Hearts of Iron IV

Hearts of Iron IV

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Expanded Resources
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112.367 MB
Aug 25, 2017 @ 9:09am
Oct 12, 2022 @ 5:38pm
32 Change Notes ( view )

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Expanded Resources

In 1 collection by KM
Expanded Resources Official Editions
2 items
Description
Welcome to Expanded Resources!

This mod changes the focus of the war from a war about divisions and manpower, to a war about the fight for resources - and the motivation behind some actions taken during WWII.

Here are some of the major features of Expanded Resources:
- 3 New Resources - Grain, Coal, Wood
- New Building - Grain Farm
- 5 New Equipments - Rations, Fuel, Light Ammo (for Infantry), Heavy Ammo (Artillery, Tanks), and Uniforms
(Other Equipments optimized for use of new resources)
- New National Spirits - For Germany, United Kingdom, France, Japan, China, United States, and the Soviet Union. As well as generic focuses.
- New Events
- New Decisions
- Divisions now starve without rations, motorized can't move without food, and there are negative penalties for going into a ration deficit.
- AI is made more difficult through the use of National Spirits, Events, and Decisions
- New laws
- New Technology specifically for the new resources


Mod Compatability:
Expanded Resources is optimized for mod compatability, though any mod that edits statesdivision templates, or tech trees will not work in combination with Expanded Resources.
There are now Editions to support these mods: The Road to 56, E&S Production. Please check the collection above for more.

Some Mods That Will Work:
Player-Led Peace Conferences, National Focus Mods, Graphical Mods (IE: Flags, Portraits, Map), and more.

Some Mods That Won't Work:
Black ICE, Darkest Hour, Endsieg, The Great War, Millennium Dawn, Infection, Napoleonic World, and any mod that is total conversion, edits division templates, states, or technologies.



Other Editions:
E&S Production Patch
E&S Production 1 Row Patch
Expanded Technology + Industry + Equipment


Special thanks to Hasuka for helping with events, Mr Blazzar for helping in general, and to my subscribers for all of their amazing ideas. Another special thank you goes to XGame6 for creating the german translation for EXRE.
Popular Discussions View All (8)
51
Dec 9, 2023 @ 12:36pm
PINNED: New Features
KM
8
Nov 7, 2017 @ 11:28am
PINNED: New National Spirits
KM
5
Jan 19, 2022 @ 1:01pm
PINNED: Bug Reports
Daneck1988
658 Comments
Pringalnator Jun 6 @ 3:07pm 
@KM
Can I take over this mod to rework it to get it working again?
Wige Feb 26 @ 2:26am 
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gabbiani1 Jan 18 @ 10:39am 
is this mod working? or is disabled?
awilsonpa Dec 15, 2024 @ 8:39am 
update please
Hadi Dec 8, 2024 @ 2:12pm 
revive the mod
domin8ting Nov 9, 2024 @ 2:13pm 
@Black Jet of Allah Yes you may. Thank you for giving us credits to your mod
KaiserAxt Oct 25, 2024 @ 3:04pm 
UPDATE. Research menu broken
Wizzy Sep 30, 2024 @ 9:12pm 
trucks arent able to be researched
Black Jet of Allah Jun 24, 2024 @ 1:15am 
Hello! Could I adapt this mod to UTTNH (Technologies up to 2000s from the 36)?
I would link to this mod as needed, add credits and all the necessary!
Darp Jun 21, 2024 @ 2:11pm 
Might work in 1.13 since the RT56 version does