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1) In Vanilla[GS], if you "confirm" your policies, they cannot be changed again (without a cost) until the next Civic completion
2) With this mod installed, you can in fact set a policy (like "your first city state envoy counts as 2") use it, and then open the mods pop-out screen and change the policies again all within the same turn.
I'm not sure if this is by design but I thought I should mention that it does impact game play.
What is this JUICER of a mod??
sexy af
(1) The order is wrong. Military policies must be at the top, then economy below, then diplomacy, then wildcard at the bottom.
(2) The width of each policy is much too wide. Hard to read at one glance.
(3) I must click on a policy first to slide open the "pool" of policies. However, the pool should be visible immediately, also when the changing mechanism is locked.
(4) Diplomatic favor and city state influence is indicated in the original government interface but is missing here.
(5) When there are more policies available, the pool panel does not become wider but instead I must scroll! This is maybe the worst part about this mod. All the policies (of the current gov and in the pool) should be compact and fit on one screen - preferrably as much as at all possible.
(6) Small bug: When I have not changed any policies, I can still click on "confirm" and then the whole policy change mechanism is locked without having changed anything.