Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Quick question: Is there some configuration option I'm missing to use the Character Pool for replacement soldiers/soldiers you find on missions?
It works great from the initial setup, but soldiers I receive as replacements for KIA's and those I find on rescue missions don't get picked from the Character Pool.
It'd also be awesome if the VIPs pulled from the Character Pool as well!
My XCOM soldiers were halfway across the map still fighting. So that can't be working as intended.
This didn't happen with the old [TLP] Custom Resistance Operations.
8. I noticed that when a soldier is killed (happened to me a lot!), they're replaced by a similar soldier? Is this a feature of Res Ops or did I mis-configure something?
Overall, your mod seems fine with LWOTC, the only issue is the class names (in the class select menu) are duplicate (so you're not sure which is WOTC specialist and which is LWTOTC's), maybe adding a prefix in the localization would fix that?
Not sure how possible it is to do, but do rescued soldiers join the team after the mission?
Thanks for this mod, really, I wish more people payed attention to Res Ops ;-)
sorry for the spam (1000 char limit -_-)
5. Is it possible to go BEYOND the 25 mission limit? I tried editing the config to go to 100, but it only went to 25. Is that hardcoded?
6. Can we choose our first Res Ops mission or is that something that's hardcoded as well?
Hi! Great work on this mod. Res Ops is a truly underappreciated roguelite mode. I just played a 5 mission campaign yesterday and it was quite exciting!
I have some suggestions/questions regarding this mod:-
1. Is it possible to force custom enemy squads for the duration of the campaign or force them to appear after a certain mission (you can see how bg's skirmish mode+ mod enables you to add new encounters and such?)
2. Can we filter out certain missions and/or maps that we don't want in the campaign? I personally like the urban maps more than the forests and prefer rescue missions. Does it involve editing the ladder.ini file???
3. It's been a while since I've played Xcom 2, but do sitreps, rulers, chosen, and dark events spawn in Res Ops runs?