Victoria 3

Victoria 3

[1.11] Community Mod Framework
129 Comments
Jupiter Oct 24 @ 10:46pm 
For some reason, and this is true in the base game as well, certain regions can only have the state renamed and not the towns and cities within it (e.g. the regions in Iraq or Iceland).
Bahmut  [author] Oct 16 @ 9:01am 
@Asuna update has been released
Asuna Oct 16 @ 8:32am 
dlc_frounteng_gui has been changed in 1.11, will there be an update on this?
Bahmut  [author] Oct 8 @ 4:51am 
@chernwei5784 it is a separate mod by CaelReader:
https://steamcommunity.com/sharedfiles/filedetails/?id=3582475649
chernwei5784 Oct 8 @ 4:36am 
How did you get that Springtime of the Peoples JE, is it part of this mod?
1230james Oct 7 @ 8:19pm 
That's on the Anbennar devs to sort out
Dropeza Oct 7 @ 6:08pm 
Amazing work, did anyone come up with a compatch for Anbennar already? The spells tab isn't showing up
therealgibblegabble Sep 26 @ 3:14pm 
Thank you so much I appreciate it! :)
Bahmut  [author] Sep 26 @ 1:59pm 
@therealgibblegabble @Vitendo10 and @moneymase I missed the society panel changes when updating to 1.10
This has been fixed now.
To force an update please unsubscribe and then resubscribe.
therealgibblegabble Sep 25 @ 10:09pm 
This is breaking the cultural fervor mechanic. It shows three question marks all the way down the column. I did extensive testing with my mod list and confirmed that just allowing this mod and nothing else broke it, and when enabling all other mods besides this the mechanic works. Thanks for all your work <3
Vitendo10 Sep 25 @ 9:45am 
Guys how do i fix the issue that causes revolution to have the ugly "PREFIX" in their names? It started happening after i installed this mod
moneymase Sep 24 @ 6:15pm 
How do you view the religion map mode with this mod? You cant choose it in the culture tab where you can pick other map modes.
Bahmut  [author] Sep 23 @ 12:28pm 
@[UKR] G1660N it hasn't been added to the collection yet but this is the old 1.9 version:
https://steamcommunity.com/sharedfiles/filedetails/?id=3570529812
[UKR] G1660N Sep 23 @ 11:56am 
Is it possible to roll it back to 1.9?
Hehodas Sep 21 @ 9:00pm 
The update broke my save
亡涯 Sep 19 @ 6:38am 
When this mod is enabled, buildings similar to the financial district added by other mods will not be displayed.
Vitendo10 Aug 26 @ 11:47am 
For a bit more context, i have 3 overhaul mods active, Morgenroete, Tech & Res and Therresia's communist overhaul.
Vitendo10 Aug 26 @ 11:32am 
Does this mod change the names of revolutions? Whenever any country has a revolution, the revolutionairy side is called something like (in the case of france) "Revolutionairy PREFIX french kingdom". I have been spending hours trying to get this fixed. I disbled mods and compatches and other stuff to try and figure it out. But i cant, for the life of me, figure out what the problem is. What i do know is that it started as soon as downloaded this mod and other mods that use it. (for context, i loaded the mod above any other mod).
Oddball Aug 19 @ 6:35am 
You could be quite right, but Im wondering...
1230james Aug 19 @ 6:23am 
Isn't the answer right on the tin?

The Community Flavor Playlist is just a set of flavor mods that are endorsed by the modding community as good quality mods. It has nothing to do with CMF.

Mods using CMF is exactly that - mods that list CMF as a dependency. Not necessarily exhaustive obviously, but it's just a directory of CMF-dependent mods.
Oddball Aug 19 @ 2:25am 
May I ask a question: What is the difference between two collections "Community Flavor Playlist" and "Mods using CMF?" (That is beside the obvious answer "different mods listed")
1230james Aug 4 @ 5:10pm 
Ideally their workshop page will list it as a dependency
EatTheRich Aug 4 @ 3:11pm 
does the mod in question tell me when i need to use this?
T. Dussolier Jul 22 @ 7:30am 
French translation done if you want it go to Discussions
Pz.506 Jul 20 @ 9:01am 
Thanks for your work!
Bahmut  [author] Jul 20 @ 6:55am 
@discoapple6721 and @Pz.506 I have fixed the issue
discoapple6721 Jul 20 @ 6:28am 
The CMF cooltip.gui file needs to be updated.

It's missing GraphTooltip_TreatyIncome and GraphTooltip_TreatyExpense.
Pz.506 Jul 19 @ 11:58am 
You might easily reproduce this bug by new game -> start with USA -> see the money tooltip of USA
Pz.506 Jul 19 @ 11:55am 
I played in korean, however i changed my game language to english and it happens too.
Lord R  [author] Jul 19 @ 11:51am 
@Pz.506: What language are you playing as?
Pz.506 Jul 19 @ 11:37am 
I found a bug - when i hover my mouse to see details of revenue by treaties on tooltip(the one pops up when i put my mouse on topbar money part), that whole money tooltip became totally broken, which means that i cannot see other details of revenue and expense anymore by hover mouse on it - not responding and no popup anymore. Only CMF mod is enabled and i saw that vanilla doesn't have same problem.
Bahmut  [author] Jul 7 @ 12:30am 
@[Nr.2] Manfred von Richthofen generally CMF updates should be save game compatible
is a save game started in framework version 1.16.4 compatible with framework 1.17.0
Bahmut  [author] Jul 6 @ 6:22am 
@echoes222 and @HeroicApplepie the 1.9.6 beta fixes this issue
echoes222 Jul 6 @ 5:54am 
@HeroicApplepie it is kind of random. If you restart game enough times, buttons might show up.
HeroicApplepie Jul 6 @ 5:50am 
funny, yesterday the buttons were visible.. anyways, thanks for the advise
Lord R  [author] Jul 6 @ 5:47am 
@HeroicApplepie: that's a vanilla bug. You can still access the windows by pressing "M", "Ctrl + A" and "Ctrl + S"
HeroicApplepie Jul 6 @ 5:17am 
somehow the buttons of morgenröte at the bottom left are missing after loading the newest patch of this mod
1230james Jun 30 @ 8:18pm 
Yeah in some languages the mobilization options panel looks funky since there's no text wrapping. I noticed then when testing the Russian translation of GGGG. I changed that panel to suit my needs in that mod but I don't know if I'd recommend including it here since its implementation doesn't match vanilla if no changes or additions to mobilization options are made.
Lord R  [author] Jun 30 @ 9:47am 
@zzzptm: That error just describes exactly what is meant to happen. The effect is overwritten as it is supposed to happen.
zzzptm Jun 30 @ 9:35am 
Got this in my debug.log...
[11:07:17][jomini_onaction.cpp:124]: There is more than one 'effect' defined using most recent:common/on_actions/cmf_heir_blocker.txt:4
[11:07:17][jomini_onaction.cpp:124]: There is more than one 'effect' defined using most recent:common/on_actions/com_formation_event_blocker.txt:4
Nilserrich Jun 28 @ 3:04am 
@Lord R It looks like that. In any case, the shifts are related to the selected localization.
Lord R  [author] Jun 27 @ 11:59am 
@Nilserrich: So, do I understand you correctly, the German locs of the Morgenröte Mobilization Options are too long?
Nilserrich Jun 27 @ 11:55am 
Update to my reported problem: I found out by chance that this is related to the localization used. The texts are probably longer in German and it doesn't fit in the window. The content of the window is then displaced. But it is not gamebreaking. I can reach all the buttons. It just doesn't look nice.
Bahmut  [author] Jun 27 @ 4:22am 
Hi @Dr.Plague the issue is now fixed
Dr.Plague Jun 25 @ 1:36pm 
@1230james Sorry should've done that earlier. Made a post in the coop discord.
Nilserrich Jun 25 @ 1:06pm 
When I use this mod together with Morgenröte, the mobilization tab under military has problems. It looks like the content of the tab is too big and doesn't fit in the window. The content is cut off on the left and right. CMF is loaded at the top, Morgenröte in second place.

Lord R of Morgenröte has suggested that this could be coming from CMF after I noted this error there as well.
1230james Jun 24 @ 2:58pm 
By that I mean I think it looks normal on my end but perhaps I'm missing something that I typically never look at so I'm just not aware something's missing. A picture would be a lot more helpful in that case.
1230james Jun 24 @ 2:56pm 
Are you in either the official Vic3 Discord or the Vic3 Mod Co-op Discord? A picture of what exactly you're looking at would be really helpful since at this point I genuinely have no clue what you're referring to
Dr.Plague Jun 24 @ 2:50pm 
Looks like the employment+cash reserve bars in the buildings tab is still missing