RimWorld

RimWorld

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Rimhammer - The End Times
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
48.499 MB
Feb 25, 2020 @ 10:55am
Jul 27 @ 11:33am
80 Change Notes ( view )

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Rimhammer - The End Times

In 3 collections by SickBoyWi
Rimhammer: The End Times - Medieval - Required
13 items
Rimhammer - Medieval - Dawi / Empire
48 items
Rimhammer - The End Times - Beastmen - Medieval
38 items
Description





NOTE: AS OF 1.4: THIS MOD NO LONGER AFFECTS GAME TECHNOLOGY LEVEL. IT IS RECOMMENDED THAT YOU USE THE RIMEDIEVAL MOD TO ACCOMPLISH THAT EFFECT.

This mod is intended to add Warhammer Fantasy themed goodness into your RimWorld experience. This mod, and the extensions that come after it, will provide a high medieval fantasy version of RimWorld set in the old Warhammer universe, during The End Times.

The Rimhammer mods should be placed at the bottom of your mod list. Place the base Rimhammer - The End Times mod at the bottom, followed by the Rimhammer - The End Times: Magic mod, then put the race/faction mods under it (order doesn't matter for the race faction mods, as long as they are loaded after the base Rimhammer and Rimhammer Magic mods).






























I make the Rimhammer mods for the love of RimWorld, Warhammer, and all types of coding. This was the first mod in the Rimhammer series, and I really wanted to bring a Warhammer experience to RimWorld. This mod laid the groundwork for that, and kicked off a multi-year project that has been much fun and a big hit.


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Popular Discussions View All (2)
1
Jul 9 @ 9:11am
High blood not want to share bedroom
SirStart
3
2 hours ago
Chaos corruption
HermieTheCrab
341 Comments
krokotai Jul 28 @ 9:21am 
1.6 :D thank you
Doggias Jul 28 @ 8:40am 
this boy really is sick wtf
SickBoyWi  [author] Jul 27 @ 11:33am 
Update: Ready for 1.6. Magic then factions to follow.
Bomberbob123 Jul 19 @ 10:20am 
Pls 1.6
gunns22 Jul 13 @ 7:50am 
@SickBoyWi

Any news on 1.6?
Souleaterblaze Mar 22 @ 9:55pm 
@Puffi damn so its not just me. weird i hope its fixed cuz i love this mod. i remember seeing it with the lotr mod and rom in some youtube series
Puffi Mar 11 @ 10:26am 
@Souleaterblaze oh you mean that,thats not new it has been a problem for 6 mounths for me.
Souleaterblaze Mar 10 @ 4:40pm 
@Puffi i didn't have an issue in terms of a crash or using that other mod with biotech or the character editor but i do have the other problem i talked about. thats strange. these mods used to work just find i think maybe once i upgraded to a later 1.4 version that might be why it doesn't work right anymore... idk
Puffi Mar 10 @ 6:09am 
@Souleaterblaze the Warhammer mod is not compatible with Biotech it chrashed my game 10 times i also see that your using "Character editior" which combind with Bieotech crashes your game (it chrashed my with those mods when i was trying that) its cuz the special Pawns of the Warhammer mod such as Cygores,Skaven,Bullgor,gore etc (im not shure about thats the same with dwarfs)are not compatiable with biotech.i accualy tryed getting those 2 to work and i also got the game but what was left of the pawns was an abomenation:the head of the skaven was floating the body was that of a normal pawn the horns were not on the had and it got extra horns were it head should have been and the tail was 3meters left from the body. when i clossed the character editor my game crahed a soone as that thing moved,from which i assume that the problem are the genes that alter the apersans of the pawn so that the game tryes to load these "abominations" but instead crashes.
Souleaterblaze Mar 6 @ 2:33pm 
from what i can tell with just these mods
harmony
better loading
core
better log
biotech
hugslib
doors expanded
sick tools
xml extentions
humanoid alien races
jecs tools
vanilla expanded framework
all rimhammer mods
all of which are required but without the medieval mods i was using medieval overhaul the issue still happens no idea why, try this for yourself and if this is not happening for you maybe its my version of 1.4? idk