Sid Meier's Civilization V

Sid Meier's Civilization V

Not enough ratings
9 Ages of War
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
553.405 KB
Nov 29, 2012 @ 8:54am
Sep 22, 2013 @ 3:49pm
2 Change Notes ( view )

Subscribe to download
9 Ages of War

In 1 collection by Olleus
9 Ages of Civilization
2 items
Description
Do you think that warfare is not well balanced in BNW? That the choice of units doesn't make sense? 9 Ages of War attempts to solve these two problems. The main changes are:
Creates a 'light cavalry' line of units stretching from chariots to helicopters which includes Lancer and two new units: Skirmish Cavalry (which scouts can upgrade into) and Light Cavalry. Light cavalry units are faster and weaker than heavy cavalry and gets a bonus against ranged units.
Merges Anti Tank gun and AA into a "battery" unit which upgrades into an RPG unit that replaces SAM which also acts as anti tank+anti air (now that helicopters act like light cavalry).
Gets rid of Marines (promote infantry to amphibious instead to get the same effective unit).
Spaces out the infantry units and tank units a little more.
Slight change in placement for a couple of techs.
Minor changes in naval upgrade paths.
Swords and Longswords get +20% vs cities to make them more useful units.

Has been tested extensively, and changes affect all UUs.

In the future will remove Bazooka infantry (make machines upgrade to GDR instead), make what is happening in Air Combat clearer and balance air units. Making the combat AI better is also a long term goal.
Also looking for artists to design buttons/icons for the new units, let me know if you are interested!
7 Comments
Olleus  [author] Sep 2, 2015 @ 10:15am 
@Staber13857
Because it has double movement on non-wooded terrain. It's a more flexible version of the old chariot movement rules
Staber13857 Aug 30, 2015 @ 3:24pm 
Why does the charriot acher only have three movement points?
Olleus  [author] Mar 2, 2015 @ 1:26pm 
The mod requires Brave New World, do you have that? Otherwise the mod should be pretty compatible, it doesn't do anything too fancy.
WaitNoDont Feb 27, 2015 @ 9:36pm 
um, can someone help me, I am trying to get this to work with a few other mods (just some ethnic skin mod and some AI upgrades but it doesn't seem to be able to work) I also have the Gods and Kings expansion on, and the other DLC as well. If you can help it will be appreciated.
kenjames.barker Mar 18, 2014 @ 7:57pm 
I'm not sure if this issue has been addressed yet. As I cannot play a "complex game" (anything with more than 6 civs) on my computer outside of Stratigic View I am forced to play all games in this manner. The problem with this mod comes when an AI upgrades to or builds the Skirmish Cavalry, there isn't an icon for this unit in the Strategic Viewer. I am not sure if this problem carries to all of your additional units. It has presented a problem during war since I am virtually blind to the attacks of Skirmish Cavalry.
Olleus  [author] Sep 22, 2013 @ 4:01pm 
New version up, compatible with BNW. Also added photos and comprehensive civilopedia descriptions, as well as a handful of small gameplay changes in order to make it work in Brave new World Better.
Pumba70 Nov 29, 2012 @ 1:07pm 
Could you post some pics of the changes in game?