Portal 2

Portal 2

1,349 ratings
Scientific collaboration IX
   
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Scientific collaboration IX

In 1 collection by potemkinhr
Scientific collaboration
9 items
Description
The ninth map in the coop series, featuring timed funneling.
Easy reboot available in case of player's death.

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Feel free to try my other maps at:
http://steamcommunity.com/id/potemkinhr/myworkshopfiles/
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10 Comments
MissMachine Jan 18, 2018 @ 2:16pm 
Not as interesting as the other maps
Kalinka Jul 13, 2017 @ 12:03pm 
This is a good map! I like it!:p2chell::p2cube::p2wheatley:
wildgoosespeeder Jul 9, 2014 @ 10:19pm 
Great one. Most people use BEEMOD stupidly. This was done within reason. I would disable rail oscillation. Just for added puzzle effect. ;)
Humair Mar 30, 2013 @ 9:39pm 
You should have marked the buttons so we had a better idea of what they did, namely the one that reversed the gravity beam. Wasted a lot of time on useless crap.
MrHuge Nov 3, 2012 @ 6:16pm 
Finished it. Not entirely sure if we did it the way it was intended. to get the first cube, i stood on the first button and my partner jumped, grabbed, threw the cube to safety and fell into the water.
NightEye Oct 15, 2012 @ 8:58am 
Awesome map, simply awesome!
potemkinhr  [author] Oct 5, 2012 @ 9:24am 
Don't be. Just experiment with all elements in my puzzles, that's what they are for ;)
Vinny Stromboli Oct 5, 2012 @ 9:23am 
Durrrr...... We were wondering what those buttons did..... I feel stupid now...
potemkinhr  [author] Oct 5, 2012 @ 9:19am 
So, erm, have you tried pressing the switch at the end of chamber 1? It opens the gate for the other player if he gets stuck. It works both ways.
Vinny Stromboli Oct 5, 2012 @ 9:16am 
hmm. me and my partner got stuck on this, me in the spawn part, and my partner not, so we couldnt free me. my partner had no way of killing him/herself, so we were stuck. you, er, may want to fix this.