issue is that, there is no indication that the riddle need to be solved.

You have all the pieces, but you don't know you have all the pieces. I thought there might be something you need to do with either of the 3 types of items you collect, but how can I know which one?

I was getting frustrated and decided to check things, with only one blocked location, I assumed that maybe this was a mistake. I took a peek and saw nothing suspicious at all.


After finishing the game, I took a peek at last card and THEN saw the solution.

As a friendly constructive criticism, I say that in the future you should note how this was done in the official game.

If you have a lock\key sort of thing, don't just use a symbol on it, have an indication "you need a code to open this door" or "I wonder how I can open this".

The "key" card should contain the reference to the new area.

It just makes things so much clearer.
FrogBoots  [tekijä] 22.7.2018 kello 16.43 
Yes, that puzzle is a bit tougher in the simulator vs physical cards, I'm glad to hear you enjoyed the mod!
小稻纸 7.7.2018 kello 6.13 
the glass tiles are really difficult to workout. But it is really a good puzzle.Thank you for this mod!
FrogBoots  [tekijä] 30.1.2018 kello 18.14 
There is no hidden meaning there. They were just there to help you through a part of the game that could potentially eat up TU, especially if you had not selected a specific character.
IronKorean 21.1.2018 kello 13.33 
We finally found time to finish the game! Just wanted to let you know that we had a lot of fun :) the cards are really pretty btw. Thanks for putting it online.

Potential spoilers in a final question we had:
Was there a hidden meaning behind the zodiac signs?
IronKorean 13.1.2018 kello 11.31 
We got past the puzzle :)
Thanks for your help!
FrogBoots  [tekijä] 10.1.2018 kello 18.34 
Did you get past the puzzle or do you need another clue?