Total War: WARHAMMER II

Total War: WARHAMMER II

802 beoordelingen
No Regeneration Cap
4
4
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Tags: mod, Battle
Bestandsgrootte
Geplaatst op
Bijgewerkt op
3.655 KB
5 okt 2017 om 8:33
17 jul 2021 om 18:58
11 wijzigingsnotities (weergeven)

Abonneren om te downloaden
No Regeneration Cap

Omschrijving
This mod changes in the battle regen cap for all units from 75% of their max HP to around 100,000% of their max HP.

A simple change but one a lot of people wanted in Warhammer 1 now working in Warhammer 2.

should work no matter when you enable it even mid save. doubt it would cause major issues if you removed it as long as you aren't mid battle.

Other Versions:
300% Percent
Radious Total war

Check out my other mods

If you like the mod don't forget to
178 opmerkingen
Toryentem 8 jul om 21:14 
Ok, thanks for the quick reply
MrBlazzar™  [auteur] 8 jul om 12:11 
Yes it is a global setting
Toryentem 8 jul om 6:35 
Does this effect the Ai as well?
MrBlazzar™  [auteur] 29 jul 2022 om 11:33 
Being able to reproduce it doesn't really matter since I won't be able to fix it nor know where to fix it as I said in my previous message.
Ashardalon 29 jul 2022 om 7:41 
i can reproduice it in front of you if needed. does you have discord ?
MrBlazzar™  [auteur] 28 jul 2022 om 18:12 
I mean I doubt there is anything I can do to fix that. I don't know anything about the scripting of the game or where any of this would occur.

This mod just changes one value and that is it. I don't know enough about the games code to really do anything about that kind of crash. I've also played every faction with this mod installed before and never run into that kind of crash.

So unfortunately I won't be of much help fixing that kind of issue, if it's even caused by this mod in the first place.
Ashardalon 28 jul 2022 om 6:01 
@MrBlazzar tm Hello ! I find a crashing bug which occur especially with the vampire counts, when the regen life points goes to a certain number or a number of models has been raised (i don't know which one), the game crashes, i suspect an overflow of some sort. i suggest you to test this with the lichmaster against the dwarfs, use solely the ghost cavalry and regen them full each time.
master of the death wich allow regeneration whitin 30meters followed by the spell of heal will help you to provoque the crash.
i hope you can fix this quick, i love their factions, and i can't play it anymore because aof that.
「月」 22 mei 2022 om 6:01 
Does this seem to cause an issue when unit counts get very, very low for undead that the AI seems to run from them, instead of fighting them? Leads to really long fights of 1-2 zombies/skeletons chasing enemies that don't want to engage with them
WitcherHammer 13 apr 2022 om 18:13 
Nice one
pyromaniac7777 8 mrt 2022 om 14:09 
I figured it out, it's in special_ability_phases_tables