ARK: Survival Evolved

ARK: Survival Evolved

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SafeBase
   
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File Size
Posted
Updated
0.167 MB
Dec 17, 2017 @ 2:42pm
Dec 28, 2017 @ 10:45pm
8 Change Notes ( view )

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SafeBase

Description
An easy-to-craft, almost transparent force field to protect your base! Number per tribe configurable!

Source
https://github.com/LaoArchAngel/SafeBase

What It Does
Adds a new engram for a modified Tek Shield that is immune to damage, does not require tek engrams, and does not burn fuel. This is perfect for PvP servers that want to allow tribes to have a small base that is completely protected.

Features
  • Clean and completely stackable.
  • Shield max size is configurable. Default max size is the same as a tek shield.
  • Configurable limit on number of shields per tribe. Default is one.
  • Shield opacity is VERY low. This means it won't look horrible in dark places, like the Aberration map.
  • The shield ignores babies! Baby dinos will no longer be thrust out into oblivion.
  • Does not require access to tek.
  • Does not require fuel.

Configuration
  • ShieldSizeMult
    • Float
    • Multiplies the default tek shield size by this number.
    • Default is 1.0.
  • TribeLimit
    • Integer
    • Number of shields a tribe is allowed to have.
    • Default is 1.
  • MinOpacity
    • Float
    • The minimum opacity players can set their shield. 1 is 100% opacity (fully visible), 0 is 0% (completely invisible).
    • Default is 0.
  • MaxOpacity
    • Float
    • The maximum opacity players can set their shield. 1 is 100% opacity (fully visible), 0 is 0% (completely invisible).
    • Default is 1.
[SafeBase] ShieldSizeMult=1.0 TribeLimit=1 MinOpacity=0.01 MaxOpacity=0.5

Technical Details
Mod ID
1235049753

Item Class
SB_PrimalItemStructure_Shield_C

Engram Class
SB_EngramEntry_Shield_C

Spawn Code
cheat giveitem "Blueprint'/Game/Mods/SafeBase/Items/SB_PrimalItemStructure_Shield.SB_PerimalItemStructure_Shield'" 1 1 0

Engram Override
OverrideNamedEngramEntries=(EngramClassName="SB_EngramEntry_Shield_C",EngramLevelRequirement=0,EngramPointsCost=0,EngramHidden=False,RemoveEngramPreReq=False)

Crafting Cost Override
ConfigOverrideItemCraftingCosts=(ItemClassString="SB_PrimalItemStructure_Shield_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Thatch_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=True)))
Popular Discussions View All (6)
6
Nov 21, 2018 @ 1:31pm
PINNED: SafeBase FAQ
VICE
2
Nov 1, 2019 @ 1:15pm
Servers using this mod
Treeb
2
Jul 12, 2018 @ 4:23am
PINNED: Instalation of the MOD
123
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119 Comments
Shammmm Jul 11 @ 11:11am 
Like a Solid version? I don't think this could be configured to that level of 'transparency' lol. Maybe another mod?
Neokoshin Jul 10 @ 9:05am 
Thx, already did that. I mean more like 10x the 1.0 Opacity. Like a Radar Ball or Real Dome.
Shammmm Jul 8 @ 3:04pm 
in gameusersettings.ini change MaxOpacity=0.5 to MaxOpacity=1.0
Neokoshin Jul 8 @ 7:23am 
Hey, is it possible to set the Opacity higher? I want to have a visible dome above my base :)
quentin.roscher May 29 @ 7:21am 
It don't works.
I can't set the opacity to 1 it's 0 and i cant turn it!
Pancakes🥞 May 1 @ 2:29pm 
just put it on a fresh server and everything seems to work great :steamhappy:
Shammmm Mar 29 @ 4:22pm 
make sure you set tribe limits to a high number in your server's gus ini
Giba Mar 29 @ 12:38pm 
It's odd, because I've an old map where it works nice, but in new maps (even the same map running in another machine) it does not work, you're unable to place the SafeBase into the ground...
Kitxunei Mar 29 @ 9:28am 
This mod looks like it would have been perfect for our server, but we can't get it to work unfortunately.
shaylajkitty Mar 8 @ 10:11am 
nvm