Victoria 3

Victoria 3

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[1.9] Manaflow: Ankaris Arrival [English | 汉化 | 한국어]
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File Size
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1.133 GB
Nov 24, 2024 @ 9:26pm
Jul 16 @ 11:24am
48 Change Notes ( view )

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[1.9] Manaflow: Ankaris Arrival [English | 汉化 | 한국어]

In 3 collections by Bahmut
Manaflow: Ankaris Arrival - Recommendations
13 items
Manaflow: Ankaris Arrival - Legacy Versions
2 items
Expanded Topbar Framework - Integrations
9 items
Description
In 1814, a series of Magic Gates to the planet Ankaris appeared across Earth, forever altering the course of history.

Are you enjoying Manaflow: Ankaris Arrival? Then consider to upvote it. Thank you!


Information


Story
In 1814, a series of Magic Gates to the planet Ankaris appeared across Earth, forever altering the course of history.

Ankaris, a mystical world inhabited by Dwarves, Elves, and other fantastical races, brought both wonder and conflict. Some arrivals unleashed chaos, such as the Orkish hordes that swept through Central America or the Arcturian Dominion, whose conquest reshaped parts of Africa.

Others sought cooperation, like the Dwarves of Min Raetia, who settled in the Alps and formed a unique Personal Union with Bavaria, blending their ancient traditions with Earthly governance.

Content
This mod is currently in early access and not finished.
The following content is currently fully implemented.

4 new Countries, 5 Magic Gates and new Races
  • Arcturian Dominion (Elven, Africa)
  • Orkish Supremacy (Orkish, Central America)
  • Min Raetia (Dwarven, Europe)
  • New Samadore (Gnomish, South East Asia)
  • Great Qing (Prevented Invasion)

New Buildings, Technologies and Goods
  • Mana Crystals
  • Magic Farming
  • Golems
  • Ritual Magic
  • Race specific Technologies and Buildings
  • and much more...

New Journal Entries
  • Dwarven Claims in the Alps
  • Arcturian Dominion converting the Lunda nations in Africa
  • Investigating the Gates
  • Learning Magic (for vanilla countries)
  • Vampire Emergence (for vanilla countries)

2 new Pop Types and a new Interest Group
  • Arcane Touched Interest Group
  • Mages (Learned Arcane Touched)
  • Druids (Instinctive Arcane Touched)

Dynamic System of Mana Density in States
  • New Map mode to show Mana Density
  • Includes Magical Phenomena
  • Monster Attacks
  • Manastorms
  • and more...

More Combat Units
  • Powerful combat units that improve on existing ones
  • Units that bridge technology gaps in the base game units like a magical equivalent to Siege Artillery that require Mana Cores instead of Radios

Separate System for Researching Magic
  • Magic Innovation is separate from normal Innovation
  • A Magic Researcher leads your country's efforts
  • New UI for Magic Research
  • Arcane Domains that can be chosen after researching specific technologies

Planed Content
General
  • Many more Journal Entries and Events
  • Expeditions into the Gate
  • Colonization of the Planet Ankaris
  • More Magic Technologies that reach into the late game
  • More magic Buildings and Goods
  • More ways for the player to interact with magic
  • More influence of magic on international relations

Compatibility
Most other flavor and minor mods should also be compatible with Manaflow.
Also mods that use the Community Mod Framework should generally work.
If you find any compatibility issues with a major mod, please report them so they can be fixed.

Languages
This mod is currently available in the following languages:
If you are playing in another language it will still work but it will use English for the new content.

Credits
  • Thank you to Realms of Exether for giving permission to use their races and other art in Manaflow.
  • Thank you to Dotti Locari for giving permission to use their images and also creating original art for Manaflow.
  • Thank you to Lord R from Morgenröte for creating characters for Manaflow.
  • Thank you to 伊恩 for his work on the Chinese translation.
  • Thank you to 시아츠 and PatronPasta for their work on the Korean translation.

Links
[discord.gg]
[github.com]
[github.com]
[ko-fi.com]
Popular Discussions View All (1)
17
Jun 18 @ 5:31am
PINNED: Bug Reporting
Bahmut
100 Comments
Bahmut  [author] Aug 15 @ 3:33pm 
@BitterColeslaw hmm haven't noticed that yet but for the next update I will do some performance profiling to improve this
BitterColeslaw Aug 15 @ 12:55pm 
cool mod but seems to really slow the game down
Miasma Aug 11 @ 10:46pm 
I'm not sure if this is due to a mod conflict, but the mana event seems to be stuck at 80.9%, even though when i hover over it shows 100% for everything.
Immortal Emperor Zephonix Jul 17 @ 5:14am 
Thank you Bahmut.
Bahmut  [author] Jul 14 @ 8:45am 
@Immortal Emperor Zephonix I just released a new major update which contains such a law:
https://steamcommunity.com/sharedfiles/filedetails/changelog/3371719217
Bahmut  [author] Jul 13 @ 9:51pm 
@dedjustded this is a big project I working on between updates. For now they defeated the invaders and the invaders closed the gate behind them. This will be explained further in the future
dedjustded Jul 13 @ 10:23am 
I would like to ask, what is the lore behind the magic gate in china and the race that came out? did the qing eat them or did they push them back and colonized that planet or something?
Bahmut  [author] Jul 12 @ 11:40am 
@Immortal Emperor Zephonix that is a good idea. Gonna see if I can squeeze this into the next update.
Immortal Emperor Zephonix Jul 12 @ 11:06am 
Can you add new Distribution of Power law(s) that include mages?
OriginSword Jul 8 @ 9:05am 
Racism(on magic) update when?