Darkest Dungeon®

Darkest Dungeon®

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No Permadeath -- CC Version
   
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Tags: Difficulty
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603.736 KB
Nov 25, 2017 @ 11:52am
Dec 2, 2017 @ 2:40pm
10 Change Notes ( view )
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No Permadeath -- CC Version

Description
This mod is currently not compatible with the Color of Madness DLC.

This mod attempts to remove hero death from the game while keeping the difficulty intact.

List of changes:

1.Deathblow chance is 0
--This prevents heroes dying from damage.

2.When heroes reach death's door, they do not recieve any more stress for the remainder of the quest.
--This prevents heroes dying from heart attacks.

3.While heroes are at death's door, they are not able to perform any of their abilities.

4.When heroes reach death's door, they recieve no healing for the remainder of the quest.
--This change, combined with change #3, results in heroes not being able to do anything except pass and move after they reach death's door for the remainder of the quest.

5.When heroes reach death's door, they become stealthed until the player decides to camp.
--This prevents monsters from performing direct attacks on heroes who have reached death's door. Because heroes who have reached death's door cannot die from damage and take no stress, these attacks would be pointless.

6.Heroes can now retreat from the last mission of the darkest dungeon.

7.No heroes are lost upon retreating from any darkest dungeon mission.

8.POTENTIAL SPOILER:: "Come Unto Your Maker" has been removed. ::POTENTIAL SPOILER

9.The antiquarians ability "Protect Me" now only guards for one round.
--With the other changes listed in this mod, this ability is too powerful if it lasts two rounds. This is because the antiquarian can choose an ally at death's door to guard them, rendering themselves invincible against non-aoe attacks. If this ability lasts two rounds, it allows the antiquarian to alternate "Protect Me" and damage abilites while being guarded the whole time.

10.The crimson curse no longer kills heroes.

NOTES:

--Testing was done on all of these changes, but please note that there is still a possibility of encountering serious bugs.

--If both Reynauld and Dismas reach death's door during the intro mission (the one at the very beginning of the game before you get to the hamlet) it is not possible to progress further with this mod installed.

--Heroes who are afflicted or virtued before they reach death's door will continue to act out after they reach death's door.

--This mod may not be compatible with other mods that change character info, effects, monster ai, base rules, plot quests, the crimson curse, and buffs.

--This mod is only for the original heroes.
For the flagellant head here: https://steamcommunity.com/sharedfiles/filedetails/?id=1211759326
For the shieldbreaker head here: https://steamcommunity.com/sharedfiles/filedetails/?id=1211965562



No Permadeath -- CC Version is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
Popular Discussions View All (2)
1
Nov 1, 2018 @ 12:29pm
Bugs/Suggestions
CHUNKYmonkey
0
Nov 28, 2017 @ 10:08am
To Do List
CHUNKYmonkey
25 Comments
花间一壶酒、 May 31, 2024 @ 7:46pm 
先使英雄美德或折磨再开mod可以锁血释放技能
Scodelyns Jun 4, 2021 @ 1:41am 
To remove the permanent_death mechanism,you can turn to the file:\DarkestDungeon\campaign\town_events\base.town_events.events.json.
Find the string "dead_recruit",then alter its "base_chance" and "requirements" etc.
This could limit the death_punishment to the cost to update your weapons and gears.
Zugs Sep 27, 2020 @ 10:56pm 
If I wanted to only change the ability to heal to get out of Deaths Door, how would I do this?
Throg Apr 19, 2019 @ 6:01am 
does this work with modded characters such as Marvin seo's gang for example?
Freakofnatur Jun 25, 2018 @ 6:55am 
Basically this makes your heroes useless after a lucky crit in any fight. Can you just make a version where deathblow is removed from the game?
Nanako Jun 21, 2018 @ 1:23pm 
This isnt working with color of madness.
They still can't die or be healed,but
They're not stealthed so enemies still target them
Nothing stops them using their abilities as normal, so they can keep fighting on while basically invincible
Joonjitsu Mar 11, 2018 @ 3:57pm 
Please do so they can take an action.... just anything... or be cured after a combat with a "remove mortality" or something :)
Determined Man Feb 8, 2018 @ 2:45pm 
Oh ok. Well that sucks.
CHUNKYmonkey  [author] Feb 8, 2018 @ 6:57am 
Determined Man, any mod that changes the crimson curse will conflict with this mod and make heroes vulnerable to dying from it.
Determined Man Feb 7, 2018 @ 9:39am 
Does this mod conflict with "Crimson curse buff"?