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I'm quite happy leaving it the way it is untill someone screws up the intended solution enough to warrant a recompile.
Basically, quit being pedantic dick and apply some of your godly knowledge to those design abortions of your own.
It's just that I don't like non-idiotproof maps where there's even the slightest chance of the player getting trapped, and I don't buy the "that's a stupid way to go" excuse, nor do I buy the "use noclip/autosave/etc." excuse unless you're using the in-game Puzzlemaker editor. A good mapmaker will take the time to spare their test subjects, and a good map really does require attention to detail, I'm sorry to say.
I'm willing to let the fizzler thing go for now because ensuring that the player is always able to find a solution is the most important.
How exactly would a simple piece of grating ruin the look? You've used it in your other maps. It shouldn't affect the functionality of your solution either. An invisible clipping texture in an unusual place wouldn't ruin my confidence, although it makes your map seem bad because it's unrealistic.
Oh yeah, and it is a custom texture for the floor\wall\ceiling. I used the color coding for some other maps, but kinda liked the scheme.