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- Great General (and Admiral) bonuses no longer stack
- The new Angkor Wat wonder (in the DLC) can really help Macedon consolidate their conquests.
- The new City Patron Goddess pantheon is a reasonable backup option if you fail to get God of the Forge.
Otherwise, the next guide won't be until there's a new civ in the game, which will probably be in late October. There's definitely going to be a civ from South-East Asia, but which civ specifically is as of yet unknown. Indonesia is suspected but not confirmed.
I look forward to reading the more general breakdowns. Can't wait!
Victory skew scores can be tricky to put together. They're more intended to be used to compare different victory routes for the same civ than to be used as a comparison across civs. Having said that, I'll try and explain some of the reasoning behind the scores.
Egypt - Chariot Archers got buffed in the last patch, and while they're expensive, they're incredibly strong and mobile for the era. They're basically like having a mobile Archer corps early in the game.
Arabia - Mamluks are good, but they usually won't win you the game and Arabia's religious and scientific advantages are even better. Having said that, a scientific advantage can also be a military one.
Russia - I realise I neglected the faith-purchasing factor so they've been bumped up a point for domination victory. Cossacks are reasonable UUs made better because they replace a unit that's relatively easy to beeline, but in singleplayer, warfare as Russia is overshadowed by their religious victory potential.