Source Filmmaker

Source Filmmaker

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Ryu-Gi's Blood Effect Props (SFM Edition)
   
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Universe: Original IP
Model
Models: Character
Tags: SFM
File Size
Posted
201.755 MB
Aug 2, 2017 @ 11:32pm
1 Change Note ( view )

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Ryu-Gi's Blood Effect Props (SFM Edition)

Description
The idea behind this was to create a set of props of the kinds of effects that people usually have to edit into their pictures, such as fire, explosions, muzzle flashes, rain, and blood. This particular pack contains the blood effects.

READ THE DESCRIPTION; THERE'S IMPORTANT INFORMATION ON HOW TO ACTUALLY FIND THESE IN YOUR SPAWN MENU!

Features:
- Eight different varieties of color for each blood effect (with one that fits a multi-purpose role outside of just being blood), which can be changed via the bodygroup tool or by right-clicking the spawned model in the context menu and changing it from there.

- Color varieties also make it effective for use as something other than blood.

- 52 different effects, ranging from blood spatter, to blood cones, to a few bloody hand/foot prints (please note that not all effects are currently shown in the screenshots).

- Compatible with the resizer tool.

- Compatible for use in Source FilmMaker (I'll provide a link to the SFM version when I can).

Known Bugs:
- Hand and foot prints don't seem to reflect light properly to simulate a "wet"/"fresh" blood effect like the rest of the blood effects, and I'm honestly not sure why. I've tried fixing this repeatedly, but it always ends with the effect not showing like it's supposed to. Since I've tried fixing them repeatedly and keep hitting the same snag, simply consider them as a "dry" blood effect for the time being. If I can ever figure out what's causing this bug, I'll certainly make sure to fix it ASAP.

Credits:
Ryu-Gi: Created the original models and texture resources that were used in the creation of this pack.

TFA and BlueFlytrap: Miscellaneous shader assistance. These wouldn't have had any light reflection without their assistance.

Ganryu: Creating the extra color variants for the blood effects and compiling them for use in GMod.

Care to follow the progress of this and the rest the effect props? Just follow the Facepunch thread where this all began.[facepunch.com]

This pairs greatly with the Muzzleflash Props pack.

The GMod version can be found here.

Models can be located under:
ryu-gi\effect props\blood
86 Comments
An_Unknown_Player[FIN] Apr 16 @ 6:48am 
They're not particles, they're models. Search this in the model menu: ryu-gi\effect props\blood
malikalaloux75 Apr 16 @ 6:09am 
where is the PCF files ????
:steamsad:
WSRH Feb 7 @ 6:13pm 
ohhhh blood props
me likey
An_Unknown_Player[FIN] Nov 15, 2023 @ 12:46pm 
The reason (at least I think) why they don't appear correctly in the model viewer is because of transparency in the textures, since the source engine isn't great at handling transparent textures.
burger man Nov 15, 2023 @ 9:39am 
would anyone happen to know how to fix the models not appearing unless you spawn them in? it's quite inconvenient to have to spawn 15 models before finding the right one
MITSWTF Sep 4, 2023 @ 6:34pm 
@Mause the Shopkeeper yeah that happens with some models, best to load them all and write a notepad file listing the ones you like the most
Mause May 14, 2023 @ 3:39am 
Have no idea which blood prop to spawn because the model doesn't show up unless it's actually in the map
Donga Maximongus Mar 4, 2023 @ 9:42am 
lol nice inverted normals
kotpar Nov 4, 2022 @ 1:51pm 
when you wanna spawn model, it looks like something unknown
you can't known what is this model
Caidenz Oct 9, 2021 @ 5:32pm 
Theirs a bug where the model dosen't show up