RimWorld

RimWorld

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Rimhammer - The End Times - Beastmen
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Mod, 1.2, 1.3, 1.4, 1.5
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84.922 MB
Mar 12, 2020 @ 10:34am
Apr 5 @ 6:40am
88 Change Notes ( view )

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Rimhammer - The End Times - Beastmen

In 3 collections by SickBoyWi
Rimhammer: The End Times - Medieval - Required
13 items
Rimhammer - Medieval - Dawi / Empire
48 items
Rimhammer - The End Times - Beastmen - Medieval
38 items
Description
IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: https://discord.gg/UCmQbCT

This mod adds Warhammer Beastmen into Rimworld. Play the ultimate RimWorld tribal game with this mod!

This is the second extension of the base 'Rimhammer - The End Times' mod, and is intended to be used with the base mod; however, that isn't required. This mod will work without the base Rimhammer - The End Times mod.

Required mods (all must be loaded before this mod):
Harmony
Jec's Tools
Jec's Doors Expanded
HugsLib
Humanoid Alien Races 2.0
Rimhammer - The End Times (OPTIONAL)
Rimhammer - The End Times - Magic

If you're using the base Rimhammer - The End Times mod, you should load that immediately before the Rimhammer Magic mod, and after the other previously mentioned required mods, and before this one. The Rimhammer mods should be placed at the bottom of your mod list. Place the base Rimhammer - The End Times mod at the bottom, then the Rimhammer - Then End Times - Magic mod, then the race/faction mods under those.

Recommended Mods:
Storage Extended (NOTE: The beastman storage building will behave like an Extended Storage shelf that can hold most anything if you have this mod active.)
Rim of Madness - Bones
Medieval Bones
Better Walls & Floors
Respect the Scars

Mod Settings:
The mod settings for this mod control the way Beastmen think about the wealth of their colony. If you are going for a beastman building game, turn off the 'Herd is Getting Soft' mod setting. There is also a setting for the frequency of the events fired off by the herdstone. I recommend setting it to -10, the lowest setting, unless you're looking for lots of excitement (even the 0 setting is tough!).

Here's a list of some of what it includes, all Beastman themed:
-New races: gor, ungor, cygor, bray shamans, and bullgor, chaos creatures/monsters: warhounds, tuskgor, razorgor, jabberslythes, and spawn, olde growth forest biome, research, magic (Lores of: The Wild, Beasts, Death, Shadow, and Tzeentch), massive herdstone with sacrifices and offerings, pit fights between your pawns, game alterations for beastmen to make them sustainable on meat alone, a unique nutrient paste dispenser like cauldron for cheap easy feeding, making meat into jerky, bonfires, crude furniture, crude workbenches, statues (herdstones), tent walls and doors, backstories, weapons, apparel, magic weapons and items, shields, recreation (axe throwing and drums), Unique events: Nearby Homestead and Nearby Caravan, and more!

Includes custom end game quest. It starts when the herdstone is built, and should be very fun and challenging! Smash Dawi or Empire bases to earn monumental sarsen stone rewards from the Gods of Darkness. Build your own evil version of the Stonehenge. When you've received all 8 of the unique sarsen monuments, the Final Destruction quest will fire, and winning that quest will win you the game for the Beastmen.

This mod series will not be released fast. I'm one person, and the amount of work involved is significant. This mod took hundreds hours of work to make, and many more to upkeep and update, no joke.

If you'd like to speed up the process of release, please consider supporting me on Patreon. The more support I get, the more motivated I will be to create more races/factions. https://www.patreon.com/SickBoyWI

Buy me a coffee if you'd prefer to support me that way: https://ko-fi.com/sickboywi
320 Comments
SickBoyWi  [author] Apr 5 @ 6:44am 
@EruTheTeapot - I think I did remove the Empire requirement for Beastmen a while ago, due to this issue. Technically they both require each other, so references to each out should be in both. If you pulled the line from the About file, I have no idea what RimPy would be keying on, as that's where that info is configured. If you open a defect on the Discord, and give me a modlist, I could probably figure it out.
SickBoyWi  [author] Apr 5 @ 6:40am 
UPDATE: Fixed issue with Pestigors not spawning with proper back stories.
EruTheTeapot Mar 31 @ 9:52am 
Cheers for reply, checked both of the About files. There wasn't Empire listed in the Beastmen About File but in the Empire there was the Beastmen requirement line. Deleted the line and saved, restarted the RimPy and all. Still getting the error though
SickBoyWi  [author] Mar 30 @ 6:39am 
@EruTheTeapot - You can open the about file for one of the mods, and remove the dependency for the other one. I thought I did that at one point, but perhaps that was overwritten. Without RimPy, you won't have a problem.
EruTheTeapot Mar 30 @ 6:29am 
Is there a way to work around Empire and Beastman mods depending on each other and creating loop?
Using RimPy and was worried about starting a run with those, cheers for the amazing mods :)
SickBoyWi  [author] Mar 15 @ 9:34pm 
@Average - It's a ranged weapon with an explosive effect. Very powerful, but dangerous to friends and foes alike if they're in the blast radius.
Average Genestealer Mar 13 @ 12:30am 
Also, what does Tzeentch's special weapon do? I never really sacrificed anything to him because cultivating plants is c*vilised behavior and cutting berries is ung*r behavior
SickBoyWi  [author] Mar 11 @ 2:27pm 
@Average Genestealer - Those weapons are rather OP, I admit. They do raise colony wealth quite a bit, but are really worth it when you're slaying foes left and right.
Average Genestealer Mar 11 @ 10:56am 
I figured it out. This starts snowballing once you get an axe of khorne or any strong item the herdstone gives you. I have two minotaurs, one with a nurgle flail and one with a khorne axe. Plus ungor support with a whip of slaanesh. They SHRED any enemy they encounter.
Average Genestealer Mar 11 @ 9:44am 
How do I sacrifice corpses to the herdstone?