Dota 2
Ocen: 202
Venomancer - Support like a boss
Autorstwa: PGL | FearSC
Wanna support with Veno like a boss?? Then u should check this guide with Video preview.
   
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Venomancer - Support like a boss
The Venomancer
Bio :
Also known as Lesale Deathbringer, Venomancer lives upto his name of poisoning his enemies whenever he hits them, thereby, causing utter pain and damage to them. He comes as the last hero in the moderate hero list for you folks, who can be played competitively and also requires a lot of skill to master it.

He can be used in variety of definitions, cominations, etc. He can play the role of a support, nuker, initiator or as a pusher; whichever style that suits him best. Rest assured, he deals damage stinging through the opponents at every possible stage of the game.

Due to the nature of his character physique, it is sometimes hard to target/select Venomancer that gives him an advantage over others. He is very difficult to target. With a heavy base armour during the initial stage .. grants him durability amidst the low movement speed that can sometimes cause trouble. He can escape effectively by using his gale and slowing down opponents that are hit.


Hero himself :



  • Range : 450
  • Move Speed : 290
  • Primary : AGI
  • Str : 18+1.85/pl
  • Agi : 22+2.6/pl
  • Int : 15+ 1.75/pl
  • HP Regen : 1.29
  • Mana Rgen : 0.61
  • Attack Speed : 0.72
  • Damage : 24-26
  • Armor : 3
[/b][/list]

Spells :
Venomous Gale : (E) (Q) [/h1][/b]
Releases a Venomous Gale which poisons enemy units it comes in contact with. Poisoned units take initial damage, damage over time, and have their movement speed slowed for a short duration. Lasts for 15 seconds.

  • Level 1 - 25 strike damage, 15 duration damage.
  • Level 2 - 50 strike damage, 30 duration damage.
  • Level 3 - 75 strike damage, 45 duration damage.
  • Level 4 - 100 strike damage, 60 duration damage.
  • Slow is 50% at all levels.
[/list]

  • Damage type : Magical
  • Allied unit can be denied if under effect of this spell and has less than 25% of his Max HP.
  • Duration damage is dealt every 3 seconds.
  • Casting Range : 800
  • Area of Effect (AoE) : 125
  • Mana Cost : 125
  • Cooldown : 22 sec
[/b]

Poison Sting : Passive[/b][/h1]
Adds poison damage to this hero's normal attacks, slowing movement speed.
  • Level 1 - Deals 5 damage per second. Slows movement speed for 11%.
  • Level 2 - Deals 10 damage per second. Slows movement speed for 12%.
  • Level 3 - Deals 15 damage per second. Slows movement speed for 13%.
  • Level 4 - Deals 20 damage per second. Slows movement speed for 14%.

  • Damage type: magical
  • Damage from Poison Sting can kill.
  • Poison sting is a buff placer.
  • Mana Cost: N/A
  • Cooldown: N/A

    Plague Ward : (W) (E) [/h1]
    Summons a plague ward to attack enemy unit and structures. The ward is immune to magic. Immune to magic and hard to be killed with low cooldown, makes it an essential element into pushing lanes/towers with immense speed. Stacks of such ward can be extremely annoying and nail-bitting to the opponent.
    • Level 1 - 75 hit points, 10 max damage.
    • Level 2 - 200 hit points, 19 max damage.
    • Level 3 - 325 hit points, 29 max damage.
    • Level 4 - 450 hit points, 38 max damage.
    • Damage type: piercing
    • Casting range: 850
    • Mana Cost: 20 at all levels.
    • Cooldown: 5 sec
    [/list]

    Poison Nova : (V) (R)[/h1][/b]
    A spreading ring of poison that does damage over time to enemy units around Venomancer. Poison Nova's effect cannot bring units below 1 HP. An AOE ultimate, combined with venomous gale can certainly bring an enemy closer to his death.

    • Level 1 - 36 damage per second. Lasts for 12 seconds.
    • Level 2 - 58 damage per second. Lasts for 14 seconds.
    • Level 3 - 81 damage per second. Lasts for 15 seconds.
    • Damage type: magical
    • Cannot deal lethal damage (target will be left with 1 HP).
    • Area of Effect (AoE) : 830
    • Can be improved by Aghanim's Scepter.
    • Mana Cost: 200/ 300/ 400
    • Cooldown: 140/ 120/ 100
    [/list]

    Scepter stats :
    • SCEPTER COOLDOWN: 140 / 120 / 60
    • SCEPTER DURATION: 14 / 15 / 16
    • SCEPTER DAMAGE: 58 / 81 / 108
    [/list]

    Skill build : [/b]
    Since Venomancer is one of the best supports,gankers and initiators ingame now, there has to be awesome skill build for him as a full support hero. So what should we do?


    I wold strongly RECOMMEND u, after lvl 8 to start maxing only STATS !!!.

    Items ? Ok support.


    Items during early/mid game :


    First items that Veno should get to support his teammates.


    Situational items :


    Wards,wards and wards ? Did i say wards? Yes wards.
    Farming wards :


    Defense wards :


    Solo rosh :




    Full Video Guid by FearSC And Witcher - How should i play my hero - Venomancer
Friends
Friends : [/h1]

Juggernaut : [/h1]

This guy deserves a special mention. He's your single best lane partner in the game imo, for a very simple reason : he benefits more from a long slow than from a short stun. His BladeFury deals 400 damage (yes, that's more than all lvl 4 nukes) at level ONE if he can get near the enemy for the whole duration (5 seconds) . Almost assured First Blood if he's with you, and he's hopefully gonna be fed some kills (you aren't supposed to get said kills, but it's better if you get it than if the enemy escapes, obviously) to ensure some good mid-game ownage. Since Jugg is magic immune while spinning, he also doesn't care about the fact that the enemies will probably want to throw a stun, since they aren't stunned themselves. (hm I feel like this is not clear, so I'll do it again : a slowed enemy, unlike a stunned one, can cast his spells so one of you two is likely to get hit by a disable of some kind. Since Jugg is magic immune while using BladeFury, they either have to wait until his spin is over (at which point one of them is probably dead) or they have to stun you and let him get a kill)

Blade fury:[/h1]
Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. Lasts 5 seconds.
  • Ability : N/A
  • Damage type : Magical
  • Level 1 : 80 dps
  • Level 2 : 100 dps
  • Level 3 : 120 dps
  • Level 4 : 140 dps
  • Radius : 250
  • Special : Immunue to magic
[/list]

Screens :






Shadow Demon

Shadow Demon is a menacing and dangerous intelligence Hero who is most powerful in the early game for his strong set of spells. Disruption will take an enemy out of the fight and make them face themselves, Soul Catcher can curse his victim with vulnerability so when Venom uses Gale, enemy takes huge damage.This hero is awesome friend on lane with Venom for fast kill and ganking.

Disruption for initiation :

  • Ability : Unit target
  • Duration 5/6/7/8 sec
  • Bonus Damage taken : 50 % on all levels
  • Damage : 30%/40%/50%/60%
  • Banish Duration 2.5 sec on all levels.
    Screens :

    Ancient Apparation :
    That's a bit more theorycrafting because I haven't had the chance to test this lane yet, but it looks promising : almost no hero can run out of Cold Feet's range if he's slowed by 50%, so that's a sure 3.5 seconds stun everytime you attack the enemies. One thing is certain, I wouldn't like facing that lane. Problem is that you're both supports, so in that case you should focus a bit more on farming than usually I guess.

    Cold Feet :
    + =
    • Ability : Unit Target
    • Damage Type : Magical
    • Damage Over Time : 37,5 / 50 / 62,5 / 75
    • Break Distance : 740 on all levels
    • Stun Duration 1.25 / 2 / 2.75 / 3.5 sec
    • + 50% Slow from Gale

      Drow + Huskar ? :
      They get a special mention because they really combo with you earlygame. A bit like Jugg', they prefer your long slow rather than a short stun because that's enough for them to orb-walk the enemy to death. Both of you are also ranged which makes it even easier to make the enemy's laning impossible.

      Slow : 11% / 24% / 37% / 60% /
      Damage : 4 / 8 / 12 / 16 dps

      Earthshaker+Sand King ?
      Those guys are the main reason why you don't really need a Dagger. Their job is to jump in and wtfstun everyone, so that you can come after and release Poison Nova and Venomous Gale on their whole team. They're also much more tanky than you so they might actually survive the fight.

      Dmg : 125 / 175 / 225 / 275
      Dmg : 100 / 160 / 220 / 280

      Slardar ? Enemy just cant escape !!!
      Slardar basicly doesnt need to get early boots, just cos of his sprint.In early game,sprint + crush every hero on that lane will die 100 % . So Slardar is really nice combo to lane with Venomancer.



      CD : 20 sec on all levels
      ADDITIONAL DAMAGE: 15%
      BONUS SPEED: 20% / 27% / 33% / 40%


      DAMAGE: 50 / 100 / 150 / 200
      RADIUS: 350
      SLOW: 20%
      SLOW DURATION: 2
      STUN DURATION: 1 / 1.5 / 2 / 2.5



      So lets be a bit Agressive in early game.
      Lina and Leshrac tower in 3/4 min .








      They like you because together with them you can ensure some early-game domination to give some advantage to your team's carry(ies) . Lina and Leshrac are specific because Gale allows them to land their stun much more easily, thus ensuring some kills.

      DAMAGE: 90 / 150 / 210 / 280
      RADIUS: 225
      CAST DELAY: 0.5
      STUN DURATION: 1.6


      DAMAGE: 120 / 180 / 240 / 300
      STUN DELAY: 0.35
      RADIUS: 150 / 175 / 200 / 225
      STUN DURATION: 2



      Zeus ? :
      Even if the enemies manage to win/survive a teamfight, they're still likely at low health due to Poison Nova being unable to finish them off. Thundergod's Wrath can easily clean up the entire enemy team after Poison Nova works its magic.



      Damage : 440 / 540 / 640
Foes
Foes [/b]

Group "Silencers" in 1st place [/b]
Since u cant do anything in teamfights w/o Poison Nova/Venomous Gale,u'll be primary target to enemy heroes.Venomancer is squishy and dies quickly to burst damage.

















Their Spells ?

Death Prophets Silence :

Mana Cost : 80 on each lvl.
Cool Down : 15 sec
Radius : 200 / 275 / 350 / 350 AoE
Duration : 3 / 4 / 5 / 6 sec


Range - 850 ; Radius 200
Range - 850 ; Radius 275

Range - 850 ; Radius 350 on lvl 3 and 4 [/b]


Drow Rangers Silence :





Mana Cost : 90 on each lvl
Cool Down : 13 sec
Radius : 300 on each lvl
Duration : 3 / 4 / 5 / 6 sec


Range - 850 ; Radisu 300 lvl 1
Range - 850 ; Radius 300 lvl 4

Doom :


Mana Cost : 150 / 200 / 250
Cooldown : 110 on all levels
Ability : Unit Target
Duration : 15 sec on all levels + Silenced
DPS : 30 / 50 / 70
Spells : Disabled
Inventory : Disabled
Hero : Allied unit can be denied under effect of Doom


Global silence :


Mana cost : 250 / 350 / 450
Cooldown : 140 on all levels
With a shock to the ground, all magic and sound pauses, and Nortrom fulfills his prophecy.




Group "Heroes that doesnt care about your Gale" 2nd place [/b]

Lycan can run at 522 ms all the time with his ultimate, Balanar has high ms bonus at night and can slow you while Magina and Akasha can just blink right next to you all the time. Dark Seer can cast Surge every 9, while it lasts for 7,5 seconds.



Their Spels : ?

Shapeshift :


Mana Cost : 100 on all levels
Cooldown : 100 / 70 / 40
Duration : 18 sec on each lvl
Critical Chance : 30 %
Critical Damage : 170 %

Lycanthrope assumes his true form, increasing his combat capabilities. During Shapeshift, Lycanthrope and all units under his control move at maximum speed and cannot be slowed.


Hunter in the night :



Ability : Passive
MS : 20% / 25% / 30% / 35%
AS : 30 / 45 / 60 / 75

Night Stalker is in his element at night, attacking and moving with great swiftness.


AM's Blink :


Mana Cost : 60 on all levels
Cooldown : 12 / 9 / 7 / 5
Range : 1000 / 1075 / 1150 / 1150

Short distance teleportation that allows Anti-Mage to move in and out of combat.


Akasha's Blink :


Mana Cost : 60 on all levels
Cooldown : 12 / 10 / 8 / 6
Range : 700 / 850 / 1000 / 1150

Short distance teleportation that allows Queen of Pain to move in and out of combat.


Surge :


Mana Cost : 20 / 30 / 40 / 50
Cooldown : 12 / 11 / 10 / 9
Affects : Allied Unit
Duration : 3 / 4.5 / 6 / 7.5

Charges a target friendly unit with power, giving it a brief burst of maximum movement speed.
Komentarzy: 67
吸? 22 listopada 2016 o 11:01 
RUS: Выберите что то одно из этого списка и напишите в моём профиле, отвечу тем же!
ENG: Choose the one that's on the list and write in my profile, I will answer the same!
+rep good trader
+rep nice trader
+rep gg wp
+rep trader
+rep fast and nice trade
+rep good trader
+rep nice trader
+rep Quick responses
+rep fast and easy trade! thx man
+rep fast trader
+nice gamer
+nice Invoker Gameplay
+rep Meppo
+rep Invoker
吸? 22 listopada 2016 o 11:01 
RUS: Выберите что то одно из этого списка и напишите в моём профиле, отвечу тем же!
ENG: Choose the one that's on the list and write in my profile, I will answer the same!
+rep good trader
+rep nice trader
+rep gg wp
+rep trader
+rep fast and nice trade
+rep good trader
+rep nice trader
+rep Quick responses
+rep fast and easy trade! thx man
+rep fast trader
+nice gamer
+nice Invoker Gameplay
+rep Meppo
+rep Invoker
krifna - CSGOrulet.com 8 czerwca 2013 o 2:12 
Svaka cast! Very nice guide!
nathnathan ♙︎☭ 5 czerwca 2013 o 13:21 
sogood
Lambriocy 5 czerwca 2013 o 1:16 
ЕПТ! :d2lonedruid:
FANTИK 20 maja 2013 o 9:08 
не плохо
H3ROY 19 maja 2013 o 8:18 
nice:d2antimage:
wooooooot 28 marca 2013 o 13:23 
venom + viper - nuff said
Norl_ 28 marca 2013 o 8:55 
maxing wards as support(maybe on safelane) will cause most veno´s to push the lane and denie most of the carries farm...that should be mentioned
kusozu 18 marca 2013 o 13:52 
good