Victoria 3

Victoria 3

Community Mod Framework
98 Comments
Bahmut  [author] Jul 7 @ 12:30am 
@[Nr.2] Manfred von Richthofen generally CMF updates should be save game compatible
is a save game started in framework version 1.16.4 compatible with framework 1.17.0
Bahmut  [author] Jul 6 @ 6:22am 
@echoes222 and @HeroicApplepie the 1.9.6 beta fixes this issue
echoes222 Jul 6 @ 5:54am 
@HeroicApplepie it is kind of random. If you restart game enough times, buttons might show up.
HeroicApplepie Jul 6 @ 5:50am 
funny, yesterday the buttons were visible.. anyways, thanks for the advise
Lord R  [author] Jul 6 @ 5:47am 
@HeroicApplepie: that's a vanilla bug. You can still access the windows by pressing "M", "Ctrl + A" and "Ctrl + S"
HeroicApplepie Jul 6 @ 5:17am 
somehow the buttons of morgenröte at the bottom left are missing after loading the newest patch of this mod
1230james Jun 30 @ 8:18pm 
Yeah in some languages the mobilization options panel looks funky since there's no text wrapping. I noticed then when testing the Russian translation of GGGG. I changed that panel to suit my needs in that mod but I don't know if I'd recommend including it here since its implementation doesn't match vanilla if no changes or additions to mobilization options are made.
Lord R  [author] Jun 30 @ 9:47am 
@zzzptm: That error just describes exactly what is meant to happen. The effect is overwritten as it is supposed to happen.
zzzptm Jun 30 @ 9:35am 
Got this in my debug.log...
[11:07:17][jomini_onaction.cpp:124]: There is more than one 'effect' defined using most recent:common/on_actions/cmf_heir_blocker.txt:4
[11:07:17][jomini_onaction.cpp:124]: There is more than one 'effect' defined using most recent:common/on_actions/com_formation_event_blocker.txt:4
Nilserrich Jun 28 @ 3:04am 
@Lord R It looks like that. In any case, the shifts are related to the selected localization.
Lord R  [author] Jun 27 @ 11:59am 
@Nilserrich: So, do I understand you correctly, the German locs of the Morgenröte Mobilization Options are too long?
Nilserrich Jun 27 @ 11:55am 
Update to my reported problem: I found out by chance that this is related to the localization used. The texts are probably longer in German and it doesn't fit in the window. The content of the window is then displaced. But it is not gamebreaking. I can reach all the buttons. It just doesn't look nice.
Bahmut  [author] Jun 27 @ 4:22am 
Hi @Dr.Plague the issue is now fixed
Dr.Plague Jun 25 @ 1:36pm 
@1230james Sorry should've done that earlier. Made a post in the coop discord.
Nilserrich Jun 25 @ 1:06pm 
When I use this mod together with Morgenröte, the mobilization tab under military has problems. It looks like the content of the tab is too big and doesn't fit in the window. The content is cut off on the left and right. CMF is loaded at the top, Morgenröte in second place.

Lord R of Morgenröte has suggested that this could be coming from CMF after I noted this error there as well.
1230james Jun 24 @ 2:58pm 
By that I mean I think it looks normal on my end but perhaps I'm missing something that I typically never look at so I'm just not aware something's missing. A picture would be a lot more helpful in that case.
1230james Jun 24 @ 2:56pm 
Are you in either the official Vic3 Discord or the Vic3 Mod Co-op Discord? A picture of what exactly you're looking at would be really helpful since at this point I genuinely have no clue what you're referring to
Dr.Plague Jun 24 @ 2:50pm 
Looks like the employment+cash reserve bars in the buildings tab is still missing
1230james Jun 24 @ 3:06am 
@žed It's been fixed, thanks for the reminder
1230james Jun 22 @ 12:57pm 
@EDL I checked again and the monopolize/privatize button in the Buildings panel is present in v1.16.0 of CMF. Nothing has changed so I'm inclined to think it was always working and that you might have some kind of mod conflict that tries to overwrite the same panel but hasn't updated yet.

Be sure to unsubscribe then resubscribe to the mod to force Steam to download the latest version just to be safe.
Abd121 Jun 22 @ 5:22am 
This mod made troops refuse to attack, like front lines would just be frozen no one would move!
žed Jun 22 @ 3:02am 
The file "cooltip.gui" is causing issues with the UI and needs an update.
1230james Jun 21 @ 11:30am 
That's probably my doing but I'm like 80% sure that was already resolved before the update even went out

I'll make a note to triple check later
EDL Jun 21 @ 3:19am 
How do you make state monopolies with this mod ? It seems that the vanilla button in building list that opens the drop-down menu with privatize and monopolize option is replaced with privatiztion button. Had to turn the mod off to do the new sweden achievment.
Angel Jun 20 @ 3:39pm 
When you hover your mouse over the tooltip that shows your money balance (not the budget, you know, the one where it says you're losing or making X amount of pounds per week) the dropdown tooltip doesn't let you expand any value, so for example when i try to see my subventions it just doesn't say anything, where they come from, etcetera. It does tell me the very first time once but then it stops working.

I tested many many mods and this is the only one that causes this issue since i tested both Vanilla and only this mod alone.
Nagasaki Jun 20 @ 6:28am 
Okay, i had to check all mods one by one and yeah. It's wasn't Framework, but Hail Columbia instead.
1230james Jun 19 @ 9:37pm 
Maybe GORA UI should become CMF-compliant 👀
Serenisima Jun 19 @ 9:08pm 
It seems that this mod is not compatible with GORA UI
Bahmut  [author] Jun 19 @ 7:05pm 
@Nagasaki we do not touch the AI at all. This framework by itself should change nothing to the base game. It just enables new stuff.
Nagasaki Jun 19 @ 7:03pm 
I have a feeling that the mod (framework?) breaks exile army logic for AI. They just don't returning to their bases after war ends Image: https://imgur.com/a/SYH0Cvc
1230james Jun 19 @ 5:22pm 
Are you talking about when you're in the Construction Interaction panel and you set the list item size from Condensed to Full?

Because that's where I'm looking right now and nothing seems to be out of place on my end. I forgot this view even existed tbh lol; I need to go make changes for multi-line PMs on this screen as well now
1230james Jun 19 @ 4:57pm 
Will have a look since this might possibly be impacted by what I did, thanks
Dr.Plague Jun 19 @ 12:15pm 
In the buildings section when you expand a building it usually shows employment and cash reserves
1230james Jun 18 @ 8:55pm 
Which production screen?
Dr.Plague Jun 18 @ 7:10pm 
Looks like with the new update, this mod removes the employment section of the production screen
Lord R  [author] Jun 18 @ 6:41am 
@agluszak: The modded DLC framework was integrated in this mod. CMF offers many other things as well that are quite useful.
PikaPilot Jun 17 @ 8:50am 
Happy update day!
Lord R  [author] Jun 9 @ 4:30am 
@Nanuk: It should return to the old one in about a week :)
Prondexter Jun 9 @ 3:34am 
It took me forever to figure out which mod changed my loading screen.
Lord R  [author] May 30 @ 12:56pm 
We have a new loading screen until ModCon! If you don't like it, you can get the vanilla one bach using this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3215509403&searchtext=modcon
Lord Tillion May 4 @ 8:28pm 
anyone made a com patch for Victoria Universalis IV? i having alot of trouble figuring out how to
nike2256 Apr 11 @ 7:26am 
Everyone, if you have issues try puting this mod at the very top of the Mod list so it gets loaded first
1230james Mar 31 @ 3:06am 
If any of you having that issue could stop by the Modding Co-op discord or the modding channels in the official Vic3 discord so you could provide screenshots and better communicate (because workshop comments kinda suck for lengthy conversations), I think that'd be really great since afaik none of us have seen this problem so I don't think any of us even know how to start troubleshooting effectively
VEC Mar 31 @ 2:29am 
Anyone found a fix for every mod saying this is required?
Bahmut  [author] Mar 30 @ 11:22am 
@Saint-Roch yep. Simply install it and add it to your playlist.
Saint-Roch Mar 30 @ 9:51am 
Is this mod absolutely required to use Morgenröte ?
Bahmut  [author] Mar 28 @ 4:24am 
@Kronearos this is not something we can fix. This is something you need to report to Paradox.
Kronearos Mar 28 @ 4:17am 
@Bahmut I'm having the same exact issue I tried using this mod with one of the flavour mods and now its saying that a bunch of my mods require the use of this one to work like wtf