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There is no defined attitude. It should be semi random on game start by default.
Hi, I've integrated your framework into my modification and the sets (it's been running stably ever since, yay xD) and just wanted to say thank you.
By the way, it's marked that I'm using the ComFramework, and I'll try to follow this pattern for the next steps in the mod. :)
https://steamcommunity.com/sharedfiles/filedetails/?id=3582475649
This has been fixed now.
To force an update please unsubscribe and then resubscribe.
https://steamcommunity.com/sharedfiles/filedetails/?id=3570529812
The Community Flavor Playlist is just a set of flavor mods that are endorsed by the modding community as good quality mods. It has nothing to do with CMF.
Mods using CMF is exactly that - mods that list CMF as a dependency. Not necessarily exhaustive obviously, but it's just a directory of CMF-dependent mods.
It's missing GraphTooltip_TreatyIncome and GraphTooltip_TreatyExpense.
[11:07:17][jomini_onaction.cpp:124]: There is more than one 'effect' defined using most recent:common/on_actions/cmf_heir_blocker.txt:4
[11:07:17][jomini_onaction.cpp:124]: There is more than one 'effect' defined using most recent:common/on_actions/com_formation_event_blocker.txt:4