STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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The Clone Wars - 4.0 [NOT UPDATED ANYMORE]
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2.929 GB
Sep 2, 2017 @ 4:40pm
Sep 9, 2017 @ 9:37am
5 Change Notes ( view )
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The Clone Wars - 4.0 [NOT UPDATED ANYMORE]

Description
STAR WARS™ Empire at War: FOC Modification "The Clone Wars" v4.0
by Ozzy667

I'M NOT WORKING ANYMORE ON THIS MOD, THE ORIGINAL CREATOR WAS SUPPOSED TO UPLOAD A NEW VERSION BUT HE DIDN'T AND I CANNOT DO ANYTHING ABOUT THAT, SORRY !

⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨ ⁨You can find the whole mod by clicking this link.


First, you may have noticed some problems with some mods because of the shaders. (Green Screens, textures etc..)

Do not exclude the fact that this mod is a part of the minority of mods using shaders, what thus means that you'll need to fix this problem.

Thats why there are two solutions to reach this problem of textures. (Only found this two)

● Deleting the "Shaders" folder located in the folder content of the mod.
Yes, for certain people, deleting the "Shaders" folder can lead to a total correction of the bug.
Here is the way where the "Shaders" folder is.

* Steam\steamapps\workshop\content\32470\1126673817\TheCloneWars40\Data\Art
If you don't see a "Shaders" folder , it's normal an update has been made to definitly delete this folder.

After this folder deleted, try to relaunch the game, normally the bug should be fixed.

● You can also try this guide : CLICK HERE

● New way to fix the Green Textures problems :

Originally posted by neil2891:
I have found a solution to the green units that was not in the description
Uninstall the game and go into C:\Program Files (x86)\Steam\steamapps\common and delete the empire at war folder
Then reinstall the game and the mods should work
The only thing you may also need to do is create the mod path to launch the game in the properties
But that worked for me across all the mods where I was having difficulties
Hope this helps

Many of you met problems with the activation of the mod,
For example, once the mod activated from the game, the game closes (and never boosts restart) restart but without
the mod.

Here also one and good (for me) solution to reach this problem. (I'm only going to put this way because it's the best right now.)

* Make sure you downloaded the new update, if you don't, please go to "Go to: C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\" and delete this folder "1126673817", then re-install the MOD from the workshop and try again the path : STEAMMOD=11266738117 *

● The best way for now :

Originally posted by Thrawn's Revenge: Imperial Civil War creators:
If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options (including modpath):
STEAMMOD=1126673817

The path is the right path for this mod, don't worry you can just copy/paste this command in the launch options of the game.

● The other way to fix this problem..

Originally posted by Yoden Mod uploader:
Go to: C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1126673817
Copy the " TheCloneWars40 " folder

Paste it into:
C:\Program Files (x86)\Steam\steamapps\common\Star Wars Empire at War\corruption\Mods (you need to create this "Mods" folder.)

Then change your launch options in Steam for Empire at War to:
swfoc MODPATH=Mods\TheCloneWars40

* I MADE A SCREENSHOTS TUTORIAL, IF YOU DON'T UNDERSTAND HOW TO MAKE AN MANUAL INSTALLATION *

> LINK[imgur.com]
Popular Discussions View All (37)
142
Jan 21 @ 11:24pm
PINNED: [4.0] Reporting Bugs
simon on va t'attraper
105
Jan 25, 2021 @ 9:47am
PINNED: Ideas to improve the mod ?
simon on va t'attraper
20
Jul 12, 2022 @ 5:10am
cis is too op
Malum Caedo
1,106 Comments
File_Origin_Unknown May 17 @ 1:36pm 
how to increase tech as CIS
KilledJoy Apr 24 @ 4:57am 
I have limited coding knowledge and been around fixing minor issues with this game for some time now... whenever I have time I might start poking at this mod see what can be fixed if theres no objections to it when/IF I ever do so. Dont hold your breath...
Sploinks Mar 7 @ 5:46pm 
I hope some day a revised version is made, or at least a mod inspired by how it functioned. I always had fun being able to micromanage troops, making my own little squads and individually training different Battalions. Fond memories.
Trank Feb 19 @ 1:28pm 
This mod was actually my childhood, sad to see it's not still being worked on.
BloodW0lf Feb 12 @ 8:05pm 
wouldl ove some TLC and submods guys!
Nubian Slayer Feb 1 @ 4:03pm 
Anyone gonna make any sub mods for this?
It's still a great mod and definitely deserves more love
professional scurvy disliker Nov 10, 2023 @ 1:52pm 
still one of the best mods ever for this game. wish it was still updated
Tebow's Eyebrows Oct 7, 2023 @ 4:38am 
this is fun and all but it takes ages to build a strong fleet while the AI have 5 tile fleets in the first few months and take half my planets before i have a strong enough counter fleet to stop them it takes me a week to finish each GC but overall a great mod
Tebow's Eyebrows Sep 10, 2023 @ 11:01am 
is there a infinite unit cap or 1 credit 1 second version of this id love that
Mother Jun 26, 2023 @ 4:17pm 
Where do the Airborne clones get built? I can't seem to find them.