RimWorld

RimWorld

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Artful Robots [B18]
   
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Aug 12, 2017 @ 11:14pm
Nov 26, 2017 @ 9:00pm
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Artful Robots [B18]

Description
Gone are the days where your builder bots destroy furniture in a fit of binary rage upon realization that they do not have a name!

Fixes issues with unnamed pawns creating art, especially on furniture items.
- Named Pawns will still create art with a proper Author
- Unnamed Pawns such as Robots (or animals, if such a mod is created) will create art with the Author set to "Unknown"
- MiscRobots ++ compatibility patches
-- Static Quality Plus
--- https://ludeon.com/forums/index.php?topic=24718.0;

-- No More Random Build Quality
-- https://steamcommunity.com/sharedfiles/filedetails/?id=773918229

Updated to B18
I have updated the mod configuration to reflect the B18 update. This should still function in A17 without any issues aside from version mismatch errors.

Requirements
HugsLib required.

Technical Details:
When a pawn (such as a robot) creates an item which contains art (such as a dining chair) the base game passes through a function which attempts to apply logic to the pawn's name. This patch has tweaked that function slightly so that if the Pawn's name is null (I mean come on, even my roomba is named "Gadget", you heartless savages!), it stops the function without causing an Object reference error.

If you've experienced an object reference error resulting in furniture being destroyed and resources lost after a Builder Bot has completed his job, this patch is for you!

Patch assists:
- Miscellaneous Robots: https://steamcommunity.com/sharedfiles/filedetails/?id=724602224&searchtext=
- Robots ++: https://steamcommunity.com/sharedfiles/filedetails/?id=747645520

Thanks to:
- alaestor for creating Misc Robots ++ and answering questions
- Haplo for creating Miscellaneous Robots
- UnlimitedHugs for creating Hugslib (and subsequently doing most of the C# work for me!)
23 Comments
呼呼呼呼呼呼呼 Apr 14, 2020 @ 11:51pm 
大人时代变了
Natalo77 Feb 6, 2019 @ 3:42am 
Any hard incompatabilites?
"The" SeanMacLeod Sep 3, 2018 @ 8:48pm 
@Patient Someone
Noice! Thank you for the info :steamhappy:
Patient Someone  [author] Sep 3, 2018 @ 6:46pm 
This mod should not be needed after B18.

Misc Robots and Robots ++ have both been updated to B19 and do not appear to have the issues addressed by this mod. I have been playing without for several days and have not experienced any issues with the robots creating art. I do not believe we will need to continue use of this mod.
Slickcharms Aug 30, 2018 @ 6:27pm 
Will this mod be updated, or will it work without needing to be updated?
Lazuras29 Aug 29, 2018 @ 5:19pm 
B19?
"The" SeanMacLeod Jul 13, 2018 @ 5:56pm 
@Desmon10
First try after; if it doesn't work, then try before :bigGrin:
Radio Star Jul 9, 2018 @ 6:11pm 
do you load this mod before robots++ or after it in the load order?
Patient Someone  [author] Nov 26, 2017 @ 9:01pm 
Issue identified and I believe resolved. Happy botting folks!
Patient Someone  [author] Nov 26, 2017 @ 8:47pm 
Looks like MiscRobots was updated, and MiscRobots ++ A17 seems to function in B18 (though I wouldn't guarantee it wouldn't have issues). This has however allowed me to test the update, and I am ironing out a bug where the whole thing does nothing :) Hope to have it updated this evening.