Sid Meier's Civilization VI

Sid Meier's Civilization VI

423 ratings
Sukritact's Policy Manager
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Type: Mod
Mod: UI
File Size
Posted
Updated
2.773 MB
Jul 28, 2017 @ 8:30am
Feb 25, 2019 @ 6:01am
8 Change Notes ( view )

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Sukritact's Policy Manager

Description
[bsky.app]

Adds an alternative method of selecting Governmental Policies because:

  1. Policy Cards feel really gamey
  2. Drag and drop can be somewhat finnicky

This mod adds an alternative UI you can use instead. This screen will pop up when you click the change policy notification, you can also bring this screen up at any time by pressing "i". It doesn't replace the Government screen however, so it'd compatible with CQUI and pals. It's modular too, so it's compatible with mods that add additional slot types, provided they add art support (RwF gets support out of the box).

Additionally for the sake of flavor, the tooltips now have a little blurb that tell you what exactly you're doing to your poor innocent citizens when you implement a policy. Credits to Janboruta, SeelingCat, Poom, Chrisy, Antagonise, FIlthy for their help writing up the insane amounts of text.
Popular Discussions View All (1)
1
May 28, 2020 @ 2:34pm
There's a bug in both base and expansion.
Shitdivers
92 Comments
BlueGohan14 Dec 12, 2024 @ 3:03pm 
If this worked like Extended Policy Cards, it would be chef's kiss.
Kitsune Jul 18, 2023 @ 5:54pm 
Love the idea of this mod. I gave it a try but honestly don't think the change is necessary. Perhaps an addition/alternative to this could be another tab (above/below) Tech & Civic tabs on the top left of the main UI. This could give you your current government and policy cards (similar icons to civic tree). They could be simple icons and mousing over for more detail would be a good add and would eliminate the need to open a new screen.
Cooleatack Feb 24, 2023 @ 5:52am 
Would you be able to make this mod compatible with Extended Policy Cards, please? i much prefer the UI that your mod offers, but I end up selecting the cards through the default screen, because the Extended mod only shows the added value in that screen. So, I end up not using your interface at all. I would be very grateful if you could collaborate with the other modmaker.
default-DEL Jun 20, 2022 @ 12:55pm 
I noticed that...
1) In Vanilla[GS], if you "confirm" your policies, they cannot be changed again (without a cost) until the next Civic completion
2) With this mod installed, you can in fact set a policy (like "your first city state envoy counts as 2") use it, and then open the mods pop-out screen and change the policies again all within the same turn.

I'm not sure if this is by design but I thought I should mention that it does impact game play.
loopuleasa Mar 9, 2022 @ 3:14am 
I just tested this mod, and it is excellent and smooth
loopuleasa Mar 8, 2022 @ 1:11am 
agreed with @s.games sentiments
loopuleasa Mar 8, 2022 @ 1:10am 
does this work with extended policy (I like seeing the calculated numbers)
loopuleasa Mar 8, 2022 @ 1:10am 
OH SHIT,
What is this JUICER of a mod??
sexy af
s.games Nov 19, 2021 @ 4:02pm 
A mod with potential but not perfect yet. IMHO:
(1) The order is wrong. Military policies must be at the top, then economy below, then diplomacy, then wildcard at the bottom.
(2) The width of each policy is much too wide. Hard to read at one glance.
(3) I must click on a policy first to slide open the "pool" of policies. However, the pool should be visible immediately, also when the changing mechanism is locked.
(4) Diplomatic favor and city state influence is indicated in the original government interface but is missing here.
(5) When there are more policies available, the pool panel does not become wider but instead I must scroll! This is maybe the worst part about this mod. All the policies (of the current gov and in the pool) should be compact and fit on one screen - preferrably as much as at all possible.
(6) Small bug: When I have not changed any policies, I can still click on "confirm" and then the whole policy change mechanism is locked without having changed anything.
srctimber Mar 2, 2021 @ 3:33am 
Does this mod tell you what you will actually make from the card? Like in real time (so as of that turn)?