Victoria 3

Victoria 3

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[1.10] Community Mod Framework
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Utilities
Tags: 1.10
File Size
Posted
Updated
129.281 MB
Dec 15, 2024 @ 7:13am
Sep 26 @ 1:58pm
58 Change Notes ( view )

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[1.10] Community Mod Framework

In 3 collections by Alexedishi
Community Flavor Playlist
21 items
Community Mod Framework - Legacy Versions
3 items
Mods using Community Mod Framework
13 items
Description
Community Mod Framework

The Community Mod Framework is a utility mod that aims to improve mod inter-operability while giving modders tools for GUI, Political Movements, Parties and mod detection. This framework makes several changes to GUI files, political movements, and parties. While generally scripted for compatibility, it will collide with other mods that touch these files.

This framework is structured to be load order agnostic by using Victoria 3's file loading behavior, but it is good practice to place this mod before/above any other mods in your mod loader.

Documentation available on GitHub: https://github.com/Victoria-3-Modding-Co-op/Community-Mod-Framework

Any questions, feel free to reach out via the Modding Co-op: https://discord.gg/C2tpZzg9Qc

Compatibility

Current Scope
GUI Framework
This part of the framework intends to deconflict mods that require GUI changes which inherently lead to incompatibilities.
Current Features:
  • A way to add new buttons to the Sidebar (Credit to Bahmut, LordR, & Alexedishi)
  • Modification to the GUI template fullscreen_hide to hide the outliner whenever a scripted widget window is open (Credit to Bahmut & Alexedishi)
  • Modification to objective_types to add a scrollbar to the objectives screens. (Credit to Bahmut, KarafuruAmamiya and Xier)
  • Integration of the Modded DLC Framework (Credit to 1230james)
  • Modification to the outliner and journal GUIs to hide custom objectives during gameplay (Credit to Taylor)
  • Several event windows for extra flavor (Credit to Bananaman & Klein for the Newspaper window, credit to Alexedishi for all others)
  • Integration of the Multi-line PM Framework (Credit to 1230james)
  • Modification to Journal Entry GUI to allow players to show characters (Credit to Bahmut and Mori)
  • Alerts can now open custom windows (Credit to Bahmut)
  • More than three local goods can now be shown in state building panel correctly (Credit to Bahmut)
  • The ability to hide and show specific Journal Entry Groups (Credit to rskhm)
  • Additional Modifier Icons + PSD template (Credit to CaelReader)

Scripting Framework
This part of the framework intends to provide helper functions to modders that by default are not part of the game.
Current Features:
  • Simple Structs to manage Variables (Credit to Bahmut)
  • Unified Keybind configuration to allow multiple mods to define Keybinds (Credit to Lord R)
  • Ability to block randomly-generated heirs (Credit to 1230james)
  • Ability to block Country Formation notifications (Credit to Alexedishi)
  • Community Mod triggers to detect other active mods
  • Framework for running weekly events without a Journal Entry (Credit to Dingbat32 and LordR)

Community Politics Framework
  • Shared Party definition to deconflict mods that change base game parties
  • Shared Political Movement to deconflict mods that change base game parties

Community Mod Triggers
These triggers allow mods to detect each other. This does not automatically make mods compatible, but rather is a tool to allow modders to build script around the presence of other mods.

Special Thanks to all to have contributed:
  • Alexedishi
  • 1230james
  • Bahmut
  • Bananaman
  • CaelReader
  • Dingbat32
  • KarafuruAmamiya
  • Klein
  • LordR
  • MasterofGrey
  • Mori
  • Taylor
  • Xier
  • rskhm
Popular Discussions View All (2)
7
Jul 22 @ 7:29am
French translation
T. Dussolier
122 Comments
therealgibblegabble Sep 26 @ 3:14pm 
Thank you so much I appreciate it! :)
Bahmut  [author] Sep 26 @ 1:59pm 
@therealgibblegabble @Vitendo10 and @moneymase I missed the society panel changes when updating to 1.10
This has been fixed now.
To force an update please unsubscribe and then resubscribe.
therealgibblegabble Sep 25 @ 10:09pm 
This is breaking the cultural fervor mechanic. It shows three question marks all the way down the column. I did extensive testing with my mod list and confirmed that just allowing this mod and nothing else broke it, and when enabling all other mods besides this the mechanic works. Thanks for all your work <3
Vitendo10 Sep 25 @ 9:45am 
Guys how do i fix the issue that causes revolution to have the ugly "PREFIX" in their names? It started happening after i installed this mod
moneymase Sep 24 @ 6:15pm 
How do you view the religion map mode with this mod? You cant choose it in the culture tab where you can pick other map modes.
Bahmut  [author] Sep 23 @ 12:28pm 
@[UKR] G1660N it hasn't been added to the collection yet but this is the old 1.9 version:
https://steamcommunity.com/sharedfiles/filedetails/?id=3570529812
[UKR] G1660N Sep 23 @ 11:56am 
Is it possible to roll it back to 1.9?
Hehodas Sep 21 @ 9:00pm 
The update broke my save
亡涯 Sep 19 @ 6:38am 
When this mod is enabled, buildings similar to the financial district added by other mods will not be displayed.
Vitendo10 Aug 26 @ 11:47am 
For a bit more context, i have 3 overhaul mods active, Morgenroete, Tech & Res and Therresia's communist overhaul.