XCOM 2
[TLP] Resistance Operation Overhaul
20 Comments
looks cool
Lonely Astronaut May 14 @ 2:52pm 
Great mod!!!

Quick question: Is there some configuration option I'm missing to use the Character Pool for replacement soldiers/soldiers you find on missions?

It works great from the initial setup, but soldiers I receive as replacements for KIA's and those I find on rescue missions don't get picked from the Character Pool.

It'd also be awesome if the VIPs pulled from the Character Pool as well!
Seth1466 May 12 @ 11:42am 
I don't know how, I don't know why, but [WOTC] Guaranteed Interchangeable Upgrades/PCS Addon causes this mod to completely break and not function. If trying to start an Operation with this mod enabled, the screen will go completely black and it will either freeze or just immediately end the mission. Hopefully this saves someone some headache in the future. :thumbs:
Panzerkampfwagen VIII Maus Nov 11, 2024 @ 7:15am 
By the way, if MEC Troopers Redux is enabled in the classes, none of the MECs are shown with a primary weapon, thus making them useless for more than half of the operation.
steven777 Sep 16, 2024 @ 6:31am 
I gotta give this 11/10. Genius Mod.
steven777 Sep 15, 2024 @ 6:41pm 
I was doing an Extract VIP mission and as soon as the VIP was extracted the mission ended instantly.

My XCOM soldiers were halfway across the map still fighting. So that can't be working as intended.

This didn't happen with the old [TLP] Custom Resistance Operations.
ScriptGenius12 Mar 7, 2023 @ 2:47am 
Freezes on the difficulty screen
PADDY Dec 13, 2022 @ 1:22am 
7. Is it possible to add a soldier "reserve" system, in case I don't want to take everyone on a mission?

8. I noticed that when a soldier is killed (happened to me a lot!), they're replaced by a similar soldier? Is this a feature of Res Ops or did I mis-configure something?

Overall, your mod seems fine with LWOTC, the only issue is the class names (in the class select menu) are duplicate (so you're not sure which is WOTC specialist and which is LWTOTC's), maybe adding a prefix in the localization would fix that?

Not sure how possible it is to do, but do rescued soldiers join the team after the mission?

Thanks for this mod, really, I wish more people payed attention to Res Ops ;-)

sorry for the spam (1000 char limit -_-)
PADDY Dec 13, 2022 @ 1:21am 
4. I'm currently doing a run with LWOTC installed, and so far it seems fine, but the tech/research won't show up, right? I have some experience with modding .ini files, if you can tell me where (in the .ini or .int files) the weapon and item names for LWOTC are, I could look into adding them for you?

5. Is it possible to go BEYOND the 25 mission limit? I tried editing the config to go to 100, but it only went to 25. Is that hardcoded?

6. Can we choose our first Res Ops mission or is that something that's hardcoded as well?
PADDY Dec 13, 2022 @ 1:21am 
@Favid
Hi! Great work on this mod. Res Ops is a truly underappreciated roguelite mode. I just played a 5 mission campaign yesterday and it was quite exciting!

I have some suggestions/questions regarding this mod:-

1. Is it possible to force custom enemy squads for the duration of the campaign or force them to appear after a certain mission (you can see how bg's skirmish mode+ mod enables you to add new encounters and such?)

2. Can we filter out certain missions and/or maps that we don't want in the campaign? I personally like the urban maps more than the forests and prefer rescue missions. Does it involve editing the ladder.ini file???

3. It's been a while since I've played Xcom 2, but do sitreps, rulers, chosen, and dark events spawn in Res Ops runs?
Woeful Sep 27, 2022 @ 8:55pm 
I don't see an option to have psi ops on the team and yet I can upgrade psi amps. Is there a way to get psi ops?
MrBananaClipps Jun 17, 2022 @ 11:14pm 
does anyone else have the problem where all soldiers are missing after the first mission causing an instant fail every time?
Lux Manifestus Mar 6, 2022 @ 7:14pm 
Great mod, well done.
Lux Manifestus Mar 6, 2022 @ 1:40pm 
Daevinski, for the TLE weapons, Veehementias's [WOTC] TLP Tier Replacer with Visual Upgrades works perfectly. For the armors, something like Ragtag Resistance might work.
Daevinski Jan 9, 2022 @ 6:50am 
Hi! It would be possible to include an extra option to Randomly Generate Soldiers using only and just only the TLE Weapons and Armors and nothing else?

There's a mod that already do that, it's Resistance Archives TLE Armors by Sebastian... but unfortunately it doesn't work with the missions generate with your mod.
Povuh Nov 12, 2021 @ 10:42am 
This sounds awesome, I need to try this soon!
SplittinHeads Nov 8, 2021 @ 12:14pm 
Is there anyway to watch AI vs AI? Like resistance vs Aliens?
dmc32 Nov 6, 2021 @ 4:49pm 
very interesting, TLP is a good play with very good maps, but it seems so limited, this appears to open it up somewhat and you have mod support. Haven't tried this yet but very good concept and idea.
Dęąth Viper Nov 6, 2021 @ 12:24pm 
Holy crap. Might have to do a few of these now. Thanks!!
Flashstriker Nov 6, 2021 @ 12:23pm 
This is amazing. Very good work on this, well done sir!