Space Engineers

Space Engineers

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MArmOS turnkey: 100 m, 3 DOF Arm
   
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Type: Blueprint
File Size
Posted
Updated
3.317 MB
Aug 27, 2017 @ 12:33am
Nov 21, 2017 @ 8:34pm
4 Change Notes ( view )

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MArmOS turnkey: 100 m, 3 DOF Arm

In 1 collection by Timotei~
MArmOS turnkey collection
7 items
Description
This is the fourth of a new collection of turnkey arms using MArmOS. Those arms are designed to be easily attached to any structure without any coding or special settup. They work and that's it.

This arm has only 3 DOF. This make it less likely to defy Clang in mp.

Specifications
Reach: 100 m
Max load: 20,000 kg
Speed: 5 m/s
Conveyored: yes
Planet ready: yes
Grid size: large
Control: on the base
Rotors: 3
Pistons: 0

Arm Definition
var Prefix = "GenericArm4: "; new Rotor( Name: Prefix+"Motor1", Axis: "Z", OriMode: 0 ); new SolidLG( 0, 2, 0 ); new Rotor( Name: Prefix+"Motor2", Axis: "Y", OriMode: 0 ); new SolidLG( 0, -1, 20 ); new Rotor( Name: Prefix+"Motor3", Axis: "-Y", OriMode: 0 ); new SolidLG( 20, 0, 0 ); DefaultUseArmAsReference = false; DefaultShipControllerKeyword = Prefix+"Arm Controller"; DefaultSpeed = 5;
3 Comments
Westrum Jan 30, 2019 @ 1:59am 
Bump. This has kept me up at night :(
theSpeare Jan 24, 2019 @ 4:00am 
Hi @Timotei~

Can you please please help? I'm trying to learn through this example but the "new Solid(0,-1,20)" line is throwing me off. How did you get -1? It doesn't match with how you count solids in other lines and in other examples.

I marked this up in a screenshot: https://i.imgur.com/lWJh40p.png

Can you please explain? The inconsistency in how to measure it pretty confusing. Is it counted from rotor to rotor? It wouldn't make sense with SolidLG(0,2,0) because rotor to rotor would mean it should be SolidLG(0,1,1) instead.
Timotei~  [author] Nov 21, 2017 @ 8:35pm 
Updated for 1.185 :steamhappy: