Victoria 3

Victoria 3

New More State Traits
140 Comments
Starry Inori  [author] Aug 29 @ 9:05pm 
Congratulations! I hope you enjoy creating a mod by yourself. I'll be reviewing your mod and making some potential changes for merging over the next few days.
TheNowGamer Aug 27 @ 12:36am 
Just waiting on final confirmation from the mod author, I made some additions and removed a few things so waiting on that, may make a version that is closer to theirs.
Starry Inori  [author] Aug 25 @ 9:58pm 
Of course! If you have the author's permission, you can upload a sub-mod first, and I will add it in later.
TheNowGamer Aug 24 @ 2:53am 
Currently working on making the mod I was asking about, when finished do you just want to incorparate it into your mod? It uses the 1.5 format
Starry Inori  [author] Aug 18 @ 12:45am 
No worries. That's how this mod is designed. It may cause minor errors, but it won't affect your game or cause it to crash.
Wongjunkit Aug 17 @ 10:29pm 
mb, I narrowed down which mod is causing the crash in MP. Its "cheaper charters" for some reason...

I got mistaken as the error log has a lot of errors from this mod, but ultimately it didn't cause the crash I guess.
Starry Inori  [author] Aug 16 @ 5:46pm 
@Wongjunkit Are you sure? You need to check if it's this mod or something else causing it.
Wongjunkit Aug 16 @ 6:30am 
This mod is causing crash I think in 1.9.8? When clicking multiplayer game
TheNowGamer Aug 12 @ 6:14am 
I do hope to one day be more capable, I can see why that would useful. I think the mod author for historical pop growth and resources tried to explain this to me but I was so lost lmao, I think I get it now lol
Starry Inori  [author] Aug 12 @ 6:04am 
It's great to see some new blood! I hope you find Mod creation enjoyable. My Mod uses the new statements in 1.5, which automatically assign traits to designated states when the game starts and renders the map. The advantage of this is that it has no impact on the map files, is highly compatible, and will never cause the game to crash or other issues. The disadvantage is that if there are duplicate entries, you will see two identical traits in the game, but this has no real impact. The mod you mentioned hard-codes traits, resources, and other elements into each region and replaces the OG files. You can refer to their map folder for reference.
TheNowGamer Aug 12 @ 5:48am 
Thank you so much!!, IK its alot of work so I really do appreciate it. Im trying to learn more abt modding, are you talking abt creating a file in history/global where you use the add state trait effect to put them in the map? I noticed your mod has one while that one does not, they are put in with the resource changes?
Starry Inori  [author] Aug 12 @ 4:23am 
@TheNowGamer I can do it, but it will have to wait a while. I know that mod. The problem with it is that any mod that modifies the map (such as resource levels) requires hard-coding the entire continent. This means that once the map is updated, it will become invalid or crash.
TheNowGamer Aug 12 @ 1:21am 
There recently was an update that broke a mod called historical pops and resources, it jut so happens to have tons of state traits that are historically accurate and help stimulate specific industries for states. With the mod authors permission would you consider implementing in into your mod? :steamhappy:
默罕清德 Jul 17 @ 9:40pm 
广东西部现在有俩优良港口的特质
Starry Inori  [author] Jul 6 @ 10:31pm 
@PhantomImmortal What is that? I need more information. You can refer to the format in the feedback area to make a proposal.
PhantomImmortal Jul 4 @ 10:28pm 
Any chance you can incorporate the Barrier Island Chain into the American states on the east and gulf coasts? It's a unique feature that makes shipping super cheap and safe compared to coastal shipping in other places
Starry Inori  [author] Jun 30 @ 8:04am 
@Aurelius 最好参考格式在反馈区进行反馈,这样可以收获一个有吸引力的新特质。
Starry Inori  [author] Jun 30 @ 7:41am 
@Timoris 了解!我把他们忘了
Timoris Jun 30 @ 7:40am 
state_trait_shanghai_Port = {
icon = "gfx/interface/icons/state_trait_icons/natural_harbors.dds"

modifier = {
building_shipyards_throughput_add = 0.15
building_military_shipyards_throughput_add = 0.15
state_building_port_max_level_add = 3
building_port_throughput_add = 0.75
state_building_naval_base_max_level_add = 15
}
}
比如这个没有更新,region_mst_trait.txt文件中还有一部分
Starry Inori  [author] Jun 30 @ 7:06am 
@Timoris 所有的港口应该都调整完毕了,你更新mod了吗?
Aurelius Jun 29 @ 5:37pm 
能否请作者给广东西部也加上“天然良港”?毕竟中国开局的贸易中心就是在那,后边想调整太麻烦了。
Timoris Jun 28 @ 6:01am 
一部分mod新增加的特殊港口没有适配1.9的贸易更新,如上海港、釜山港等
Starry Inori  [author] Jun 26 @ 2:11am 
@MinosAsterion They have been enhanced elsewhere. This belongs to the residual statements of the old version, so it's time to exit the stage with the new trade system.
mage. Jun 25 @ 3:06pm 
works really well i love trading capacity thanks for the upd
MinosAsterion Jun 25 @ 11:39am 
Thanks for the update, kinda sad those 75% throughput ports are gone but it makes sense still better than vanilla.
Starry Inori  [author] Jun 25 @ 6:50am 
Anyone wanting to add compatibility with certain mods or some of these traits to this mod please go to the New State Traits board and propose it according to the format and with a link. This will make it easier for me to work on it. (Of course you can simply say use the entire mod, but it would be best to point out to me which states.)
Starry Inori  [author] Jun 25 @ 6:41am 
But adding mods during gameplay has no effect, the global statement is assigning state traits when starting a new game.
Starry Inori  [author] Jun 25 @ 6:39am 
No need to start a new game if the Mod is updated. Unless the map is updated as well, but that would result in nothing more than some lacks of updated traits at worst, and there's no question of not being able to play the game. You can use your old saves without any problem.
Starry Inori  [author] Jun 25 @ 6:35am 
Any other problems ? ( Except for missing some new states, I'm re-checking the map from the beginning)
Starry Inori  [author] Jun 25 @ 6:26am 
Oh, I didn't notice this, I'll fix it urgently.
mage. Jun 24 @ 3:22pm 
no trade capacity on any of the state :'(
MinosAsterion Jun 23 @ 8:12pm 
Random question, any reason why you removed the price impact, or is it from the old stats from the better natural harbor mod?
Herr Doctor Jun 22 @ 1:16pm 
I know, the problem is that the other mods are not compatible between each other, Yours is a real gold in that sense
無壹 Jun 22 @ 7:56am 
TD
Starry Inori  [author] Jun 22 @ 2:51am 
If any Mod takes the same statements as this Mod, then it is not needed for compatibility. This Mod is automatically compatible with all similar Mods (including the major large Mods), enjoy!
Herr Doctor Jun 22 @ 2:22am 
Could you also integrate state traits from The Spice Trade mod?
Serenisima Jun 22 @ 12:06am 
可以在存档中途添加这个mod吗?
Starry Inori  [author] Jun 21 @ 10:11pm 
Urgent update for 1.9. Report any bugs ( better to test to make sure it's the problem with this mod itself).
Starry Inori  [author] Jun 21 @ 10:07pm 
After checking that there are no crash issues (as I expected), the crash should be coming from another mods.
Starry Inori  [author] Jun 18 @ 8:01am 
I'm checking the problem, don't enable it yet and wait for update.
AXAS Jun 18 @ 7:46am 
1.9版本会导致游戏崩溃
無壹 May 23 @ 1:28am 
update plz
喵小喵 May 19 @ 6:42am 
请问可以和其他修改地区特质mod一起开吗?
Bxgz May 7 @ 6:55am 
4 weeks
Starry Inori  [author] Apr 2 @ 7:59pm 
There will be a big update in the next two weeks.
This mod does not have any compatibility problems, the worst you can get is 2 same traits in one state.
Jeff.Mathis.24 Apr 1 @ 2:05pm 
any news on an update?
Just a compliment but I LOVE the state modifies on certain states like Michigan being amazing at motor works. giving me a real reason to specialize certain states.
hope the next updated expands on this and stays compatible with Morgenrote, E&F and BPM.
kebabblaster9000 Feb 15 @ 11:33pm 
UPDATE?
Hadi Feb 9 @ 7:38pm 
Its Congolese Rainforest btw not Congolian
Starry Inori  [author] Jan 23 @ 6:31am 
@学会随遇而安 据我所知还是不可以的,这个只是利用了P社在1.5版本的巴西DLC中引入的新语句。或许可以做一个事件来添加资源上限。