RimWorld

RimWorld

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[KV] Impassable Map Maker
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Mod, 1.0, 1.1, 1.2, 1.3
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0.572 MB
Oct 25, 2017 @ 1:34pm
Mar 8 @ 10:20pm
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[KV] Impassable Map Maker

Description
Allows settlements on Impassable tiles.

Can either start a new game on an Impassable tile or with a current game travel (via caravan or drop ship) to an impassable tile.

Impassable maps will have one open area somewhere in the mountain (it will be hidden initially). This is intended to add something a little different.

There are also ruins and ancient dangers buried deep within the impassable mountains.

World pathing will still avoid Impassable tiles but telling a caravan to travel to an Impassable tile will force them to go there. It takes a long time to get to an impassable tile by foot.


Settings:
-World Map Movement Difficulty - How long it takes to cross an impassable tile on the world map
-Mountain Shape - Whether the impassable mountain is Square or Round
--Outer Radius (Round only) - The radius of the impassable mountain
-Scattered Rocks - Whether there are rocks scattered around the perimeter of the impassable mountain
-Has Middle Area - Whether there is an open area in the middle of the impassable mountain
--Middle Area Shape (Middle Area only) - The shape of the open area in the middle of the impassable mountain
--Open-Area Width/Height or Radius - The size of the open area in the middle of the impassable mountain
--Open-Area Max Offset From Middle (Middle Area only) - The possible max distance from the center that the center of the open-area can be at map generation
--Middle Area Wall Smoothness (Middle Area only) - Whether the walls of the middle area are smooth or rough
-Edge Buffer - In the case that the impassable map's outer walls go past the map's edge, should there be a buffer along the edge of the map to allow passage around the impassable map.
NOTE: There will always be a small opening on the four corners of the map
-Include Quarry - Specifically for Quarry mod
-True Random - Every time an impassable map is generated it will be unique. This is unlike base-game behaviour in which the map will be the same if the same world-name and location are used.


Incompatible Mods:
- Map ReRoll - appears to cause issues if the map is rerolled


Ludeon Studios: https://ludeon.com/forums/index.php?topic=31379.0

GitHub: https://github.com/KiameV/rimworld-impassablemapmaker/

Direct Download:
https://github.com/KiameV/rimworld-impassablemapmaker/releases/download/1.3/ImpassableMapMaker.zip


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315 Comments
Shayle Thorne Jun 12 @ 8:24pm 
Depends. I have round with a positive offset. What size are you making the mountain? And what size map?
Auto Chaos [RU] Jun 12 @ 4:16pm 
OK for it to work u need to have negative offset
Auto Chaos [RU] Jun 12 @ 4:08pm 
Round doesn't work?
Kiame Vivacity  [author] May 13 @ 5:25pm 
Yes
WAKE UP May 13 @ 1:11pm 
@Kiame Vivacity Is it safe to remove from exisisting save?
Shayle Thorne May 5 @ 12:16pm 
tyvm!
Kiame Vivacity  [author] May 3 @ 8:53am 
Open-Area Radius - how big the middle area is, right is larger
Open Area Offset - moves the center of the middle area away from the center of the map
Outer Radius - size of whole mountain. right is larger
Shayle Thorne May 3 @ 5:40am 
Can anyone explain to me how the outer radius, Open-Area Radius, and Open Area off set work?

Im trying to get as much middle area as possible with still having a good sized surrounding fortress of mountain.

Not sure if I should move the markers positive or negative. Thanks!
Kiame Vivacity  [author] Apr 2 @ 11:25am 
That's a tunnel that was dug from the outside
Orbit Apr 2 @ 11:01am 
how do you spawn with that second picture one entrace good for base defense