RimWorld

RimWorld

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Giddy-up! Core
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
33.230 MB
Nov 30, 2017 @ 1:01pm
Oct 31, 2022 @ 3:23am
84 Change Notes ( view )

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Giddy-up! Core

In 1 collection by roolo
Roolo's mods
10 items
Description
The core files for the Giddy-up! series. Does not add anything on its own but the other mods in the series depend on it. The purpose of this series is to add mounting in as many aspects of the game as possible. Each mod released in the series will focus on one major aspect.

Support for any animal, modded or not!
Any animal can be used as mount, even modded animals, and no patches are needed. By default, small animals are disabled. There is one thing to take into account when adding modded animals. Pawns are by default drawn on top of- and in front of the animal. However, sometimes it looks nicer when pawns are drawn behind the animal (most of the times this is when the animal has a long neck or when it has horns). The drawing priority can be configured for each animal in the mod options. For vanilla animals these settings are already configured, but for modded animals you may need to change the drawing priority for some animals in order to make it look nice.

Why a separate core file?
This will allow me to gradually release new mods that involve mounting, without having to publish and maintain duplicate code that handles mounting for each release. I could have chosen for one big mod instead, but I like to give people the choice of what they want to install. Moreover, this simplifies testing for me, and enables other developers to use my code in their mods.

1.3 update notes
- Compatibility with the new pen mechanic.
- Fixed issue of not loading the mounted state properly when reloading the game
- Giddy-up Ride and Roll: Improved auto mount mechanic. Decision whether the auto-mount or not should be better now.
- Giddy-up Caravan: Changed how caravan speed is modified. The vanilla mechanic is used instead. You can still configure which animals
are ridden by which pawns, so they ride them when leaving/arriving. But this is not mandatory.
- Giddy-up Caravan: Changed what animals can be ridden in vanilla so that it matches what you configured in Giddy-up.

Compatibility notes
- When using the newest version of Facial stuff, pawns are always drawn behind animals which doesn't look very nice. Using the legacy version instead will fix the problem.
- If you are using this with Vanilla Animal Overhaul, make sure Vanilla Animal Overhaul loads before Giddy-up! does.
- If you use this with the Wild Animal Sex mod, wild animals are also "interested" in the animals your pawns are riding.
- In case you are using this with mods that add really slow animals, make sure these animals are disabled in the mod settings if you don't want visitors or raiders to use them.
- Asides from these minor issues, other mods should be compatible with Giddy-up!. Please report if you find any other problems.

Other mods in the series
- Giddy-up! Battle Mounts
- Giddy-up! Caravan
- Giddy-up! Ride and Roll
- Gidd-up! Mechanoids

Changelogs, manual downloads and older versions of all mods in the Giddy-up series
Giddy-up! Core[github.com]
Giddy-up! Battle Mounts[github.com]
Giddy-up! Caravan[github.com]
Giddy-up! Ride and Roll[github.com]
Giddy-up! Mechanoids[github.com]

Languages
- English
- Japanese (by Proxyer)
- Simplified Chinese (by LingLuo)
- Traditional Chinese (by Biscuit)
- Korean (by LazyDog)
- French (by kaptain_kavern)
- Spanish (by Sam and mora145)
- Russian (by Garr Incorporated)
- German (by RoffeIchen)
- Polish (by Lano)

If animal names are still appearing in English in the mod settings after switching to another language, this can be fixed by changing anything (doesn't matter what) in the mod settings and closing the mod settings. If you then re-open the settings, the right translations should appear.

Mod series page
https://ludeon.com/forums/index.php?topic=37323.0

Notes for other modders
While modded animals are compatible by default, there are various patching possibilities to further improve how your mod works with Giddy-up. These possibilities include: configuring default mod settings for the modded animals, configuring what animals certain factions can use, setting custom drawing offsets for pawns riding animals, and allowing animals with life stages other than the final life stage to be mounted. Instructions on how to patch Giddy-up! are on the GitHub page of Giddy-up! Core[github.com].

Credits
- Sargbjornson for helping out massively with the v1.1 updates.
- Pardeike a.k.a. Brrainz for creating Harmony on which this mod relies so much.
- UnlimitedHugs for creating Hugslib, and saving me a lot of time.
- The translators for making this mod accessible for a larger audience and doing a great job.
- Anyone else providing feedback and support!

Contributing
- Translations are very welcome. You can make a pull request on github if you want to add in translations, or you can contact me by sending a friend request.
- If you developed a mod adding animals, you can contact me so we can make a patch that ensures that the default mod options (forbidding animals and setting drawing priorities) are configured well for your mod.

Permissions
Feel free to add this mod to modpacks or to use the code or icons for other projects. Do however not release exact copies of my project, or exact copies with minor adjustments without my consent.

No longer active as modder.
I'm currently no longer active as modder because I'm working on my own game now. I do intend to keep my mods alive, but won't add any new content.

The game I'm working on right now (with Oskar Potocki) is called Cursed Crew.
Cursed crew is a roguelike crew management game taking place on a 17th century ship in a fantasy setting. You control a captain that needs to keep the ship’s crew alive in a harsh world with environmental hazards, pirates, stowaways, sea monsters and more. More info can be found on the Discord server of our game:

[discord.gg]

You can also check out the Patreon page[www.patreon.com] of Cursed Crew if you'd like to know more, or if you'd like to support us.

We've also set up a Steam page for our game now. Make sure to wishlist it!
Popular Discussions View All (6)
288
Feb 19, 2023 @ 5:09pm
Bug reports
roolo
6
Jan 11, 2022 @ 4:40am
Mounting Pack Animals in Caravans Results in animals left behind/lost
Vastin
1
Jan 2, 2020 @ 11:44am
Toxic Fallout affecting animals.
Totsnuk
1,387 Comments
roolo  [author] Jan 27, 2018 @ 1:15am 
@TheGamingWolf
I like this idea, I could also add a bonus to riders with bonded animals so there's an actual advantage. The only thing that I don't like about it is that just riding the animal to get a bond can encourage boring player behaviour, since players could just keep ordering a pawn to go to the other side of the map all the time, so they bond with the animal. I could give a chance of bonding after the player did actually do useful things with the animal. For instance killing an enemy pawn, or completing a world map "quest" (like completing a trade offer). However, I have a lot of other things that have my priorities first. So it might take some time untill you see something like this, if at all.
Warlord Indlovu Mgwazeni Jan 24, 2018 @ 8:49pm 
I have an idea, feel free to use it roolo:
Mainly, if the rider has been riding the animal for like, say a few days, then they should automatically bond, or something like that.
roolo  [author] Jan 23, 2018 @ 4:10am 
Small update:
- Fixed issue involving animals with riders teleporting after catching fire. (This only happened for animals controlled by the player).
M1A1 Abrams Jan 21, 2018 @ 9:29am 
Resolved, I had messed up the mod order, great mod :P
M1A1 Abrams Jan 21, 2018 @ 9:25am 
Im having issues with my animals and them not being rideable, i have made sure all the mods and submods are downloaded for giddy up(Im using the horses mod) and the other two mods for giddy up, the horses in question are trained in all categories fully, are enabled to be rideable with mod settings and when im using the pawn to ride the horse they are drafted and assigned to handling. Any help?
roolo  [author] Jan 20, 2018 @ 8:02am 
Letting pawns ride fire breathing dragons, or acid spewing Megaspiders to battle is now possible! I updated Giddy-up! Core so that it can work together with the Animal Range Attack mod. Note that Animal Range Attack is not integrated or anything, so you still need to install that mod, this update just makes the mods work nicely together.

Update notes:
GiddyUpCore updated to v18.5.6
- Giddy-up! now supports the Animal Range Attack mod. This means that if you install that mod, animals with riders on them that have ranged attacks, will use them on the target of the rider.
- Animals with riders on them will now also attack enemy buildings and animals their rider is attacking.
GKFreshD Jan 15, 2018 @ 1:38pm 
Thanks a lot!
roolo  [author] Jan 15, 2018 @ 1:40am 
You're welcome Proxyer.

@GKFreshD
The problems that you reported should be fixed now (at least for newly formed caravans).
Proxyer Jan 15, 2018 @ 12:54am 
Thank you for fix.
- fixed caravanRider not being saved properly.
GKFreshD Jan 14, 2018 @ 10:51am 
Ok, thx for the quick answers! Please keep me updated on ur mods, will definetely try them out.