Darkest Dungeon®

Darkest Dungeon®

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No Permadeath -- No DLC Version
   
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Tags: Difficulty
File Size
Posted
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8.590 MB
Nov 28, 2017 @ 2:10pm
Dec 2, 2017 @ 2:48pm
6 Change Notes ( view )

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No Permadeath -- No DLC Version

Description
This mod attempts to remove hero death from the game while keeping the difficulty intact. The no DLC version was requested by ✪ Tea.

List of changes:

1.Deathblow chance is 0
--This prevents heroes dying from damage.

2.When heroes reach death's door, they do not recieve any more stress for the remainder of the quest.
--This prevents heroes dying from heart attacks.

3.While heroes are at death's door, they are not able to perform any of their abilities.

4.When heroes reach death's door, they recieve no healing for the remainder of the quest.
--This change, combined with change #3, results in heroes not being able to do anything except pass and move after they reach death's door for the remainder of the quest.

5.When heroes reach death's door, they become stealthed until the player decides to camp.
--This prevents monsters from performing direct attacks on heroes who have reached death's door. Because heroes who have reached death's door cannot die from damage and take no stress, these attacks would be pointless.

6.Heroes can now retreat from the last mission of the darkest dungeon.

7.No heroes are lost upon retreating from any darkest dungeon mission.

8.POTENTIAL SPOILER:: "Come Unto Your Maker" has been removed. ::POTENTIAL SPOILER

9.The antiquarians ability "Protect Me" now only guards for one round.
--With the other changes listed in this mod, this ability is too powerful if it lasts two rounds. This is because the antiquarian can choose an ally at death's door to guard them, rendering themselves invincible against non-aoe attacks. If this ability lasts two rounds, it allows the antiquarian to alternate "Protect Me" and damage abilites while being guarded the whole time.

NOTES:

--Testing was done on all of these changes, but please note that there is still a possibility of encountering serious bugs.

--If both Reynauld and Dismas reach death's door during the intro mission (the one at the very beginning of the game before you get to the hamlet) it is not possible to progress further with this mod installed.

--Heroes who are afflicted or virtued before they reach death's door will continue to act out after they reach death's door.

--This mod may not be compatible with other mods that change character info, effects, monster ai, base rules, plot quests, localization, and buffs.

--This mod is only for the base game with no dlc. For the DLC version head here: http://steamcommunity.com/workshop/filedetails/?id=1211525888



No Permadeath -- No DLC Version is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
Popular Discussions View All (1)
5
Jul 18, 2020 @ 5:40pm
Bugs/Suggestions
CHUNKYmonkey
14 Comments
gogglesgallade Nov 26, 2020 @ 8:47pm 
yeah this mod doesnt even work it just made my guys at deaths door and do the stealth for a couple rounds then they all still died of heart attacks so thanks man
Nick Cutter Jan 24, 2020 @ 11:19am 
You may not like this mod. However the point of mods is for the player to change how they play the game to make it more fun for them.
Flamanngo Sep 17, 2019 @ 3:48am 
this mod is bullshit
00DeadMonkey Feb 25, 2019 @ 9:07pm 
Don't know if this is still being updated but there's a bug. People still die retreating from darkest dungeon.
CHUNKYmonkey  [author] Sep 1, 2018 @ 2:25pm 
Lazarus, it is just 0
Hatsodoom Sep 1, 2018 @ 12:21pm 
What do you need to mod the deathblow_chance value to in order to nullify death blow? It's definately not 0.0, is it just 0?
walker0998 Aug 12, 2018 @ 10:29am 
Hello, so I've run across a problem that even though my party members are at death's door and thus unable to attack they still gain stress when their turn passes and they'll have heart attacks and die
hermaj2 Mar 9, 2018 @ 4:56pm 
Thanks.
CHUNKYmonkey  [author] Mar 9, 2018 @ 9:46am 
hermaj2, that is correct. The code that removes deathblow chance is in rules under the shared folder. It is the variable "deathblow_chance".
hermaj2 Mar 8, 2018 @ 6:52am 
Please answer my question! I very BADLY need to know!