Total War: ATTILA

Total War: ATTILA

156 ratings
Medieval Kingdoms 1212 AD - No Population Cost for Units Submod
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Tags: mod, Units
File Size
Posted
201.723 KB
Apr 14, 2020 @ 1:53pm
1 Change Note ( view )

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Medieval Kingdoms 1212 AD - No Population Cost for Units Submod

Description
Still works for the newest release(12/2020)

A simple submod that removes the population cost of units!

made on request

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Must be on top of the other MK mods (although it should by default)

It is save-game compatible


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Other mod(s):

Medieval Kingdoms 1212 AD - No Capped Units Submod
https://steamcommunity.com/sharedfiles/filedetails/?id=2054162721

Medieval Kingdoms 1212 AD - Unlimited Bodyguard Units Submod
https://steamcommunity.com/sharedfiles/filedetails/?id=2058951244

Medieval Kingdoms 1212 AD - Double Size Units - No Cap Limit
https://steamcommunity.com/sharedfiles/filedetails/?id=2074128148

Medieval Kingdoms 1212 AD - Double Size Units - One Turn Recruitment - No Cap Limit
https://steamcommunity.com/sharedfiles/filedetails/?id=2074129114

Medieval Kingdoms 1212 AD - One Turn Recruitment - No Cap Limit
https://steamcommunity.com/sharedfiles/filedetails/?id=2074129947

Medieval Kingdoms 1212 AD - Instant Annexation
https://steamcommunity.com/sharedfiles/filedetails/?id=2094469329

Medieval Kingdoms 1212 AD - Fewer Armies
https://steamcommunity.com/sharedfiles/filedetails/?id=2094512593
79 Comments
OnlyOneRedBall Aug 17, 2024 @ 1:46pm 
I made an updated version of this mod, its called "No Pop Limit for Unit Recruitment (Updated)"
Adalas⚜ Jun 23, 2024 @ 7:38am 
doesn't work
Aspecta Jun 23, 2024 @ 4:19am 
update pls
goober556 May 8, 2024 @ 8:48pm 
broken
Cuman Apr 11, 2024 @ 10:06am 
update please
Lord Phoenix Apr 3, 2024 @ 2:02pm 
Update mod pls
|Gaza|EGY-SA3KA Mar 30, 2024 @ 8:52am 
the Original mod updated plz update ty for ur time
lwhのsama Mar 20, 2024 @ 3:45am 
一个简单的子模,删除单位的人口成本!

应要求提供

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必须在其他MK mod之上(尽管默认情况下应该是这样)

它是保存游戏兼容
compasyaroslav99 Mar 13, 2024 @ 6:43am 
Question: does the population system work only for the player or does it work the same on AI? if it works, will this mod disable this system for AI? Thanks in advance for your answer
sam.pidgeon Aug 14, 2023 @ 3:06am 
does this work with latest version of the mod