RimWorld

RimWorld

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Dubs Rimatomics
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
102.137 MB
Sep 3, 2017 @ 3:09pm
May 15, 2024 @ 6:12am
92 Change Notes ( view )

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Dubs Rimatomics

In 1 collection by Dubwise
Dubs Mods
12 items
Description
Nuclear power | Energy weapons | Nuclear weapons

WORKS WITH SAVES
WORKS WITH MULTIPLAYER

WIKI Take me to the wiki[github.com]

Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out. The nuclear power system scales from kilowatts to megawatts, with options for combinations of different types of cooling systems, turbines and reactor cores - plus upgrades. To make use of such massive amounts of power, an assortment of energy weapons has been added, microwave area denial systems, tesla coils, high energy lasers, railguns, anti mortar systems, threat detection, drop pod scramblers, many types of upgrade modules, and nuclear weapons.

[ko-fi.com]

[ko-fi.com]

[www.patreon.com]

Discord for my mods: Discord[discord.gg]

Github Releases[github.com]

Starting out
Starting out Go to the rimatomics tab in the normal research menu, you will see a single project, once this is complete you can build the special Rimatomics research bench, you can then access the special Rimatomics research screen via the main button next to standard research, or via the tab when clicked on a rimatomics research bench.

The research projects act as a walk through for everything!

Chinese by BOXrsxx & BiscuitMiner 边缘汉化组 中文Mod合集
Czech by Ralph Shepard Feedback[prekladyher.eu]
Popular Discussions View All (195)
1,712
Apr 30 @ 11:41am
PINNED: HELP!
Dubwise
266
Mar 10 @ 4:00am
PINNED: FAQ
Dubwise
2
Mar 11 @ 10:25am
Transformers overcurrent explosions
Barcel
5,348 Comments
Some Cossack Fetus May 13 @ 9:02am 
The radiation masks are not apearing, they´re beeing equiped in the chest instead of the head
antsherfui May 12 @ 5:18am 
could you add an option for mech friendly crafting i wanted to have a robot room where i have fabricators making all hazards bits but allot of them have crafting requirements at 12
Snow Blood Wolf May 7 @ 9:04pm 
Hi, i got an issue with my reactor, i'm using the auto throttle but it's just putting my reactor at 0.0001% power rather than holding it for a positive energy production
Winter May 4 @ 8:59am 
are tjhese supposed to be rbmk reactors
Tabellarium Apr 26 @ 3:17pm 
@Liam I am quoting Legasov on this. A nuclear Reactor works by using a fissile Material (Uranium or Plutonium in most cases), to heat up water, push it through a turbine, and let the steam cool in a cooling tower. The fissile Material eventualy loses all of íts "bullets", after which it is discarded or processed into Plutonium MOX Fuel. To control how much of the fuel hits one another, Boron Control Rods are used to moderate it. The more they are inserted (closser to 0% on the chart seen on the page, the more the atoms are controlled, less energy produced, the oposite also applies, the more they are removed (closer to 100%), more energy is produced, more fuel used, more Turbine and Cooling are needed. Thats the most basic explanation you will get
Tabellarium Apr 26 @ 3:07pm 
Ive noticed a green status light on my reactor, aswell as the image on the workshop sight. Ive looked at the linked wiki, and no answer? what does the green light mean?
Bepiss Apr 10 @ 5:20am 
This mod needs a upgrade. Even if checksum is telling it's 1.5 compatible, but you'll face a lot of issues.
IMEI Apr 9 @ 6:50am 
@Liam if you follow exactly what the research steps tell you to do, you won't blow up your base. I started from there and then keeping the basic setup as a guideline, I've built monstrosities in my bases.
In one save, I have a reactor dedicated to churning out tonnes and tonnes of spent reactor rods to turn into plutonium because nukes go brrrr!
MannenMyten Apr 8 @ 11:30pm 
@Liam the words "simple" and "nuclear reactor" are incompatible.
Nuclear reactors are supposed to be difficult to build, hard to manage, trial and error, meltdowns, nuclear explosions. But also so, sooo rewarding if you get them to work.
Barbatos Mar 31 @ 1:15am 
It would be really cool if the HEL could target shells from orbital bombardment.