Total War: WARHAMMER II

Total War: WARHAMMER II

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No Regeneration Cap
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Tags: mod, Battle
File Size
Posted
Updated
3.655 KB
Oct 5, 2017 @ 8:33am
Jul 17, 2021 @ 6:58pm
11 Change Notes ( view )

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No Regeneration Cap

Description
This mod changes in the battle regen cap for all units from 75% of their max HP to around 100,000% of their max HP.

A simple change but one a lot of people wanted in Warhammer 1 now working in Warhammer 2.

should work no matter when you enable it even mid save. doubt it would cause major issues if you removed it as long as you aren't mid battle.

Other Versions:
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Radious Total war

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175 Comments
MrBlazzar™  [author] Jul 29, 2022 @ 11:33am 
Being able to reproduce it doesn't really matter since I won't be able to fix it nor know where to fix it as I said in my previous message.
Ashardalon Jul 29, 2022 @ 7:41am 
i can reproduice it in front of you if needed. does you have discord ?
MrBlazzar™  [author] Jul 28, 2022 @ 6:12pm 
I mean I doubt there is anything I can do to fix that. I don't know anything about the scripting of the game or where any of this would occur.

This mod just changes one value and that is it. I don't know enough about the games code to really do anything about that kind of crash. I've also played every faction with this mod installed before and never run into that kind of crash.

So unfortunately I won't be of much help fixing that kind of issue, if it's even caused by this mod in the first place.
Ashardalon Jul 28, 2022 @ 6:01am 
@MrBlazzar tm Hello ! I find a crashing bug which occur especially with the vampire counts, when the regen life points goes to a certain number or a number of models has been raised (i don't know which one), the game crashes, i suspect an overflow of some sort. i suggest you to test this with the lichmaster against the dwarfs, use solely the ghost cavalry and regen them full each time.
master of the death wich allow regeneration whitin 30meters followed by the spell of heal will help you to provoque the crash.
i hope you can fix this quick, i love their factions, and i can't play it anymore because aof that.
「月」 May 22, 2022 @ 6:01am 
Does this seem to cause an issue when unit counts get very, very low for undead that the AI seems to run from them, instead of fighting them? Leads to really long fights of 1-2 zombies/skeletons chasing enemies that don't want to engage with them
WitcherHammer Apr 13, 2022 @ 6:13pm 
Nice one
pyromaniac7777 Mar 8, 2022 @ 2:09pm 
I figured it out, it's in special_ability_phases_tables
MrBlazzar™  [author] Mar 8, 2022 @ 4:40am 
No
pyromaniac7777 Mar 7, 2022 @ 10:10pm 
any idea where I can find the number of hp a second?
pyromaniac7777 Mar 7, 2022 @ 9:38pm 
thanks so much!