Victoria 3

Victoria 3

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[1.11] Community Mod Framework
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Utilities
Tags: 1.11
File Size
Posted
Updated
131.421 MB
Dec 15, 2024 @ 7:13am
Nov 19 @ 6:18pm
71 Change Notes ( view )

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[1.11] Community Mod Framework

In 3 collections by Alexedishi
Community Flavor Playlist
40 items
Community Mod Framework - Legacy Versions
3 items
Mods using Community Mod Framework
13 items
Description
Community Mod Framework

The Community Mod Framework is a utility mod that aims to improve mod inter-operability while giving modders tools for GUI, Political Movements, Parties and mod detection. This framework makes several changes to GUI files, political movements, and parties. While generally scripted for compatibility, it will collide with other mods that touch these files.

This framework is structured to be load order agnostic by using Victoria 3's file loading behavior, but it is good practice to place this mod before/above any other mods in your mod loader.

Documentation available on GitHub: https://github.com/Victoria-3-Modding-Co-op/Community-Mod-Framework

Any questions, feel free to reach out via the Modding Co-op: https://discord.gg/C2tpZzg9Qc

Compatibility

Current Scope
GUI Framework
This part of the framework intends to deconflict mods that require GUI changes which inherently lead to incompatibilities.
Current Features:
  • A way to add new buttons to the Sidebar (Credit to Bahmut, LordR, & Alexedishi)
  • Situation style Journal Entries (Credit to Bahmut & CaesarVincens)
  • Modification to the GUI template fullscreen_hide to hide the outliner whenever a scripted widget window is open (Credit to Bahmut & Alexedishi)
  • Modification to objective_types to add a scrollbar to the objectives screens. (Credit to Bahmut, KarafuruAmamiya and Xier)
  • Integration of the Modded DLC Framework (Credit to 1230james)
  • Modification to the outliner and journal GUIs to hide custom objectives during gameplay (Credit to Taylor)
  • Several event windows for extra flavor (Credit to Bananaman & Klein for the Newspaper window, credit to Alexedishi for all others)
  • Integration of the Multi-line PM Framework (Credit to 1230james)
  • Modification to Journal Entry GUI to allow players to show characters (Credit to Bahmut and Mori)
  • Alerts can now open custom windows (Credit to Bahmut)
  • More than three local goods can now be shown in state building panel correctly (Credit to Bahmut)
  • The ability to hide and show specific Journal Entry Groups (Credit to rskhm)
  • Additional Modifier Icons + PSD template (Credit to CaelReader)
  • Additional Modifier Icons + PSD template (Credit to Bahmut)
  • Configurable Character portraits (Credit to Bahmut & CaesarVincens)
  • Journal progress bars can be styled with 'drift' and target effects (Credit to CaesarVincens, idea from MasterOfGrey)

Scripting Framework
This part of the framework intends to provide helper functions to modders that by default are not part of the game.
Current Features:
  • Simple Structs to manage Variables (Credit to Bahmut)
  • Unified Keybind configuration to allow multiple mods to define Keybinds (Credit to Lord R)
  • Ability to block randomly-generated heirs (Credit to 1230james)
  • Ability to block Country Formation notifications (Credit to Alexedishi)
  • Community Mod triggers to detect other active mods
  • Framework for running weekly events without a Journal Entry (Credit to Dingbat32 and LordR)
  • Logical Nor, Nand, and Xor GUI script macros (Credit to CaesarVincens)

Community Politics Framework
  • Shared Party definition to deconflict mods that change base game parties
  • Shared Political Movement to deconflict mods that change base game parties

Community Mod Triggers
These triggers allow mods to detect each other. This does not automatically make mods compatible, but rather is a tool to allow modders to build script around the presence of other mods.

Special Thanks to all to have contributed:
  • 1230james
  • Alexedishi
  • Bahmut
  • Bananaman
  • BrokenRobot
  • CaelReader
  • CaesarVincens
  • Dingbat32
  • KarafuruAmamiya
  • Klein
  • LordR
  • MasterofGrey
  • Mori
  • rskhm
  • Taylor
  • Xier
Popular Discussions View All (3)
7
Jul 22 @ 7:29am
French translation
T. Dussolier
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Oct 4 @ 12:20am
Bug Reports
HYC
135 Comments
Bahmut  [author] Nov 19 @ 9:49pm 
@sTAiNLeSs we looked into this and CMF is not the reason here.
There is no defined attitude. It should be semi random on game start by default.
sTAiNLeSs Nov 15 @ 4:43pm 
russian diplomatical attitude toward korea starts different in this mod. Without this mod, they are aggressive. With this mod, they are favorable. This is critical in korean play. I hope this bug to be fixed.
FynniTheCat Nov 12 @ 3:03pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3604081665

Hi, I've integrated your framework into my modification and the sets (it's been running stably ever since, yay xD) and just wanted to say thank you.

By the way, it's marked that I'm using the ComFramework, and I'll try to follow this pattern for the next steps in the mod. :)
knightofthehokeypokey5532 Nov 12 @ 12:30pm 
Not all heroes wear capes. Well meat sir.
1230james Nov 6 @ 6:40am 
That was fixed weeks ago. Try unsubscribing & resubscribing to force Steam to download the latest version.
yanc_fen Nov 6 @ 6:37am 
Please update, the mod has a bug, and the DLC somehow moved to the center of the interface.
Jupiter Oct 24 @ 10:46pm 
For some reason, and this is true in the base game as well, certain regions can only have the state renamed and not the towns and cities within it (e.g. the regions in Iraq or Iceland).
Bahmut  [author] Oct 16 @ 9:01am 
@Asuna update has been released
Asuna Oct 16 @ 8:32am 
dlc_frounteng_gui has been changed in 1.11, will there be an update on this?
Bahmut  [author] Oct 8 @ 4:51am 
@chernwei5784 it is a separate mod by CaelReader:
https://steamcommunity.com/sharedfiles/filedetails/?id=3582475649