安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
$bodygroup "Bodyandorcloths"
{
studio "collection.dmx"
}
$bodygroup "Bodyandorcloths"
{
studio "Clothsorbody.dmx"
blank
}
$surfaceprop "flesh"
$contents "solid"
$illumposition -0.069 -4.195 36.297
$mostlyopaque
$maxverts 100000
$cdmaterials "models\Fortnut\HighWire\Moony"
$sequence "ragdoll" {
"anims\ArmatureAction.dmx"
fadein 0.2
fadeout 0.2
fps 30
}
I wanted to port the Vault from Half Life Alyx to Portal 2.
It seems to have been done in order
1. Import into a Blender.
2. Export as .SMD
3. Compiled into Crowbar
But the model has no textures(IN GENERAL, there is not even an Error texture)
And has only 1 non-working animation
Animations in .QC I asked 2.
Why is that?
Here 's mine .QC
$modelname "props_combine\combine_structures\combine_vault\combine_vault_act4"
$surfaceprop "metal"
$illumposition 203.868 -31.646 1058.203
$cdmaterials "models\props_combine\combine_structures\combine_vault"
$cbox 0 0 0 0 0 0
$bbox -977.321 -690.393 -63.667 1040.614 1098.13 2180.073
$definebone "root" "" 0 0 0 0 0 0 0 0 0 0 0 0
$sequence "entrance" {
"anims\entrance.smd"
fadein 0.2
fadeout 0.2
fps 30
}
$sequence "idle" {
"anims\idle.smd"
fadein 0.2
fadeout 0.2
fps 1
}