Space Engineers

Space Engineers

114 ratings
Compact Turrets
   
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Type: Mod
Mod category: Block
File Size
Posted
46.495 KB
Oct 24, 2017 @ 7:03am
1 Change Note ( view )

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Compact Turrets

Description
This modifies the bounding box of the vanilla Large Gatling Turret and Large Missile Turret from 3x3x3 to 1x2x1, allowing blocks to be placed next to them.

It **intends** to replace the vanilla turrets, meaning that you should only find one copy of the Large Gatling Turret and the Large Missile Turret in the G-menu. Furthermore, it means that blueprints that were not made with this mod active will end up without said turrets on spawn. That includes NPCs, copy-paste, and projectors. Simply fix these blueprints in creative mode with the mod activated.

I recommend using half-blocks next to these turrets, instead of full-blocks.

2019-10-09: I went back to school to get a bachelor degree in computer science and automation, and will therefore be busy in the years to come. I encourage you to make changes to this mod and upload your version of it, as you see fit. This mod should be located in your AppsData with your other Space Engineers files, and the name of the mod should be its identification number: 1179523215, which you can read in the url of this page. The file is zipped using a custom format, but by changing its filename to ".rar" you should be able to unzip it using Winrar. Modding this mod only requires you to understand a modicum of XML. Beware, however, that some of the less intellectually fortunate in this community tend to search through people's workshops just to make up excuses to report their work. Ignore them, and try to enjoy yourself. The most important thing about modding is not to create something original, but to learn from it.
36 Comments
<†>Baigle1<†>™ Apr 23, 2022 @ 11:22am 
Thanks @Zantulo , its good to know i can remove one more abandoned piecemeal mod from the long list
Zantulo Feb 9, 2022 @ 5:47am 
Since this mod seems abandoned, I'll post the link to mine here. I recently made a mod similar to this from scratch for the new Warfare 2 vanilla weapons. All small and large grid turrets: https://steamcommunity.com/sharedfiles/filedetails/?id=2747186697&searchtext=
Ducker Jan 16, 2022 @ 6:17am 
It breaks the Ai by moving their weapons off of conveyors and depriving them of ammo.
Aggressor Jun 6, 2021 @ 11:45am 
Break NPCs ? How so ?
BinaryKiller Recoded Jan 17, 2021 @ 1:55am 
Yeah, it does break the NPC's a little, not only NPC's but also blueprinted ships
Psyko_PT May 10, 2020 @ 10:45am 
Hi Skimt, a simple question, correct me if I was wrong: instead of replacing the turrets could you make extra ones? so you wouldn't break NPCs
骂你的字符正在输入 Feb 7, 2020 @ 8:56pm 
比想象的好用 多了,感谢
Apothicon Jan 29, 2020 @ 8:12am 
would be nice if they were seperate blocks so that you could use this without breaking npc ships
$yndicate (Repository) Dec 14, 2019 @ 8:04am 
if I paste a ship in or a vanilla encounter spawns the turrets are completely disconnected from the ship, the turrets are fine if the ship doesn't move but as soon as you move the turret will completely disconnect, making encountering drones unplayable thus not fun. Please find a fix I really do like this mod.
Titan Nya Sep 26, 2019 @ 12:41pm 
@Barrio505 yeah realised the offset then i was watching a fight between 2 NPC factions and turrets were offsets so i've stopped using this mod, i was planning to use this mod on my ships but so far i didn't so only some NPC ships were affected and they are now gone so...

I think Skimt can't do anything about it as i'm probably sure the grids are saved using a coordinate system and it make the vanilla turret use a corner as the value so that's why changing to the mod make them offset, for the other way around maybe stoping using the mod don't correct it on existing grid...

Well it's unfortunate but i've got other mods that break games so can't have everything...