XCOM 2
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[WOTC] Cover Damage Reduction
   
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Sep 2, 2017 @ 4:20pm
Sep 18, 2017 @ 6:46pm
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[WOTC] Cover Damage Reduction

Description
Now updated for War of the Chosen!

This mod reduces damage for anyone who gets shot through cover. By default, the effect is fairly small: damage is reduced by 1 for high cover, and there is a 33% chance for low cover to reduce damage by 1. This mechanic should be familiar to those who played the original Long War.

While this applies to everyone (both aliens and XCOM), most people will consider this to be a buff to XCOM, since it makes you less likely to have troopers snipe you out of full cover, particularly in the early game.

Save Compatibility
Can add or remove at any time with existing saves.

Compatibility Notes
This mod overrides two weapon damage classes:
- X2Effect_ApplyWeaponDamage (for normal damage from sidearms/grenades/swords/etc)
- X2Effect_Shredder (for damage from primary weapons)

As a result, this probably isn't compatible with mods which overhaul weapon damage mechanics.
Any modded abilities with custom damage formulas won't break the mod, but their damage probably won't subtract DR.

Note: the DR mechanic is highly configurable. Check the INI for more options!

UPDATE
Now works properly with grenades! Uses the center of the explosion to determine cover DR.
53 Comments
Raging Homosexual Aug 1, 2023 @ 9:33pm 
This mod doesn't interact properly with the "feedback" benefit from the templars. When a codex casts psionic bomb from cover and takes feedback damage, that feedback damage is reduced by one since the codex is behind cover.
Jaonsdheurason Aug 27, 2021 @ 12:48pm 
It would also be very cool to add a scaling DR probability and potency... For instance, the closer you are to the target, the less likely the cover is to prevent damage but the more damage it prevents...
Jaonsdheurason Aug 23, 2021 @ 2:17pm 
Any chance someone knows how to add a range component to this so that at point-blank cover is meaningless and it becomes more and more effective with range?
Or a way to exclude the effect on squadsight and/or melee
Nemo Jr. Jun 3, 2021 @ 12:03pm 
"Added properly handling explosive DR computed from the center of the explosion."

I'm guessing this update never made it to the base game version? It was the reason I finally gave up and disabled explosive DR; it just didn't make sense to chuck a grenade behind cover and have the cover protection apply to it...

I can't wait to get the DLC so I can use the up-to-date versions of these great mods. Looking forward to that more than the DLC itself :)
OnyxLock Dec 12, 2020 @ 8:04pm 
I think I found a bug with this mod, here's the deal:
I made low cover ineligible for damage reduction in the INI
However a stun lancer with low health in low cover was being suppressed by a soldier with a cannon, and when it moved, it took full damage from the cannon but got 1 point of armor from its cover, leaving it with 1 hp left
Video proof: https://youtu.be/hfXLXFgHrBg
miku567 Jun 18, 2020 @ 12:58am 
lmao chimera squad ripped off this mod xD
Voided May 12, 2020 @ 4:26am 
On highest difficulty, your 4 HP rookies can get sniped from long range by 3-4 damage dealing Advent Troopers while in full cover, and this mod prevents that early game bullshit RNG. I like it...

But. This mod in the mid game and late game becomes more of a burden. When your quick math says three 6-7 damage shots kill a 16 hp enemy... And it turns out to be false while the damage indicator is always off by 1 whole damage.

It might sound like I am whining, but just wait until enemies get tanky, and one of your characters misses a guaranteed kill because of this mod.
MrMister Apr 22, 2020 @ 6:16am 
A small addendum to the nonsense of viper's bound also getting low-cover DR if they grab a unit adjacent tot them (after the tong-pull or by moving next to it) over low cover: since a bound unit is technically considered to still be occupying the tile it was in when it was grabbed, the low-cover DR will apply to Bound every turn, not just at the moment of the grab.


Best solution I can think of would be to include an array of abilities that ignored cover DR - just giving binding armor-piercing would also let it ignore other sources of DR.
Dragon32 Apr 12, 2020 @ 4:09am 
@Lebowskichild
That's right, I've used those three without the weirdness you've described. There's that "Multiple Attacks Increase Chance To Graze" mod too, I don't use that
Lebowskichild Apr 12, 2020 @ 3:50am 
@Dragon32, so you use Panic Mod, EU Aim Rolls & Extended Information without the issues I've described and you don't use this mod?

I wonder if I need to start a fresh game to fully remove the effects of this mod then? Still not 100% concrete that this is the culprit but if you use the above 3 and not this without issue I'm guessing this mod has issues.