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The UI changes are the same.
Meaning that whether you have this mod installed or not, you are still running the exact same operations and game. (that is why it's so plug and play, because nothing is added or removed or overwritten outside of normal operations). It is also why this mod causing any sort of crash is extremely unorthadox. Because it doesn't actually do anything.
Play for a while without and see if you have any more crashes. If after a few days of playing it seems stable, try reinstalling the mod and trying again.
I don't really get this stuff.
This mod doesn't add nor change any assets, referencing, nor any engine operations, nor does it change anything about how the game handles.. well.. Anything at all. Not even units you've recruited.
The only thing it does is change a number from 30 to 256, along with numbers of items allowed within the UI, and that recruitment flag is only checked at the time of recruitment and then dismissed as it has no relavency at any other time in the game. Literally just a single yes/no checksum at that time and that's it. It has no live functionality.
If you uninstall this mod and it's still crashing, then it is 100% not related to this mod, as there is no save data information involved with this mod, as that flag is part of the core, not your save game.
If you do uninstall it and it stops crashing, then that is very strange, and may just have something to do with how your game is handling mods in general.
Was just getting ready to invade Stack. Favourite play through. Total bummer.
This mod doesn't control whether or not you can speak to people, their dialogue, or whether you can recruit people you couldn't normally recruit. The only thing it does is let you continue to recruit people beyond the normal cap that you could always already recruit by normal means.
Since you can't normally recruit people you capture, this sounds like an issue with another mod that may be letting you do that.