Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However, while the penalties have to be harsh (since in vanilla game said penalty is the chance of permanently losing all time and resources put to that character) they should still be fair, something that can be compensated for to some extent with buffs and trinkets but not something that could ever be completely nullified (unless cured at camp or beating / fleeing the mission, of course)
Death's door also shouldn't affect virtue chance and stress damage taken, as those mechanics are challenging enough as is
I don't want to permanently lose a character, but i still want to be punished for letting them drop down to 0 health in the first place
Those things don't need to be in the same mod, so long as those things happen
Why am i asking this here? Because i use most of your mods and if there ever was someone with knowhow related to stuff like this, its you