RimWorld
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[KV] Impassable Map Maker
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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626.389 KB
25 OCT 2017 a las 1:34 p. m.
11 ABR 2024 a las 7:13 p. m.
31 notas sobre cambios ( ver )

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[KV] Impassable Map Maker

Descripción
1.6 here: https://steamcommunity.com/sharedfiles/filedetails/?id=3547048994

Allows settlements on Impassable tiles.

Can either start a new game on an Impassable tile or with a current game travel (via caravan or drop ship) to an impassable tile.

Impassable maps will have one open area somewhere in the mountain (it will be hidden initially). This is intended to add something a little different.

There are also ruins and ancient dangers buried deep within the impassable mountains.

World pathing will still avoid Impassable tiles but telling a caravan to travel to an Impassable tile will force them to go there. It takes a long time to get to an impassable tile by foot.


Settings:
-World Map Movement Difficulty - How long it takes to cross an impassable tile on the world map
-Mountain Shape - Whether the impassable mountain is Square or Round
--Outer Radius (Round only) - The radius of the impassable mountain
-Scattered Rocks - Whether there are rocks scattered around the perimeter of the impassable mountain
-Has Middle Area - Whether there is an open area in the middle of the impassable mountain
--Middle Area Shape (Middle Area only) - The shape of the open area in the middle of the impassable mountain
--Open-Area Width/Height or Radius - The size of the open area in the middle of the impassable mountain
--Open-Area Max Offset From Middle (Middle Area only) - The possible max distance from the center that the center of the open-area can be at map generation
--Middle Area Wall Smoothness (Middle Area only) - Whether the walls of the middle area are smooth or rough
-Edge Buffer - In the case that the impassable map's outer walls go past the map's edge, should there be a buffer along the edge of the map to allow passage around the impassable map.
NOTE: There will always be a small opening on the four corners of the map
-Include Quarry - Specifically for Quarry mod
-True Random - Every time an impassable map is generated it will be unique. This is unlike base-game behaviour in which the map will be the same if the same world-name and location are used.


Incompatible Mods:
- Map ReRoll - appears to cause issues if the map is rerolled


Ludeon Studios: https://ludeon.com/forums/index.php?topic=31379.0

GitHub: https://github.com/KiameV/rimworld-impassablemapmaker/

Direct Download:
https://github.com/KiameV/rimworld-impassablemapmaker/releases/download/1.3/ImpassableMapMaker.zip


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403 comentarios
hardbrocklife 21 AGO a las 4:17 p. m. 
@Mlie Thank you as always!
Mlie 11 AGO a las 12:20 p. m. 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3547048994
Hope it helps anyone!
ArcWolf713 30 JUL a las 4:08 p. m. 
This mod was such a necessary staple mod for me, makes me sad it won't be maintained.

That said, thanks so much KiameV for a great mod that was so vital to my game. It was amazing.

o7
Vra4 22 JUL a las 9:50 a. m. 
Press "F" to o7
Xane Tempest 16 JUL a las 2:14 p. m. 
Well this is a bummer... I can't find any alternatives and it's just not working... Still, thank you KiameV for making this in the first place. I'll either git gud or hope someone else takes it up...
KiameV  [autor] 25 JUN a las 9:10 a. m. 
Seeing how much likely changes for maps, I'm not looking to update this and it's been more than a year since I've looked at any of this code.

If anyone wants to take this over, please do.
Andreas 25 JUN a las 5:58 a. m. 
Any chance for a 1.6 update?
John_Rainworld 10 JUN a las 3:20 a. m. 
Been looking for this for HOURS.
Citizen Q 8 JUN a las 6:11 a. m. 
Indeed this mod does sadly seem to break the map generation for the Geological Landforms maps that spawn in impassible tiles. Quite sad, since those are the only reason I was using this. Anyone know of a fix?
KiameV  [autor] 3 JUN a las 3:40 p. m. 
(copied from previous page)
Updated to 1.5 after some testing showed it was working.

I am not going to be actively supporting this. If anyone wants to pick this mod up, by all means do and let me know.