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I don't discuss mods in the guides because it would take too long as well as there being a need to constantly update guides as mods update. I will say there's a few mod civs out there with interesting designs, but unfortunately there's a few roadblocks that stop modders being able to achieve their full potential in Civ 6 right now. One of which is that certain bits of the game's code hasn't been released yet, and the other is that currently you can't have more than one unique district in the game replacing the same district.
- It's a lot of additional work
- They're prone to changing at times other than patches
- I reference other civs within guides sometimes, but referencing mod civs in a civ guide from the base game would be confusing
Having said that, I'm not entirely ruling out something along the lines of Civ Summaries for a selection of mod civs, but it's unlikely.