Total War: WARHAMMER II

Total War: WARHAMMER II

109 ratings
No Regeneration Cap - Radious Submod
   
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Tags: mod, Battle
File Size
Posted
Updated
256.119 KB
Oct 5, 2017 @ 8:44am
Jul 30, 2021 @ 5:18am
11 Change Notes ( view )

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No Regeneration Cap - Radious Submod

Description
I present to you this submod for radious that removes the regenation cap while in battle. Your troops regen cap will change from 110% of their base hp that default radious has to 100,000% of their base HP. This basically gives them unlimited regenation in battle if you can get them to regen either with a native ability like Corpse Cart regeneration or using a spell.

Have fun guys.

This requires Radious Total War as one can assume and it works 100% with their total units pack but does not require it.

Check out my other mods

If you like the mod don't forget to
58 Comments
Luetti Jul 30, 2021 @ 5:11am 
Anyone else running into MP desync issues?
Running only Radius 1-3 + the no regen cap, nothing else
thaygiaomap2000 Jun 2, 2021 @ 7:06am 
@ Zommz : if you use this mod some units will be " immortal " , their HP never decrease , no matter how many units attack them
MrBlazzar™  [author] Jun 2, 2021 @ 4:24am 
In theory it should work without updates. but I'll push the update button and hope it fixes the launcher warning. Let me know if it works right.
Zommz Jun 1, 2021 @ 7:53pm 
Does this mod need a update? or is it good to use?
MrBlazzar™  [author] May 24, 2021 @ 3:53pm 
If you click on them and hover over the little blood symbol next to their health you should see the regeneration amount ticking down. It's due to regeneration sometimes instantly healing them instead of doing it slowly and gradually. I can't/haven't found a fix for it.
thaygiaomap2000 May 24, 2021 @ 7:18am 
with this mod on , not matter how many anti large units attack vamp monster hp still full :-(
MrBlazzar™  [author] May 24, 2021 @ 7:07am 
It's usually not them being "immortal" and just that due to how a lot of the vampire units have regeneration and since this massively increases the regeneration cap it makes them simulate being immortal. The problem with this is this never happened in Warhammer 1 but some how in Warhammer 2 it does. I'm pretty sure they changed something in the backend with regeneration because I couldn't find anything different between the two and have never been able to fix this weird issue.
thaygiaomap2000 May 24, 2021 @ 7:02am 
i find this mod cause a bug , vamp coast monsters became immortal , their hp not decrease
Nick Cage Mar 22, 2021 @ 11:42am 
is there a mod that changes seed of rebirth from in combat to always active?
Mobius1 Mar 22, 2021 @ 4:13am 
Update pls :)