Cities: Skylines

Cities: Skylines

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Euro bridge 03 (PROCEDURAL)
   
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4.401 MB
Sep 2, 2017 @ 5:16pm
Jan 23, 2018 @ 4:15pm
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Euro bridge 03 (PROCEDURAL)

In 1 collection by pauljchris
Procedural bridges collection
6 items
Description
Euro bridge 03 by pauljchris

Finally updated to show in props menu when using latest version of Procedural Objects mod. Additonal single span piece added to enable small extensions to each side of the bridge.

Larger stone bridge of a style commonly found in European cites. As a procedural object you can change its width and scale or both while in the game to take any type of road from a humble pedestrian walkway right up to a multi track high way bridge with railroad or any combination you can think of ! Originally built for Cities XL by Monty http://xlnation.city/resources/montys-bridge-pack-xl-and-xxl.176/. Converted for use in Cities: Skylines by myself with permisson of the original author.

IMPORTANT You must subscribe to the Procedural objects mod before downloading this asset or the bridge will only appear as a static prop with no control over the width or height. Before using the Procedural assets mod it is highly recommended to watch a short video by the author of the mod in order to familiarize yourself with the controls for manipulating procedural objects when in the game. http://steamcommunity.com/sharedfiles/filedetails/?id=1094334744

Once you have subscribed to the procedural objects mod and this asset then search for the model in the props menu using Find it. Once located , click on it to select the object so that it becomes attached to your cursor tip but do not click again to place it in the game world just yet. Instead hit SHIFT + P to turn it into a procedural object , it will temporarily dissapear, then click again in the game world to place it.

If you like procedural bridges then get the other 5 in the series from the collection link http://steamcommunity.com/sharedfiles/filedetails/?id=1135125274

Model specs

3895 tris 1024 x 1024 maps d,n

NB There are NO LODS with procedural objects. Instead performance is controlled by a render distance slider which is set for each object when first placed in the game world. This controls the distance when the object disappears and is no longer drawn by the engine. For very large objects such as this bridge , this number needs to be set to at least 5000.

Although not essential to load the model into the game, a number of mods are required in order to be able to place road pieces on top of the bridge without their associated bridge furniture which would obviously clash with the model and look terrible. NO pillars mod, Fine Road Anarchy, Move It, and Fine Road Tool are all recommended to be used in combination to achieve this.

Placement tips and instructions

1/ The default width for each piece is 120M. One will cover a small river but 2 pieces or more are required to cover a large capital city sized river. Open the procedural objects menu and select the model from the list. Click in the game world at the approximate location for your bridge to place the first piece. Scale and rotate it to taste and check your scale by placing a sample section of your desired road or roads across it. This can be any type of roads or combination of roads in the game that have elevated models ( which is most of them). Try to get the your chosen road piece to align with the centre axis of the bridge. it does not matter whether your chosen road is too narrow or too wide at this stage, just that it is aligned centrally.

2/ Adjust the width of the bridge to match your chosen placed roads by selecting the control points one at a time using the Procedural objects mod in Position mode. Adjust both sides of the bridge in turn to match the width of your chosen road. Dont forget to set the draw distance correctly before copying the model. The recommended setting for a large object such as this is at least 5000 to avoid it dissapearing when you zoom out from the bridge.

3/ When you are happy with your width, delete your placeholder roads and then copy and paste using CTRL-C and CTRL-V to place as many pieces as you require for your desired length of bridge. Manouvre each piece into position with the mod controls to line up exactly with your starting piece. This can be a bit fiddly, patience is recommended but the result wil be worth it.

4/ Complete the bridge by drawing a road or rail section across it using the Fine Road Tool Mod in conjunction with the No pillars mod and any Road Anarchy mod in order that no bridge furniture from the vanilla game bridges is drawn. Fine tune the placement of the road to precisely match the bridge model by using Move it on the individual nodes of the road.


If you have read this far then good luck making your own bridge with this asset.
7 Comments
wiren.axel Sep 27, 2023 @ 4:34am 
to everyone who seems so confused: figure out how Move It! works. Mark a node, with move it, then select "To object height" and press an object where you want it to be as high or low.

Or, to be even more OCD, you can set exakt position, height, X/Y and so on in move it. There is even CTRL+Z in Move It! so mark the nodes that are in the way, then exit Move It, but keep the nodes marked up. Then do what you need to do, and after you're done, just press CTRL+Z and it shouldnt be a problem.

No offense but geez, I've been playing for three months and I feel like a pro compared to y'all chickenheads
and yes i realize its procuderual blbalaba. just use Move It and TM:PE. works everytime for me.l
Grünes Blatt Jul 28, 2020 @ 11:02am 
Great Objects. Is there a way to select all vertices? Im only getting the three ones for width and middle pillars. Trying to move the end Pieces a little bit.
pauljchris  [author] Jan 28, 2018 @ 3:34pm 
Your are most welcome. Great demonstration picture - thanks for posting
AmiPolizeiFunk Jan 28, 2018 @ 2:00pm 
love this bridge, thx for updating it. here are some pics: https://twitter.com/AmiPolizeiFunk/status/957735093270966273
pauljchris  [author] Oct 22, 2017 @ 2:56pm 
Why would you want to that as all procedural objects are props already, just a different type? If you mean just plopping it down at its default size without the ability to vary its width and height, you can do that by searching for the model using Find It , but it does not have any lod made for it so if you use it this way then do so with caution.
Zivouine Oct 22, 2017 @ 10:19am 
Is it possible to create it in a prop version?
AmiPolizeiFunk Oct 12, 2017 @ 2:17pm 
fanfudgingtastic :medkit: