STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

The Clone Wars - 4.0 [NOT UPDATED ANYMORE]
1,174 Comments
COLTxSAINTZ Sep 8 @ 1:15am 
Hardly any ships hardly could call this a finished mod :steamthumbsdown:
acarfagno9 Jul 16 @ 6:09pm 
I love this mod, its been my dream since i was a kid to play this game/mod. i finally got everything setup during COVID, getting a great laptop to play this on, installing steam, then buying the game and installing this mod first. currently i just got back from USCG boot camp and still playing this game/mod. i have other mods too but this is 100% my favorite i could play this game for days honestly. just read there's a 5.0 coming out it seems, nice to see this mod isn't dead. the creator has done a great job and i cannot wait to see what else comes next.
https://www.moddb.com/mods/star-wars-clone-wars/images/soon#imagebox check this out, everyone.
Looks like the mod isn't that dead after all.
Onixsn4 Jun 22 @ 8:12am 
You can buff the Republic, last a little longer in battle and not be annihilated, the Atte and other vehicles, and fix the buggy in the towers if it's not too much trouble. There are people who also play this mod.
폭풍속전야 Jun 9 @ 9:32pm 
If you play as the Galactic Republic in Skirmish or Conquest, i cannot construct turrets.
mabmurphy1006 May 24 @ 3:59am 
wow just wow a submod yes
Retr0 May 24 @ 2:15am 
@Soul_Dolphin he's working on a submod, not the original mod.
Soul_Dolphin May 23 @ 3:12pm 
@c10christian do you work on the mod now?
mabmurphy1006 May 20 @ 3:54am 
when we arrived on kashyyyk things were just as bad as we feared the droids had us outgunned and out maneuverdb an outmanned by a five to one margin what none of us had counted on was the wookies we all heard the stories of course but we fought next to them but we never seen one rip a apart a droid they were magnificent even so it was still a lose at least until master yoda arrived then it became a winnable battle
ck10christian May 18 @ 3:11pm 
I just got the permission from them and now officially can do the go ahead as I have the now proper permission's to work on this from them and will begin to work on it. I will clarify once more. This is a Sub mod the Clone Wars 4.0 I am making sure here on this comment that people know that I am claiming to be the owner of clone wars 4.0. What I am doing is my take on the mod and adding in content that doesn't work. I will update and change stuff if requested by the original owner. This is not a promotion of this Sub mod. You should play the original creators mod. So If you ask about this here I cannot respond to you unless you ask in the proper channels. Also feel free to shoot me a message if you can't find the proper place which is the Sub mod workshop item place under the community tab for star wars empire at war gold pack. Last thing before I post this. Thank you so much original creators for allowing me to make a Sub mod of this.
ck10christian May 17 @ 6:51pm 
I now know someone who is in touch with them. So but yeah. :) I cant wait to find out if I can do it...
ck10christian May 17 @ 6:49pm 
I understand that now and am trying to get in contact with them... If I did anything it would be a submod not the original mod. I forget to post say that here and got distracted once I found out.
mabmurphy1006 May 16 @ 11:41am 
i would love a update
simon on va t'attraper  [author] May 15 @ 3:32pm 
Hey everyone, I just wanted to clarify that I am by no means the creator of this mod. Back in 2017, my initiative, even tho it was selfish and not legitimate, was simply to upload the mod as quickly as possible to play it when the Steam Workshop was released. The original creator, Ozzy, who had released his mod on ModDB a VERY long time ago, reached out to me, I believe in 2018 or 19, to let me know that he was working on a new version. Unfortunately, I haven't heard from him since then, probably because he's busy in his life, just like everyone else.

It is indeed true that I "gave permission" to ck10christian to update the mod, and I truly hope we all get the chance to enjoy a new version of this amazing mod.

On the other hand I'm sorry if I never answered to people asking questions, or if the mod hasn't received any updates since then.
Ragnar May 11 @ 8:51am 
<3
ck10christian May 9 @ 3:56pm 
Hi, I obtained permission from Simon to add onto the mod. I am going to be working on it and will upload it to steam once I figure out how to do that. I'm currently fixing a lot of the in game maps of the steam version by bringing it over the Mobd version which has them correct. There will be a list of changes provided when the time comes. :D
Retr0 May 8 @ 11:42am 
accept my friend request
ck10christian May 8 @ 11:26am 
@Retro whats the fix to build to build the turrets?
ck10christian May 8 @ 11:23am 
Ok... So should I keep it No instead of Yes for multiplayer?
Retr0 May 8 @ 11:20am 
i dont know, never saw it before.
ck10christian May 8 @ 11:18am 
Hey @ Retr0, I have a question. Has this already been fixed? When I drop in scout troopers from my reinforcement spot on skirmish on Honoghr map when (when I'm team one as Republic), the lead scout trooper bike immediately goes straight forward like all the way to the Research Facility and and beyond going into the no movement for ground units zone. It then proceeds to get stuck in there. I don't have much experience with coding but shouldn't this line for scout trooper be "<Walk_Transition>Yes</Walk_Transition>" instead of this "<Walk_Transition>No</Walk_Transition>" I tried experimenting to see what the problem was by looking at the Mobd 4.0 version. The Modb 4.0 version seems to have that instead and it works. Of course theirs still a slight drift forward but its a lot better than a unit getting stuck and needing to control it immediately. So I guess what I'm asking is there any coding that people have fixed on this game that I need to input manually?
Retr0 May 6 @ 1:10am 
@Simply Casual DM me
Simply Casual May 5 @ 9:52am 
Anyone know how to fix the issue of being unable to construct turrets?
Retr0 May 5 @ 2:42am 
@SebastianDeSaintArabella DM me.
SebastianDeSaintArabella May 4 @ 6:02pm 
I can't build turrets
AmmoGoesBoom Apr 20 @ 11:39am 
I much prefer this more simple version of the clone wars warfare and economy. Also Republic battleships are GOATed
Малоросс Apr 19 @ 9:20am 
ohhhhhh
I see
Retr0 Apr 19 @ 9:18am 
the AI spams groundunits whiches have massive number of units so the game will get slower and slower
Retr0 Apr 19 @ 9:17am 
it uses single unit system instead of squad-based that vanila use, the game tracks each unit in every squad and the game can only use single core thanks to it being a 2005 game.
Retr0 Apr 19 @ 9:16am 
this mod
Малоросс Apr 19 @ 9:15am 
do you mean this mod, RAW/FOTR or vanilla?
Retr0 Apr 19 @ 8:56am 
@pc_suffering
the unit system and how the game tracks unit will make you have serious FPS drops late GC play, plus the AI is dumb
Малоросс Apr 19 @ 8:48am 
well my laptop is pretty crappy so I figured out since this one weights less it must be less graphics consuming
GlimmyGOD Apr 18 @ 7:22pm 
Now that RAW is getting updated again, AOTRE exits as well as FOTR there really is no reason for to play this mod or for it to even still be listed on the workshop to lure in people who don't know better.
Малоросс Apr 16 @ 11:10am 
Thule space battle
Малоросс Apr 16 @ 11:09am 
I can't hyperspace another ship onto the map after the initial one, it always says "unit cancelled" or something like that
Tebow's Eyebrows Mar 22 @ 12:51pm 
updates need to be back. or a new one of this. especially 1c1s and iuc
Speerek Feb 9 @ 4:39am 
True, we need someone to take charge and polish it
chriscrushm Feb 9 @ 3:45am 
Someone should take over this mod and fix it. Id love to see this mod rise again
Sambonie Feb 8 @ 4:00pm 
Phase 2 clones and some maps not showing up
Retr0 Feb 8 @ 9:21am 
@rainy message me I'll help you.
stanislaviordanov66 Feb 8 @ 5:04am 
I wish this mod was continued it was my favorite mod and the best one which I had ever played 😐
Rainy Feb 3 @ 9:51am 
@thomolka If that is the fix for build-able ground turrets. does anyone know how to implement that fix?
Ikari Jan 18 @ 3:28pm 
does anyone know why the advanced foundries i think theyre called, ones that make destroyer droids dont seem to work? after i build them i still cant produce anything they say they can make, the only ones that work are the low level ones that make b1 and b2 droids
Retr0 Jan 3 @ 2:43am 
@Undead_Hero117 yes.
DM me and i'll help you
Undead_Hero117 Jan 2 @ 11:27pm 
Has anyone found a fix for the republic not being able to build turrets?
Briskill Dec 5, 2024 @ 3:14pm 
so i haven't played the mod yet is there anything on my end i can do to enjoy it better?
Briskill Dec 5, 2024 @ 3:14pm 
so i haven't played the mod yet is there anything on my end i can do to enjoy it better?
(>:(254RedEdgeDragon998):<) Nov 14, 2024 @ 12:06am 
i already did i sent also a message
Retr0 Nov 13, 2024 @ 6:33am 
@(>:(254RedEdgeDragon998):<) accept my friend request, i can help.