RimWorld

RimWorld

229 ratings
Sparkling Worlds - Modular Core - Reduced features
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
8.185 MB
Nov 8, 2017 @ 7:24am
Apr 16 @ 5:00am
29 Change Notes ( view )

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Sparkling Worlds - Modular Core - Reduced features

In 1 collection by Albion
Sparkling Worlds Modular
7 items
Description
The main features of this mod is to increase the ability to craft advanced items and introduce some new advanced items without breaking the game or deviating to much from the vanilla version.

This is the core mod with reduced features.
If you want all features please subscribe and install the full mod found here:
Sparkling Worlds Full Mod

You can also add the Add-ons to extend the core mod with whatever features you want:
Blue Moon Corporation
Chemical extraction
More World Events
Mind Altering Device
Mech Serum Crafting
Weapons
If you use all Addons you end up with the same features as the Full Mod.

Main features:
  • Three new orbital traders (glitterworld, farming and mining goods)
  • Orbital bombardment targeter crafting
  • Plasteel, Synthread and Hyperweave crafting
  • AI persona core crafting
  • Glitterworld medicine, Luciferium and Mechanite injector crafting
  • Rocket launcher crafting
  • Glitterworld hospital bed
  • Nuclear power plant

Forum thread with more details:
https://ludeon.com/forums/index.php?topic=35373.0

Credits:
  • Albion - coding and textures
  • Mehni - being a good guy and helping out with modding questions
  • Shotty - preview image and weapon textures
  • Halno - various building textures
  • Chicken Plucker - various building textures
86 Comments
Braincell Mar 24, 2023 @ 11:14pm 
@JACK theres a new mod that adds crafting those resources now
NotTildaSwinton Dec 21, 2022 @ 12:48pm 
@Heavy Neutron

The mod Cherry Picker might be of use to you

https://steamcommunity.com/sharedfiles/filedetails/?id=2633276599
UberUnique Nov 2, 2022 @ 3:35am 
I was wondering if it would be possible to include mod menu options to disable features of this mod in the research menu. Specifically I'm seeing a lot of mod authors adding their own implementations for Nuclear reactors (sometimes these are preferable and sometimes not).

You have mentioned below it's more work to maintain certain parts as a separate module. This approach might be more flexible.

I very much appreciate the hard work and time you put into this :)
JACK Sep 19, 2022 @ 4:48pm 
that makes perfect sense! thanks for the reply and the work you put in
Albion  [author] Sep 19, 2022 @ 11:41am 
Every "split" increases my workload significatly because I need to maintain it seperately and update all of them when there is a major update. I'm quite happy with the modules as they are right now. You can always choose to ignore all the other features of the mod. Simply don't research them.
I'm glad you like it and hope you'll continue to enjoy the mod.
JACK Sep 18, 2022 @ 10:17pm 
not sure if you're still into retrofitting aspects of this mod but I'd love to see the synthread/hyperweave crafting as a standalone :) I really loved that aspect of sparkling worlds, it seems pretty well balanced in terms of cost to me
Albion  [author] Sep 15, 2021 @ 11:41pm 
Looking through the log it looks like an issue with the subsurface conduit mod. Maybe it doesn't work because you built over one with the nuclear plant.
Please report the issue to that mod author. There is nothing I can do on my end.
ozfresh Sep 15, 2021 @ 4:30pm 
I keep getting an error "two power nets on the same grid" + [coordinates]
Ive looked through everything and went to the coordnates, and its the nuclear power plants from your mod (mostly). I'm not sure what to do.

github: https://gist.github.com/22846b3d748633f5de96ed2efdc5f5b5
Albion  [author] Aug 29, 2021 @ 2:33am 
I just uploaded a minor update which now includes a patch to add the vanilla expanded linkables to the glitterworld hospital bed.
chrissi May 14, 2021 @ 9:48am 
yes this was the problem thank you