RimWorld

RimWorld

Health Display
185 Comments
Oggycore Nov 1 @ 5:52am 
certain race and faction mods break pawn spawning at startup, might be worth checking out mod compatibility.
C3EASD Oct 25 @ 9:11am 
any HAR race mods compatible?
Kalibri82 Oct 19 @ 7:34pm 
cant see the limbs
SaltyWetWater Oct 17 @ 5:24pm 
Thx bro, I hope to see more in future - because I think its very cool :mhwgood:
Aera Oct 17 @ 7:45am 
Any chance at getting compatibility with some of the custom races from the "Big and Small" series? I love this mod, but it's a little disappointing when it can't show some of the human-like variations.
Walshe Oct 14 @ 6:59am 
This mod is simply beautiful
galesdeloscien Oct 12 @ 11:47am 
and what about mid game too?
Sam_  [author] Oct 12 @ 4:20am 
Yes, only settings data is saved
galesdeloscien Oct 11 @ 1:48pm 
is this save compatible?
Paragon_Night Oct 6 @ 11:46am 
An opton to replace or overlay over the normal health tab would be nice.
Sam_  [author] Oct 2 @ 4:12am 
Only the most current version, 1.6, is actively developed. So all the fixes since release are for the 1.6 version.
MakBash Oct 2 @ 3:22am 
Same here. Only torso is displayed
Affixe_martial Sep 30 @ 10:05am 
I have the same problem, but the mod is nice
Ivan_Karamazov Sep 30 @ 5:04am 
Great mod!
But in version 1.5, all creature limbs aren't displayed. Only the torso.
I have a lot of mods, so maybe that's the issue. I'm not sure.
jpinard Sep 29 @ 1:50pm 
God this is so good!
peanutman Sep 25 @ 4:29pm 
oh mah gawh, i have another mod like this, but this one works on animals and modded pawns? splendid.
alfn86 Sep 24 @ 12:34pm 
Sam_  [author] Sep 24 @ 12:22pm 
You can try and have taskmanager open on the side, see if the system is running out of RAM or something. If it's a mod conflict the only way I could narrow it down is with your mod list. Try and minimize the Health Display as well, see if the freezing still occurs. No UI is processed beyond the unminimize button, so that will tell me a lot about your issue.
alfn86 Sep 24 @ 12:07pm 
@Sam_
probably it is conflicting with another mod...
I say that because my game is 6 naked caveman all using primitive tools
2 times I clicked on the health buttom and the game freezed and finished...
maybe it has something to do with other mod... since it is related with the click on the health buttom I linked the possibility to have something with this mod
but anyway, I will check here and if I get some new I will inform so everyone will be able to get more info
Sam_  [author] Sep 24 @ 10:31am 
@alfn86 I've just tested combat between several hundred pawns and couldn't replicate any freezing. My mod only iterates through the currently selected pawn's data, it's body and hediffs, nothing at all runs on any other unselected pawn, so combat should not be a factor.

There could be something hediff, artificial part or body related from another mod that causes mine to hang too long somehow. It doesn't necessarily have to be health info related to cause an issue.

During my testing I did drop from about 80fps to 75fps with my UI open, but that is entirely expected. So it's possible if you have lower end hardware my mod crosses some performance threshold.
waow Sep 24 @ 2:59am 
There is a compatibility patch in the comments of anthrosonae
Peccatz Sep 23 @ 11:27pm 
The mod does not appear to be compatible with Anthro Race, shows "no data" for pawns. That aside, amazing mod, good job dude.
alfn86 Sep 23 @ 7:54pm 
Hi, good evening.
So I really liked the mod, it helps a lot to visualize the health of the pawn and so on.
But I dont know if anyone already informed you about this situation: when you click on health buttom when in combat the game freeze and then stops.
I am assuming it has something with this mod because thats the only mod I use to improve the way the health info is presented, so...
Anyway, I hope this info might help you to make your mod even better.
Thank you for your work.
=D
Sam_  [author] Sep 19 @ 1:05pm 
Added compatibility with Nice Health Tab. By default the UI will be hidden for Humans, but you can change it around in settings.
Sam_  [author] Sep 19 @ 11:56am 
That's unfortunately an issue with their mod. The quick answer is they change a core vanilla function and the error is worded in a way to make it everyone else's fault. I suspect unintentionally as it looks like translated text, but I'm not sure.

You'd have to ask the EBF developer about this.
keeganbate Sep 19 @ 8:11am 
Sorry if someone already said it - but this throws an error with Elite Bionics Framework in my game. "[V1024-EBF] Elite Bionics Framework has detected some mods using the unmodified GetMaxHealth() method, which violates the EBF protocol."
Delekhan Sep 18 @ 6:07am 
Reminds me a lot of the health display in Project Zomboid. Nice.
Arenæ Sep 17 @ 9:31am 
Also, thank you.
waow Sep 17 @ 4:49am 
Has the compat you were planning on adding with Nice Health Tab gone through?
Mozetronick Sep 16 @ 8:48am 
Discussions where, I didn't see any between mod and comments section.
Wait what? https://steamcommunity.com/workshop/filedetails/discussion/3522897532/600785448933201392/
Ofc becouse it was closed.
Sam_  [author] Sep 16 @ 8:45am 
They don't have textures yet. Check out the Discussions tab for the list of things with and without textures.
Mozetronick Sep 15 @ 11:05am 
NO DATA for Bugs and Animals (Chinchilla, Turtle, Alpaca, Cassowary, Capybara, Rhinoceros, Chicken, Rooster, Monkey, Bumalope, maybe someone else...)
Neocryptorian Sep 14 @ 6:54pm 
Terminator™ ok then my bad :sefacepalm:
Eclipse Sep 13 @ 10:17pm 
is it possible to use together with nice health tab for animal textures only?
KawwaK Sep 12 @ 12:36am 
Hi, great mod. Why bionic limbs are not blue?
Sam_  [author] Sep 11 @ 2:02pm 
Added Warg textures
Terminator™ Sep 11 @ 12:27am 
Neocryptorian, you got it wrong. I asked about independent option to scale Health Display window. With Rimworld UI 1.25x the only solution to place Health Display window on top is to scale it something like 0.75.
Neocryptorian Sep 10 @ 3:42pm 
Terminator™
You know there are some mods that actually let's you change your UI Size below 1.0 if you have issues with the UI being to large on the lowest default settings.

like this one:
https://steamcommunity.com/sharedfiles/filedetails/?id=2882372932
Sam_  [author] Sep 10 @ 2:36pm 
Added Pig and Wild boar textures
Terminator™ Sep 10 @ 12:18am 
With Full HD for scaled UI (like 1.25x) there is not enough space to place this window on top. Can we have an option to scale this window like to 0.5 or 0.75 size on demand?
Terminator™ Sep 8 @ 11:12am 
Can you add support for Nyaron race pls?
{PMAC} Fisherman Dave Sep 7 @ 5:53pm 
yoo i just saw you updated the mod so the peg legs bionics look different. It looks great man keep up the good work :GhostFlowerHappy:
Sam_  [author] Sep 7 @ 9:24am 
There's some information in the mod file itself that explains generally how it all works. You need a RaceTextureDef to define what the mod should look for and then the textures. It's built to be as easy as possible.
Boxcar Hero Sep 6 @ 4:06pm 
If someone did want to incorporate a display for some of the custom races what would they need to do? Is it simply a matter of art assets or is their some form of configuration file that needs set up?
zecher Sep 6 @ 6:47am 
thank you!
Sam_  [author] Sep 5 @ 2:40pm 
Updated to 1.1, I've added a scroll bar to the hediffs, some hediffs sorting, a few ways to shrink the window, and some nice textures for bionic parts and prosthetics
Sam_  [author] Sep 2 @ 8:14am 
you can enable that in the settings.
zecher Sep 2 @ 12:42am 
It would be great if the missing body parts could also be displayed as text.
Paradoxical Sep 1 @ 1:03pm 
Would you consider adding support for Elite Bionics Framework? It throws an error whenever this mod is loaded alongside it, and won't recognize that the maximum health for a part has increased.
Sam_  [author] Sep 1 @ 8:24am 
Not in the main display, it just appears in the hediff list on the side.