Arma 3
253 คะแนน
SPS-Weapons
6
2
2
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
Data Type: Mod
ขนาดไฟล์
โพสต์
อัปเดต
856.846 MB
16 ก.ค. 2017 @ 9: 39am
4 มี.ค. 2022 @ 11: 24am
75 หมายเหตุการเปลี่ยนแปลง ( ดู )
คุณจำเป็นต้องมีเนื้อหาดาวน์โหลดเพื่อใช้ผลงานนี้
คำอธิบาย
SPS Weapons

1.8.1
Slight improvement to RAL8000 hue/saturation on HK416s, HK417s and HK337s.

1.8.0
Magpul 40 round Gen3 PMAGs added in sand/tan and black

1.7.1
FDE and RAL8000 HK337s Added.
Swapped 200gr subsonic AAC Blackout ammunition for 230gr

1.7.0
HK337 Added.
Currently only available in black. 3 ammo types added.
More colours, ammo and mag types may follow

1.6.0
H&K VP9 and VP9 Tactical Added.
20 colour and model variants in total.

1.5.0
Knight's Armament Company Light Weight Assault Machine Gun (LW-AMG) Added.
This is the 7.62x51 version of the LAMG.

1.4.1
5.56x45 H&K Gen 3 Polymer Magazines added in Black, Flat Dark Earth and Sand.
(Multiple ammo types included.)

1.4.0
Magazine Proxies added to HK416s
(60 Round surefire mag included as magazine proxy model as well as 'original' HK mag)
Minor tweaks to all weapon position bones. (Should give better position in the shoulder now.)
Minor tweaks to attachment positions to provide better compatibility between Vanilla and RHS side and under rail attachments.

1.3.0
Knight's Armament Company Light Assault Machine Gun (LAMG) Added.
Accuracy International AXMC retextured. Two new ammunition types added - Berger .338 OTM and .308 Juggernaut OTM
Minor tweaks to HK417 stats and accessories positions

1.2.3
Very minor update to HK416 rifle textures

1.2.2
Accuracy International AXMC Series of sniper rifles added. Currently the pack includes .338 (Lapua Magnum), .300(Winchester Magnum) and .308(Winchester)/7.62x51 calibres in 27", 26" and 26" barrels respectively.
Manual bolting with (vanilla) hand animation now added. The manual bolting/reload is delayed until you release your 'hold breath' action. Similarlty, if you continue to hold the trigger after shooting, the manual bolting/reload will be delayed until the trigger is released. These are my prefered options for allowing visibility down the scope of the shot landing.

I will hopefully be adding a Vanilla version of the AI AXMC to SPS-Weapons-Vanilla as well as releasing it as a stand alone mod shortly.

AtragMX settings added for:
All AI AXMC rifles in all barrel lengths, calibres and ammo types
HK417 16.5" and 20" barrels in all ammo types
HK416 20" barrel in all ammo types

The Vanilla ARMA version of this mod can be found at the following location: http://steamcommunity.com/sharedfiles/filedetails/?id=1078436541
JPC Vests seen in these images can now be found at the following location:
http://steamcommunity.com/sharedfiles/filedetails/?id=1109528858

*******************************************************************************
V1.1.1
Improved accuracy of HK416 iron sights
Front Back Up Iron Sight (BUIS) left on when optics fitted. (Rear BUIS clashes with too many optics to be left on.)
Reload animations improved
Front hand position 'improved' (although I'm still not 100% happy with these.)

*******************************************************************************
V1.1.0
H&K 40mm Grenade Launcher Module (GLM) added to many variants.

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V1.0.4
Muzzle flashes fixed.
Weapon resting with no bipod fixed - the weapon will now only lower down to the lowest point of the rifle.
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V1.0.3
Minor improvement to reload animation
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V1.0.2
Improved proxy positions of side mounts and suppressors for the longer HK417s
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V1.0.1 Released
Fixed LOD related texture issue on the 20" and 16.5" HK417 when using the iron sights ranged to 100 and 300m
Fixed paths on the 20" HK417
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V1.0.0 Released – HK416A5s added
HK416A5 series includes:
11” barrel - CQB variant
14.5” barrel - traditional carbine length
16.5” barrel – can be used in the light auto rifle role due to availability of 60rnd Surefire Magazine
20” barrel – DMR variant.

HK417A2 series includes:
13” barrel assaulter variant
16.5” barrel recce model
20” barrel marksman model

All the individual variants have different stats to represent their real world counterparts as closely as possible while remaining sympathetic to the original ARMA world.

UGL models will hopefully follow in a few months time

*******************************************************************************

V0.x
When BI added HK416s and HK417s to the Arma series, I was delighted. However, little things like the scope position or the grip on the magwell always irked me somewhat. So inspired by all the other great mod makers out there, I decided to try to make my own versions.

The first part of the mod pack is the HK417A2 with all 3 barrel length that HK produce as well as the ‘standardised’ colours.
HK416A5s will follow.
Mods in this series will not be as efficient as the wonderful RHS in terms of sections, poly count and overall memory usage. Nor will they have the fantastically involving sounds of SMA. However, if you want a pack that gives you the full series of each model, this might be the mod for you.


Thanks go to:
BI for making the game we all love
Blueduckraider50 for his manual bolting script
The ARMA3 community on discord – especially da12thMonkey, HorribleGoat, Zee Alex, X3KJ, Mondkalb, PuFu, commy2 (and any others I’ve forgotten to mention) as without their help I would never have got this far.
Crazy for helping me (start to) get my head round config files
Crazy again for his mag swapping script
Mikero for his tools
All the other great mod maker in the community who have helped give me the inspiration to attempt to mod myself.
In association with UK Special Forces Group http://specialforcesgroup.co.uk/ (Formerly 161st Reconnaissance Regiment)
กระดานสนทนายอดนิยม ดูทั้งหมด (1)
3
5 ส.ค. 2020 @ 11: 29am
AXMC rifle rail length not correct
MarkusA380
211 ความเห็น
Josethx 25 เม.ย. @ 5: 56am 
more
YonV 19 ต.ค. 2023 @ 6: 19am 
its good ,
Steve  [ผู้สร้าง] 19 ต.ค. 2023 @ 5: 53am 
@YonV - can you check again now? It should be fixed
Steve  [ผู้สร้าง] 19 ต.ค. 2023 @ 5: 51am 
@YonV - thanks very much for the info. I've noticed some other mods have had this happen too.
It's normally down to needing us mod makers to re-agree to the EULA of posting on the workshop.
I'll try to fix asap
YonV 19 ต.ค. 2023 @ 5: 14am 
its not searchable and when we go to the link get a steam error, but its still on my launcher, but having a hard time having other subscribe to it
Sorry!
An error was encountered while processing your request:

The item is either marked as hidden or you do not have permission to view it.
Steve  [ผู้สร้าง] 19 ต.ค. 2023 @ 4: 58am 
@YonV yes - it should be there and working correctly now ACE3 Arsenal Extended is fixed.
Note you can use V2 without ACE3 extended arsenal - it's just you'll have a list of about 5000 rifles to choose from so the extended arsenal functionality adds a really nice way to keep this neat and tidy
YonV 18 ต.ค. 2023 @ 9: 19pm 
is the v2 still around ?
виспачьо 8 พ.ย. 2022 @ 1: 42pm 
can i play this mod without dlc?
Steve  [ผู้สร้าง] 24 พ.ค. 2022 @ 3: 49pm 
@TehF0cus, I'm not expecting everyone to move over to V2.x as some of the changes won't suit everyone.
So I'd not say that this is obsolete. It might not get many more updates but it will stay on the workshop.
Just so you're aware, I'm fairly sure that all class names that exist in V1.x also exist in V2.x so swapping to 2.x should not break any dependencies/loadouts etc.
Our first test on our server seemed fine in this regard but there might be the odd exception.
TehF0cus 24 พ.ค. 2022 @ 2: 04pm 
I would like to ask if this is now considered obsolete with your new release.
We currently have a few loadouts depending on this, hence me asking.