Victoria 3

Victoria 3

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New More State Traits
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Dec 7, 2023 @ 11:40pm
Oct 11 @ 6:14am
16 Change Notes ( view )

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New More State Traits

Description
Update for 1.10. Report any bugs ( better to test to make sure it's the problem with this mod itself).

Adapted to 1.9's trade system, the trade ability of natural harbors has been strengthened. Areas with natural harbors are now better suited to become trade hubs. Correspondingly, the penalty for cold water harbors has been amplified, giving Russia a greater motivation to look for unfrozen harbors.

A new upgrade of the classic Mod! Lets you get rid of the map error. Work with any game version. Updated with the latest 1.5 syntax to be compatible with any map modification mod.If you only want to subscribe to one State Trait Mod, this is the one you need!

Support English, Chinese, Russian, Korean

Intro:
This Mod is available at More State Modifiers and State Traits Expanded, combining the regional qualities of Mods such asImproved southern Europe traits, Cold Water Ports, and more. It is a fully comprehensive upgrade to the existing community State Traits Mods, adding over 200 different region traits to the map. It also upgrades all ports to the form of increased throughput inBetter Natural Harbor, and changes all forests to Not Just Hardwood-inspired hardwood throughput to logging throughput. More secrets to explore in the game!

Differences from previous Mods:
Because of the use of the latest 1.5 statements, it allows the addition of regional traits to get rid of modifying the map itself. This allows the mod to not fail with game updates, and you will never see a missing piece of France or the Ruhr again. And as an added bonus, you can now install any map change mod you like, and even if there is a conflict, it will not report an error (but rather simply partially fail), but there may be misalignment of the traits (depending on the key values used by the author).

Some minor changes:
Most trait effects are ~10% throughput, some are 20% and higher.
All forest bonuses for hardwoods were replaced with logging bonuses.
All harbours added a throughput bonus based on level (useful considering the cuts in 1.5 to the number of Convoys).

In-depth explanation of the map problem:
Most of the map changes involved in this game require changes to the "map_data" itself, i.e. hard-coded changes to the in-game map. Unfortunately, prior to version 1.5, all "State Traits" were added in this way, which resulted in poor compatibility for these mods. This mod completely changes that, using the new, almost completely conflict-free statements introduced in 1.5, making it possible to break the map into small pieces without error (even if the IDs of the regions are preserved. It still works). So I can confidently say that any compatibility problem occur must be from another mod.

Compatibility:
Theoretically compatible with all Mods, but if a Mod with a similar structure such as Cold Water Ports is used, it will appear in some states as two Cold Water Ports.

Q&A:
Q: Can I add it during the game?
A: Adding this Mod during gameplay has no effect, the global statement is to assign state traits when starting a new game.


Q: Can I make other localisations?
A: Sure! You can even send them to me to integrate inside this Mod.

Q: Can I use the content inside?
A: Because a lot of the stuff in this one isn't original to me, you'll probably need to contact the original author.

Q: What if I have a question and want to give feedback?
A: Please go to this discussion forum and follow the format and I will fix it ASAP.

Q: What if I want to suggest a new trait but it's not in there?
A: Suggest your idea here here! If you can bring a reason for it, that's even better.

Q: Can I update this mod?
A: Sure! Who wouldn't be happy to see someone take over their work. (LOL)

PS: I don't know how to make cover, anyone who could provide me with an attractive cover is appreciated.

Some Technical Notes:
This mod achieves the separation of the state traits from the map itself by hardcoding the traits into the states itself, to the statement "s:STATE_NORRLAND = { add_state_trait = state_trait_cold_water_port }".


Acknowledgements to the creators, I've used their resources in this mod, without them this Mod would not be possible:

The main part:
More State Modifiers
State Traits Expanded

Some detail parts:
Improved southern Europe traits
Cold Water Ports
Better Natural Harbor By: Ferrous
Not Just Hardwood

Mods I made:
New More State Traits
We Need More Ways to Transport!
Make My Railway Profitable Again!
New Convenient Building Categories
New plantations use fertilizers and tools
Popular Discussions View All (2)
12
Oct 20 @ 5:10am
PINNED: New State Traits
Starry Inori
10
Jul 19, 2024 @ 11:31am
PINNED: Question & Feedback
Starry Inori
170 Comments
Starry Inori  [author] Nov 11 @ 2:54am 
Because the new version will break all mods, updates to this mod will be postponed after the new version is released and the mod will be reset.
TheNowGamer Nov 6 @ 7:27am 
@Serenisima that update is in progress you can use my mod in the mean time?
Starry Inori  [author] Nov 1 @ 1:45am 
Update in progress
Serenisima Oct 30 @ 4:30am 
Historical Population Growth & Resources的作者放弃更新了,可以把那个mod里面有关地区特质的部分一并移植过来吗?如果可以的话就太好了
Starry Inori  [author] Oct 12 @ 6:37pm 
I think if you could submit it in the appropriate place according to the format, it would make my work much easier.
Franz Oct 12 @ 11:56am 
For Chinese provinces, eastern hubei shouldn't have huai river. Meanwhile I suggest to give the great canal state trait to jiangsu, shandong, hebei, and beijing. The canal has greater impact on MAPI than the yellow river, which is too shallow and dangerous for logistics
Franz Oct 12 @ 11:42am 
why there is no vistula river buff, and also himalayan foothill has no tea buff?
Saberkov Oct 11 @ 4:01pm 
英格兰西南诸郡特质加硫矿吞吐可是地块上没有硫矿
Starry Inori  [author] Oct 11 @ 6:08am 
The issue in Suzhou has been resolved. And the Tasmanian rainforest is original content.
Starry Inori  [author] Oct 11 @ 5:55am 
Got it. I'll include it in my next update.