RimWorld

RimWorld

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[FSF] Power Generation Multiplier
   
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Mod, 1.5, 1.6
File Size
Posted
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632.883 KB
Dec 20, 2024 @ 8:59pm
Aug 1 @ 1:19am
5 Change Notes ( view )

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[FSF] Power Generation Multiplier

In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.6
24 items
Description
Description

This mod allows you to multiply the power generation of all Power Generating items and the Storage Capacity of all Batteries by an input value. It works for all power generating items from the base game, mods and even vanometric power cells. It's a very simple and highly compatible alternative to changing the power draw on individual items.

This mod is included in [FSF] FrozenSnowFox Tweaks.

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]

Link to Non-Steam downloads for my mods.
Github[github.com]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
19 Comments
FrozenSnowFox  [author] Jul 18 @ 10:03pm 
@Hippo ♫
Done, sorry it took so long I ended up prioritising some other stuff.
Artaazar Jul 18 @ 7:06am 
@FrozenSnowFox thanks!
FrozenSnowFox  [author] Jul 17 @ 11:52pm 
@Artaazar
That would be the nuclear reactor from Vanilla Furniture Expanded - Power.
Artaazar Jul 17 @ 11:51pm 
Please tell me, which modification is the reactor from preview image?
FrozenSnowFox  [author] Jul 11 @ 9:43pm 
@Hippo ♫
Ah I had that on my to do list for a while. I'll see about adding it later.
Hippo ♫ Jul 11 @ 9:39pm 
I only want vanometrics to be buffed, since you aren't updating the old vanometrics mod, would it be possible to have separate sliders in this mod?
FrozenSnowFox  [author] Jul 2 @ 6:37pm 
@boldface
Personally I've been using a 2x multiplier and that seems to feel pretty decent. Although you might need to a bit higher depending on your power generation method and how heavily you spam power heavy items.
boldface Jul 2 @ 6:33pm 
Thanks for your mods--trying this in lieu of your old efficiency and VPC mods. Do you recommend a multiplier to approximate the experience of using your old mods? I was guessing ~2.5x, but am not sure.
Jazuke Taizago Jun 8 @ 1:32pm 
No. I have been testing things now, and after Disabling this and the other one, the Tweaks one. The problem remains. It is not your mod.

None of my Mods have changed other than having added yours. The only thing i can think of, is that one of the Mods, was updated and is causing all these problems.

I apologize for blaming your Mods when it was not either one's fault. Take care!
FrozenSnowFox  [author] Jun 8 @ 1:25pm 
@Jazuke Taizago
Its a simple xml patch mod that specifically targets the node for power generation. It can't cause issues like that. It sounds like there's some severe issues with your mod list.