Tabletop Simulator

Tabletop Simulator

T.I.M.E Stories: Heresy
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13 Comments
GrandMasterFox Nov 26, 2018 @ 2:44pm 
Regardless, it was still a fun story :)
GrandMasterFox Nov 26, 2018 @ 2:43pm 
Yes, I was referring to the glass puzzle. As I said, my issues isn't with that the puzzle was problematic, but rather that I didn't even know I needed to solve it. I didn't know if maybe it's for a future puzzle, or maybe there are 5 pieces etc

There just wasn't a clear sign of "you need to solve a puzzle to go to this location"
FrogBoots  [author] Nov 25, 2018 @ 5:58am 
Thanks for the feedback. You are talking about the stained glass puzzle, correct? You are correct that there is no direct tie to the puzzle. It can be a very tough puzzle in the tabletop simulator version. I'm not sure we are planning a revision (we are currently spending more time on the next part of the story), but if we do, we'll add an element like you mention. Thanks again!
GrandMasterFox Nov 19, 2018 @ 2:56am 
I think part of the issue is that, there is no indication that the riddle need to be solved.

You have all the pieces, but you don't know you have all the pieces. I thought there might be something you need to do with either of the 3 types of items you collect, but how can I know which one?

I was getting frustrated and decided to check things, with only one blocked location, I assumed that maybe this was a mistake. I took a peek and saw nothing suspicious at all.


After finishing the game, I took a peek at last card and THEN saw the solution.

As a friendly constructive criticism, I say that in the future you should note how this was done in the official game.

If you have a lock\key sort of thing, don't just use a symbol on it, have an indication "you need a code to open this door" or "I wonder how I can open this".

The "key" card should contain the reference to the new area.

It just makes things so much clearer.
FrogBoots  [author] Jul 22, 2018 @ 4:43pm 
Yes, that puzzle is a bit tougher in the simulator vs physical cards, I'm glad to hear you enjoyed the mod!
小稻纸 Jul 7, 2018 @ 6:13am 
the glass tiles are really difficult to workout. But it is really a good puzzle.Thank you for this mod!
FrogBoots  [author] Jan 30, 2018 @ 6:14pm 
There is no hidden meaning there. They were just there to help you through a part of the game that could potentially eat up TU, especially if you had not selected a specific character.
IronKorean Jan 21, 2018 @ 1:33pm 
We finally found time to finish the game! Just wanted to let you know that we had a lot of fun :) the cards are really pretty btw. Thanks for putting it online.

Potential spoilers in a final question we had:
Was there a hidden meaning behind the zodiac signs?
IronKorean Jan 13, 2018 @ 11:31am 
We got past the puzzle :)
Thanks for your help!
FrogBoots  [author] Jan 10, 2018 @ 6:34pm 
Did you get past the puzzle or do you need another clue?
FrogBoots  [author] Jan 7, 2018 @ 4:31pm 
Ok, without spoiling the game, you need to solve the glass tiles puzzle. Once you figure that one out you will be able to progress to the next phase of the game.

A pseudo-hint, the glass puzzle can be a bit more difficult to solve in Tabletop Simulator. IMHO, it is much easier to solve with the physical cards... You might try downloading the pdf of the cards and print them to make them a little easier to work with.

I hope that helps. If you are still stuck and really want the solution, LMK and I will post a spoiler.
IronKorean Jan 7, 2018 @ 9:59am 
Nice game but we are stuck, could anybody help us pls


spoiler! spoiler!


we have visited every location which i open to us and our female characters have just been turned into familiars and we dont know what to do now.
we thouht mb it was time to solve the riddle with the glass tiles or the zodiac signs but we have no idea how.
FrogBoots  [author] Dec 28, 2017 @ 5:52am 
Small update, I added lua script to clone a card from the item deck by number. Very handy (and IMHO the correct way) to get item cards w/o revealing things.