RimWorld

RimWorld

806 ratings
Health Display
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Mod, 1.5, 1.6
File Size
Posted
Updated
2.045 MB
Jul 11 @ 10:07am
Sep 10 @ 2:35pm
11 Change Notes ( view )

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Health Display

Description
About
Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids. It's designed to be lightweight and fit the theme of Rimworld's UI and animals. This does not replace the main Health tab, and can be minimised at any time.

Please rate and favorite!


Features
  • It separates information into multiple layers, so you can check their organs and bones separately, as well as listing the current health effects.
  • It displays the current blood volume of the colonist or animal, as well as current health effects.
  • It provides a current health status of the colonist, telling you the severity of their health.
  • Visually distinct genes such as tails and ears are display. The textures are still in progress, so not all are present
  • Supports all humans, animals and mechanoids. Textures for all animals are still in progress: (9/113) completed

Performance
This mod has minimal performance impact, and has been designed from the ground up to use as little VRAM and CPU as possible.

Compatibility
This mod was built to be as lightweight and compatible as possible. Any custom races will simply leave the UI minimized. Custom health effects should display with default icons. Custom genes or body types will just use the default textures from this mod.

Updates Log here

Other mods






Sources
  • Project Hospital for many of the health icons
  • Various online resources for animal anatomy

Translation
  • Full English xml provided for easy translation
  • Russian translation by dabeyt
  • Send me your translations, github pull request or direct link

Forum[ludeon.com]
Github[github.com]

Support Me
[www.patreon.com]
[discord.gg]
[ko-fi.com]

149 Comments
Terminator™ 11 hours ago 
Neocryptorian, you got it wrong. I asked about independent option to scale Health Display window. With Rimworld UI 1.25x the only solution to place Health Display window on top is to scale it something like 0.75.
Neocryptorian 19 hours ago 
Terminator™
You know there are some mods that actually let's you change your UI Size below 1.0 if you have issues with the UI being to large on the lowest default settings.

like this one:
https://steamcommunity.com/sharedfiles/filedetails/?id=2882372932
Sam_  [author] 21 hours ago 
Added Pig and Wild boar textures
Terminator™ Sep 10 @ 12:18am 
With Full HD for scaled UI (like 1.25x) there is not enough space to place this window on top. Can we have an option to scale this window like to 0.5 or 0.75 size on demand?
Terminator™ Sep 8 @ 11:12am 
Can you add support for Nyaron race pls?
{PMAC} Fisherman Dave Sep 7 @ 5:53pm 
yoo i just saw you updated the mod so the peg legs bionics look different. It looks great man keep up the good work :GhostFlowerHappy:
Sam_  [author] Sep 7 @ 9:24am 
There's some information in the mod file itself that explains generally how it all works. You need a RaceTextureDef to define what the mod should look for and then the textures. It's built to be as easy as possible.
Boxcar Hero Sep 6 @ 4:06pm 
If someone did want to incorporate a display for some of the custom races what would they need to do? Is it simply a matter of art assets or is their some form of configuration file that needs set up?
zecher Sep 6 @ 6:47am 
thank you!
Sam_  [author] Sep 5 @ 2:40pm 
Updated to 1.1, I've added a scroll bar to the hediffs, some hediffs sorting, a few ways to shrink the window, and some nice textures for bionic parts and prosthetics